Chaos Jester25
He/Him- 890
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If you can then do it.I could put explanations via his hax abilities for his Battle Cards. He has 600+ of them lol
I just linked the entire list of cards from the 3 games alone. Plus his Ability Waves and Mega Buster upgrades.my specialty is in the classic series, and in the X series, but now I'm curious, does he really use and demonstrate the 600 in games??
Not rn or soon. I would LOVE to, but real life stuff going on.If you can then do it.
FÜČĶ lolI just linked the entire list of cards from the 3 games alone. Plus his Ability Waves and Mega Buster upgrades.
Smart. I can go with that.FÜČĶ lol
my suggestion is that you take turns with each other, one week one adds about 20, the other week another adds another 20 and so on up to 600, because let's face it, it's a lot for one person
I wouldn’t mind helping with that.Smart. I can go with that.
Anyone else up for it?
Thank you. I want this profile to be made in my image personally lolI wouldn’t mind helping with that.
I'll see if I can find any, but I'll be extremely busy during the holidays. However, we can chat on Discord in the mean time and discuss some stuff more than just Mega Man.drag some stuff into here and we good
Well, the Link ability says null. So I do think that instead it grants "Passive Power nullification of [things mentioned] on his body solely"Resistance to Paralysis Inducement:The NoParalyze Link Ability makes him resistant to the effects of paralysis
Resistance to Sealing: the NoBubble Link Ability makes him resistant to the Bubbling status effect, which seals the target in a bubble.
Resistance to Air manipulation: The NoGravity Link Ability makes him resistant to effects of attacks that blow him back and pull him forward
Limited Resistance to Status Effect Inducement :NoFlash makes him resistant to blinding abilities and the confusion status effect.
There's also Buster+ panels, areas in which his Mega Buster deals twice the damage of the original.
Ik what that card is. It basically deletes ALL enemy types that are the same in one punch. It's a pretty good battle card for the main story when going through the dungeons. It's shit in competitive play for obvious reasons, but it's a great Damage Transferal for wiping out several of the same enemies all at once. I have the game myself (both versions so tap in Mega Man fans lol) so ik what I'm talking about.There's also a good homing attack in the form of Synchro Hooks attacs, which share the damage done to one type of enemy to all other enemies of the same type. I don't got a scan for that one sadly.
I would also add Probability Manipulation for Maoi Fall where 3 Maoi Balls will randomly fall on the battlefield (whether it hits an enemy or not) along with Danmaku with Earth Thunder. And that last one is a TOP TIER Battle Card for both story and competitively. It basically creates these electric balls from the ground and they all home in on the enemy trapping them too. I always use that card + my Sirius battle card for an excellent combo finisher against my enemies.Also don't forget "Max Buster" battle card
I agree with thatWell, the Link ability says null. So I do think that instead it grants "Passive Power nullification of [things mentioned] on his body solely"
Here's the MM:SF3 version of these cards (never got the motivation of doing that CRT):
Well, the Link ability says null. So I do think that instead it grants "Passive Power nullification of [things mentioned] on his body solely"
Here's the MM:SF3 version of these cards (never got the motivation of doing that CRT):
There's also Buster+ panels, areas in which his Mega Buster deals twice the damage of the original.
Also scan for void manipulation via Darkness Hole
There's also a good homing attack in the form of Synchro Hooks attacs, which share the damage done to one type of enemy to all other enemies of the same type. I don't got a scan for that one sadly.
I'm pretty sure that it's Damage Transferral rather than Homing Attack. It's supernaturally transferring the damage that one enemy takes to another. MegaMan.EXE's Copy Damage chip does the same thing and it's listed as Damage Transferral.There's also a good homing attack in the form of Synchro Hooks attacs, which share the damage done to one type of enemy to all other enemies of the same type. I don't got a scan for that one sadly.
Yeah, I instantly thought of that when I read what Sonicbayo quoted me at first:I'm pretty sure that it's Damage Transferral rather than Homing Attack. It's supernaturally transferring the damage that one enemy takes to another. MegaMan.EXE's Copy Damage chip does the same thing and it's listed as Damage Transferral.
Well it's Damage Transferal.Yeah, I instantly thought of that when I read what Sonicbayo quoted me at first:
But its definition makes me doubt, since Geo doesn't receive damage himself as the ability section says
Wait til he beats Zero and Sigmanow I understand how this guy defeated Megaman X lol
Geo would definitely have a far worse time trying to fight Zero and Sigma than he would X, I'm pretty damn certain of that.Wait til he beats Zero and Sigma
nah,it will still the same anywayGeo would definitely have a far worse time trying to fight Zero and Sigma than he would X, I'm pretty damn certain of that.
I mean just talk about ap,geo already have 100x AP over zero and sigmaBut who knows? This might be an interesting fight to watch. Let us finish Geo's revision first. Which will take us weeks, if not months, to get done adding everything he needs.
Let's just get these revisions done so we can clean up the verseI mean just talk about ap,geo already have 100x AP over zero and sigma