@Duedate8898 that’s what I’ve been trying to argue. I don’t see anything wrong with using it as a perception calc but to try and then scale that to his combat/reaction is faulty.
I discussed this with DontTalk and he just pointed me to the
Reactions Page, more specifically:
- Reaction speed has both a distance and a timeframe component, so all calculations that are completed for reaction speed cannot simply be a timeframe by itself. Do not randomly assume a 1 meter distance for each timeframe and use that speed for the reaction speed.
In other words, being able to perceive something moving and creating a timeframe calc =/= being able to move your body in relation to it.
To put it another way, Ishida being able to sense the vibrations and whatnot doesn’t involve any kind of distance calculation in relation to his body movement. Also note that he isn’t “seeing” it but using his unique senses to more “feel” it happening. Not that that would change anything though.
You can calculate that feat and get
reaction timeframe, aka
perception, in seconds I.e. 0.0000003336s is Sub-relativistic perception.
To find
reaction speed, you would need a distance component because as you know,
speed = distance/time and as quoted above, you can’t arbitrarily assume some random distance.
In conclusion, the value of the calc gotten
here is just a timeframe which cannot be used to scale reaction speed as noted in the reaction page guidelines. At best, you could argue for its use in Ishida’s perception.