Chaos Jester25
He/Him- 886
- 289
Today I’m going to try to get a whole bunch of abilities for Rock added and try to give Rock an actual intelligence rating. This is going to be a long one so bare with me. I'm again using the spoiler tag feature to separate the CRT so It's not just a wall of text. There’s nothing else to really say so I’ll begin.
That is all.
Bodily Weaponry : Rock has an arm cannon
Transformation:Rock can transform either arm into an arm cannon and he can turn it back into a regular arm.
Absorption: Rock is passively absorbing the Sun’s energy considering the fact that he is solar powered.
Enhanced Senses: Rock is able to fight in pitch black areas.
Accelerated Development: In the events of the events of the first game, Rock gets converted from a lab assistant robot to a robot with combat abilities to stop Doctor Light's out of control robots. Despite the fact that Rock has not had any prior training or combat experience(the only thing he really did before MM1 was help Doctor Light with his lab work) Rock was able to quickly learn how to fight and he went on to defeat an entire army or robots. Further supporting this Accelerated Development, Rock is able to master and learn how to use new weapons and abilities in short amounts of time.
Organic Manipulation: He can create blobs of oil with the Oil Slider.
Surface Scaling: Item-3 allows him to scale surfaces.
Technology Manipulation: Rock has access to Shadow Man’s Shadow Blade, which is a weapon that deranges the functions of any mechanism hit.
Paralysis Inducement: He can paralyze robots with the Spark Shock.
Body Control: Rock can fire off his fist as a projectile with the Hard Knuckle.
Temperature Manipulation:The Pharaoh Shot allows the user to manipulate Thermal Energy and form it into a ball(Thermal Manipulation is listed under Temperature Manipulation)
Energy Manipulation: Skull Barrier and Star Crash allows Mega Man to manipulate small bits of energy and have them rotate around him. Also in the Star Crash’s case, he can launch the energy bits at others.
Weapon Control: Rock has weapons that he can telekinetically change the direction of mid flight such as Gyro Attack and Hard Knuckle.
Crystal Manipulation:He can launch large crystals with the Crystal Eye.
Pre Stardroid Invasion Resistances:
Extreme Temperatures: Rock has shown the ability to resist extremely hot and extremely cold temperatures. He can tank Heat Man’s fire attacks without melting. Heat Man’s flames are capable of reaching 12000 degrees which is hotter than the temperature of the sun(The scan is a translated version of Heat Man’s japanese data entry from Mega Man & Bass). He can also tank Ice Man’s Ice Slasher without freezing. The Ice Slasher can reach 200 degrees below zero(This comes from Dr. Light's Journal, An official guidebook detailing Dr. Light’s studies leading up to the events of the first Mega Man game).
Technology Manipulation: Shadow Man’s Shadow Blade is coated with a special liquid that deranges the function of any machine that is hit by it. Despite this fact, whenever Rock is hit by the Shadow Blade he takes it like any other attack and he still works completely fine without any issue.
Corrosion Inducement: He can tank Toad Man’s Rain Flush, which is an acidic rainstorm,
Resistance to Electricity Manipulation:He can tank electric attacks from Elec Man. Elec Man’s Thunder Beam is potent enough to short circuit numerous robots. Also later on he can take hits from Spark Man. A robot who has electricity that is twice as potent as Elec Man’s.
Transformation:Rock can transform either arm into an arm cannon and he can turn it back into a regular arm.
Absorption: Rock is passively absorbing the Sun’s energy considering the fact that he is solar powered.
Enhanced Senses: Rock is able to fight in pitch black areas.
Accelerated Development: In the events of the events of the first game, Rock gets converted from a lab assistant robot to a robot with combat abilities to stop Doctor Light's out of control robots. Despite the fact that Rock has not had any prior training or combat experience(the only thing he really did before MM1 was help Doctor Light with his lab work) Rock was able to quickly learn how to fight and he went on to defeat an entire army or robots. Further supporting this Accelerated Development, Rock is able to master and learn how to use new weapons and abilities in short amounts of time.
Organic Manipulation: He can create blobs of oil with the Oil Slider.
Surface Scaling: Item-3 allows him to scale surfaces.
Technology Manipulation: Rock has access to Shadow Man’s Shadow Blade, which is a weapon that deranges the functions of any mechanism hit.
Paralysis Inducement: He can paralyze robots with the Spark Shock.
Body Control: Rock can fire off his fist as a projectile with the Hard Knuckle.
Temperature Manipulation:The Pharaoh Shot allows the user to manipulate Thermal Energy and form it into a ball(Thermal Manipulation is listed under Temperature Manipulation)
Energy Manipulation: Skull Barrier and Star Crash allows Mega Man to manipulate small bits of energy and have them rotate around him. Also in the Star Crash’s case, he can launch the energy bits at others.
