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The main argument for using a 60° field of view is that 'drawings are made in conjunction with vision, so comic panels should have a field of view equal to that of the human eye.' Is this the only argument, or is there something more?Personally, I think we're better off sticking with human eye properties as the default, but with the corrected vertical FOV to 60 degrees. I went out of my way to explain how drawings are fundamentally different from photography or filmography, even though practically everything I said pretty much just amounts to "you can't expect artists to draw as if they got cameras instead of squishy nerves for eyes." I am for adding practically every "unless stated otherwise" statement (which is practically everything else throughout the thread, so Kulf gets that much), though.