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So making this post real quick because I am honestly angry with how many assumptions take place in the current calc used for the speed of the team fortress characters and such. So lets get to it.
In the source engien for tf2, distance is measured in Hammer units, HU for short. A single hammer unit is 1.904 centimeters. This gives us our basis of easily measuring the speed of each merc as well as travel speed of weapons.
Scout moves at 400 HU per second. Do the math and that equals 7.616 meters per second
Heavy moves at 230 HU per second, equaling to 4.3792 meters per second (honestly pretty good lugging that giant mini gun around)
Pyro, Engineer, sniper: 300HU or 5.712 meters per second
Soldier: 240HU or 4.5696 meters per second
Demoman: 380HU or 5.3312 meters per second
Demoman Charge: 750HU or 14.28 meters per second
Medic/spy: 320HU or 6.0928 meters per second
This is the true speed of the mercs, properly calculated no assumptions based to scale soldiers rocket to a real RPG in terms of speed, and numbers which DO NOT conflict with any of hte offical animations or comics of team fortress 2.
And only because these were in teh last calcs lets measure the speed of listed weapons in the previous calcs now actually properly measured, and lets all remember these numbers do not conflict with offical animations or the comics, no where do we see varability in the speeds of mercs or merc weapons (only AP which this is not about)
Applying this logic to weapons the only weapon speed I currently have on hand,
Soldier's Rocket: 1100HU which equates to simply 20.944 meters per second
at this point every thing can be scaled acordingly from there but the point is that these numbers are solid concrete evidence which at no piont conflict with any offical animations or comics. and at no point take any asumptions.
EDIT:
To adress any concerns with this information relying on game mechancis (honestly a very VERY reliable source for this) Let me explain in a bit of detail why this is better and more accurate than any other calc any one else could do.
For one, this goes with out any assumptions what so wever, we do not scale any weapon projectile speeds when there is no evidence to do so (see previous calc mentioned above)
it does not scale any thing to any other IRL eqivilant, becuase this is not IRL this is team fortress two with its own bit of physics in verse which allow differnet types of weapons to exist.
From solly's rocket launcher with honestly very slow rockets compared to IRL to medic's medi gun.
This Thread is a checkmate move on speed calculations simply due to that it takes no chances what so ever, nothing is estimated, guessed, or attempted to be scaled and it is instead built upon cold hard facts WHICH all copletely comply with any and all out side sources like the offical animations of hte series or comics. in no point in either of those do we see the characters potentially breaking any of these calculations.
Not only that, but to assume such insanely high speed stats for hte mercs there are loop holes every where you look.
For one; if the mercs really moved that fast and say the world was made to appear in normal play to the player or just in general, this would mean that the tf2 world would have insanely high gravity to compensate for their inhanced sense of the world around them making things seem normal to us again yet another assumption to make to make the world work under the insane conditions of the previous calculation.
Put simply, the previous calculation is just scaled to an assumption with no proper facts or evidence to support what its even being scaled too in the first place. the person literally just assumed soldiers rocket launcher which he found shortly post WW2 will instantly ahve the same velocity as a RPG IRL. no thats the kind of assumptions that make characters vastly over tiered over very poorly researched reasons. (like the entirety of undertale which I plan on going into some time in the future)
Put simply, I have proof, previous calc has assumptions. its pretty clear which is the winner here. game mechanics or not, these speed calcs properly fit both in game, comic, and animations of hte series. and every bit of evidence you can find would find this belivable, so long as you don't make huge assumptions.
In the source engien for tf2, distance is measured in Hammer units, HU for short. A single hammer unit is 1.904 centimeters. This gives us our basis of easily measuring the speed of each merc as well as travel speed of weapons.
Scout moves at 400 HU per second. Do the math and that equals 7.616 meters per second
Heavy moves at 230 HU per second, equaling to 4.3792 meters per second (honestly pretty good lugging that giant mini gun around)
Pyro, Engineer, sniper: 300HU or 5.712 meters per second
Soldier: 240HU or 4.5696 meters per second
Demoman: 380HU or 5.3312 meters per second
Demoman Charge: 750HU or 14.28 meters per second
Medic/spy: 320HU or 6.0928 meters per second
This is the true speed of the mercs, properly calculated no assumptions based to scale soldiers rocket to a real RPG in terms of speed, and numbers which DO NOT conflict with any of hte offical animations or comics of team fortress 2.
And only because these were in teh last calcs lets measure the speed of listed weapons in the previous calcs now actually properly measured, and lets all remember these numbers do not conflict with offical animations or the comics, no where do we see varability in the speeds of mercs or merc weapons (only AP which this is not about)
Applying this logic to weapons the only weapon speed I currently have on hand,
Soldier's Rocket: 1100HU which equates to simply 20.944 meters per second
at this point every thing can be scaled acordingly from there but the point is that these numbers are solid concrete evidence which at no piont conflict with any offical animations or comics. and at no point take any asumptions.
EDIT:
To adress any concerns with this information relying on game mechancis (honestly a very VERY reliable source for this) Let me explain in a bit of detail why this is better and more accurate than any other calc any one else could do.
For one, this goes with out any assumptions what so wever, we do not scale any weapon projectile speeds when there is no evidence to do so (see previous calc mentioned above)
it does not scale any thing to any other IRL eqivilant, becuase this is not IRL this is team fortress two with its own bit of physics in verse which allow differnet types of weapons to exist.
From solly's rocket launcher with honestly very slow rockets compared to IRL to medic's medi gun.
This Thread is a checkmate move on speed calculations simply due to that it takes no chances what so ever, nothing is estimated, guessed, or attempted to be scaled and it is instead built upon cold hard facts WHICH all copletely comply with any and all out side sources like the offical animations of hte series or comics. in no point in either of those do we see the characters potentially breaking any of these calculations.
Not only that, but to assume such insanely high speed stats for hte mercs there are loop holes every where you look.
For one; if the mercs really moved that fast and say the world was made to appear in normal play to the player or just in general, this would mean that the tf2 world would have insanely high gravity to compensate for their inhanced sense of the world around them making things seem normal to us again yet another assumption to make to make the world work under the insane conditions of the previous calculation.
Put simply, the previous calculation is just scaled to an assumption with no proper facts or evidence to support what its even being scaled too in the first place. the person literally just assumed soldiers rocket launcher which he found shortly post WW2 will instantly ahve the same velocity as a RPG IRL. no thats the kind of assumptions that make characters vastly over tiered over very poorly researched reasons. (like the entirety of undertale which I plan on going into some time in the future)
Put simply, I have proof, previous calc has assumptions. its pretty clear which is the winner here. game mechanics or not, these speed calcs properly fit both in game, comic, and animations of hte series. and every bit of evidence you can find would find this belivable, so long as you don't make huge assumptions.