Weapon Control: Rock has weapons that he can telekinetically change the direction of mid flight such as Gyro Attack and Hard Knuckle.
Crystal Manipulation:He can launch large crystals with the Crystal Eye.
Pre Stardroid Invasion Resistances:
Extreme Temperatures: Rock has shown the ability to resist extremely hot and extremely cold temperatures. He can tank Heat Man’s fire attacks without melting. Heat Man’s flames are capable of reaching 12000 degrees which is hotter than the temperature of the sun(The scan is a translated version of Heat Man’s japanese data entry from Mega Man & Bass). He can also tank Ice Man’s Ice Slasher without freezing. The Ice Slasher can reach 200 degrees below zero(This comes from Dr. Light's Journal, An official guidebook detailing Dr. Light’s studies leading up to the events of the first Mega Man game).
Technology Manipulation: Shadow Man’s Shadow Blade is coated with a special liquid that deranges the function of any machine that is hit by it. Despite this fact, whenever Rock is hit by the Shadow Blade he takes it like any other attack and he still works completely fine without any issue.
Corrosion Inducement: He can tank Toad Man’s Rain Flush, which is an acidic rainstorm,
Resistance to Electricity Manipulation:He can tank electric attacks from Elec Man. Elec Man’s Thunder Beam is potent enough to short circuit numerous robots. Also later on he can take hits from Spark Man. A robot who has electricity that is twice as potent as Elec Man’s.
Plasma Manipulation:He can fire off balls of plasma with the Plug Ball
Illusion Creation: He can generate holograms with Copy Vision
Magnetism Manipulation: The Junk Shield allows him to use magnetism and make metal scraps orbit around him.
Social Influencing: He was able to convince Quick Man(A robot who was very intent on killing him a few minutes prior) to turn on Wily and protect him.
Acrobatics: Throughout Super Adventure Rockman, Rock has shown to be capable of doing acrobatic jumps multiple times.
Vehicular Mastery: In Mega Man V, Rock is shown to be a skilled pilot. He can maneuver Rush around enemy bullets as well as asteroids. He has also shown to be a skilled kart raced in Mega Man Battle & Chase.
Transmutation: He can turn enemies into land mines with the Mine Transformer
Power Nullification: The Blocker item is an item that nullifies an opponent's special ability. This is what it looks like when used(It blocks Roll’s special ability gauge at the top left). Rock can obtain and use this weapon in game
Analytical Prediction(Precognition): Rock accurately predicted where Flash Man would appear at the end of a time stop. Also Rock’s entire fighting style is based around learning to predict and avoid enemy attack patterns mid battle.
Transformation: In Mega Man 11, Rock’s Variable Weapon system has seemingly evolved and now Rock’s form changes whenever he uses a new special weapon.
Limited Power Modification:The Power gear changes the way his special weapons act when activated. An example of this, Rock’s Scramble Thunder normally explodes and leaves a small electrical field whenever it makes contact with an enemy but with the Power Gear it goes through everything and doesn’t explode at all.
Self Perception Manipulation:The Speed Gear allows him to slow his perception of time.
Afterimage creation:He can create afterimages with the Speed Gear.
Aura(Explosive):When using the Double Gear Technique a yellow aura surrounds his body.
Resistance to Black Holes:He can survive the effects of Saturn's black holes while in the singularity.
Resistance to Fire Manipulation: In the Mega Man 8 opening, he easily shrugs off a blast of fire with no notable damage or burns.
Illusion Creation: He can generate holograms with Copy Vision
Magnetism Manipulation: The Junk Shield allows him to use magnetism and make metal scraps orbit around him.
Social Influencing: He was able to convince Quick Man(A robot who was very intent on killing him a few minutes prior) to turn on Wily and protect him.
Acrobatics: Throughout Super Adventure Rockman, Rock has shown to be capable of doing acrobatic jumps multiple times.
Vehicular Mastery: In Mega Man V, Rock is shown to be a skilled pilot. He can maneuver Rush around enemy bullets as well as asteroids. He has also shown to be a skilled kart raced in Mega Man Battle & Chase.
Transmutation: He can turn enemies into land mines with the Mine Transformer
Power Nullification: The Blocker item is an item that nullifies an opponent's special ability. This is what it looks like when used(It blocks Roll’s special ability gauge at the top left). Rock can obtain and use this weapon in game
Analytical Prediction(Precognition): Rock accurately predicted where Flash Man would appear at the end of a time stop. Also Rock’s entire fighting style is based around learning to predict and avoid enemy attack patterns mid battle.
Transformation: In Mega Man 11, Rock’s Variable Weapon system has seemingly evolved and now Rock’s form changes whenever he uses a new special weapon.
Limited Power Modification:The Power gear changes the way his special weapons act when activated. An example of this, Rock’s Scramble Thunder normally explodes and leaves a small electrical field whenever it makes contact with an enemy but with the Power Gear it goes through everything and doesn’t explode at all.
Self Perception Manipulation:The Speed Gear allows him to slow his perception of time.
Afterimage creation:He can create afterimages with the Speed Gear.
Aura(Explosive):When using the Double Gear Technique a yellow aura surrounds his body.
Resistance to Black Holes:He can survive the effects of Saturn's black holes while in the singularity.
Resistance to Fire Manipulation: In the Mega Man 8 opening, he easily shrugs off a blast of fire with no notable damage or burns.
Even though Rock has a small paragraph for his intelligence section he doesn’t have a set intelligence reading and is currently listed as unknown. Rock should have a gifted Intelligence rating and I’ll list some of Rock’s intelligence and skill feats to back this up:
Rock has battled and defeated over 100 robot masters and other machines which all have different statistics, fighting styles, and abilities. I’m gonna list some notable opponents that Rock has defeated:
He defeated Buster Rod G. A Robot that has been described as a skilled martial artist.
He was able to defeat robots like Centaur Man, Flash Man, and Time Man. Robots that often spam their time stopping(or in Time Man’s case, time slowing ) abilities mid battle. Rock was able to avoid their attacks and defeat them despite being trapped in stopped(or slowed) time throughout most of their battles.
He defeated Knight Man, A robot who has fought in and won over 1000 battles.
He defeated Ra Thor and the Ra Devil. Two machines that were created and being controlled by the over 20000 year old supercomputer, Ra Moon.
He defeated a near perfect clone of himself that had all of his abilities and intelligence.
He defeated Quint and Rockman Shadow. Two future versions of himself that should be superior to his current self skillswise.
He can learn how to use new weapons in short amounts of time.
He has shown to be capable of navigating through multiple trap filled castles created by the genius Dr. Wily(This feat is already on the profile but it’s good support).
I’ve mentioned this one already. Flash Man was spamming Time Stop throughout his fight with Rock and Rock accurately predicted where Flash Man would appear at the end of a time stop.
Rock canonically relies on exploiting enemy weaknesses in battle as shown in the ending of Mega Man IV.(Rock uses the weakness of all of the robot masters there) and the ending of Mega Man 9(In this scene, Rock is showing Wily his past defeats and Rock’s color matches those of the boss' weakness in each of those situations) . This shows that Rock is capable of analyzing and adapting to his opponent’s fighting styles and strategies in short amounts of time. It also shows that he is a quick thinker, considering the fact that he could think of possible enemy weakness mid battle.
I feel all of these feats are good enough to warrant a gifted intelligence rating or at least above average.
Rock has battled and defeated over 100 robot masters and other machines which all have different statistics, fighting styles, and abilities. I’m gonna list some notable opponents that Rock has defeated:
He defeated Buster Rod G. A Robot that has been described as a skilled martial artist.
He was able to defeat robots like Centaur Man, Flash Man, and Time Man. Robots that often spam their time stopping(or in Time Man’s case, time slowing ) abilities mid battle. Rock was able to avoid their attacks and defeat them despite being trapped in stopped(or slowed) time throughout most of their battles.
He defeated Knight Man, A robot who has fought in and won over 1000 battles.
He defeated Ra Thor and the Ra Devil. Two machines that were created and being controlled by the over 20000 year old supercomputer, Ra Moon.
He defeated a near perfect clone of himself that had all of his abilities and intelligence.
He defeated Quint and Rockman Shadow. Two future versions of himself that should be superior to his current self skillswise.
He can learn how to use new weapons in short amounts of time.
He has shown to be capable of navigating through multiple trap filled castles created by the genius Dr. Wily(This feat is already on the profile but it’s good support).
I’ve mentioned this one already. Flash Man was spamming Time Stop throughout his fight with Rock and Rock accurately predicted where Flash Man would appear at the end of a time stop.
Rock canonically relies on exploiting enemy weaknesses in battle as shown in the ending of Mega Man IV.(Rock uses the weakness of all of the robot masters there) and the ending of Mega Man 9(In this scene, Rock is showing Wily his past defeats and Rock’s color matches those of the boss' weakness in each of those situations) . This shows that Rock is capable of analyzing and adapting to his opponent’s fighting styles and strategies in short amounts of time. It also shows that he is a quick thinker, considering the fact that he could think of possible enemy weakness mid battle.
I feel all of these feats are good enough to warrant a gifted intelligence rating or at least above average.
That is all.
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