Chaos Jester25
He/Him- 890
- 293
Ability Addition CRT that's mostly for Geo but it does have a missing ability for EXE as well. My next few crts are going to be Starforce related because I recently went through those games and there is a lot to cover.
MegaMan.EXE should have Information Analysis: As a Netnavi he's constantly analyzing data. In Battle Chip Challenge, MegaMan scan the data of other navis before battles. It reveals the navi's element, name, and their strongest chip.
That's it.
Extrasensory Perception:His Visualizer allows him to see EM wave beings and the EM Wave world which is invisible to humans. He can also see distortions in space time.
Energy Projection:Like every other MegaMan in the franchise, he has an arm cannon that launches energy blasts.
Bodily Weaponry: Geo has a cannon on his left arm that he uses to fire energy blasts as well as some of his other battle card moves.
Paralysis Inducement:If Geo hits an opponent with a Battle Card right when they're about to attack they will be stunned for a few seconds. He can also paralyze enemies with certain Battle Cards such as Paralyze Plus. More support for this ,Geo can get a buster upgrade that can paralyze foes.
Plasma Manipulation:The Plasma Gun card allows him to shoot paralysis inducing plasma at opponents.
Explosion Manipulation:He has multiple bomb cards such as Heat Ball, Power Bomb, andRadar Missile:
Shockwave Generation:He can generate shockwaves with the grandwave chip.
Sound Manipulation:He can launch damaging sound waves with GhostPulse.
Damage Boost:He can boost the damage of his next Battle Card with Attack + Cards.
Sealing:He can temporarily seal enemies in bubbles with the Chainbubble Card.
Poison Manipulation:He can poison others with cards like Poison Knuckle and Purple Ink.
Damage Reduction:He can halve the damage he takes by standing on holy panels
Creation:In the second Starforce game, Geo gets access to items allowed Matter Waves. Matter Waves allow the user to materialize EM waves to form tangible items. Geo uses these multiple times throughout Starforce 2. Also, a lot of battle cards allow him to make weapons out of thin air.
Underwater Breathing:Type 2, Geo can breathe and talk normally underwater
Rage Power:Geo has shown to grow stronger when people he has formed a bond with are harmed. This happens twice in Starforce 2. When angered Geo can tap into the power of the Oopart, which grants him a huge boost in power. The boost allowed him to defeat Rouge, who had stomped him a few seconds prior. Later on a similar thing happened. Sonia had directly stated that the combined power of Geo and her would be no match for Rogue. Rouge then stomped Sonia and Geo got mad. He then gained a large power boost and defeated Rouge for the third time, albeit barely. In Starforce 3 this happens again. When Joker kills Strong, Geo gets angry and Joker notices a “dramatic" boost in Geo’s power. Joker also explicitly states that Geo gets stronger when angered.
Flight(in his base form): The FloatShoes ability allows him to hover a small distance above the ground.
Physics Manipulation: When Geo releases large quantities of Noise he is capable of inverting the force of his attacks so attacks that would knock opponent’s backward normally, draw the enemy towards himself and vice versa
Data Manipulation: The Noise that Geo releases is capable of altering and transforming data.
Adaptation: Geo’s body is capable of changing and adapting to match different levels of Noise. It’s the basis for Geo's Noise Change ability.
Accelerated Development: Geo has shown that his strength can grow at incredibly fast rates in short amounts of time. In his first battle with Acid Ace Illegal, Geo is not strong enough to harm Acid Ace and Geo wins via exploiting Acid’s Limited transformation time. The next day, Geo has to fight Acid again and is strong enough to harm Acid and knock him out of his Berserk state. In between those two battles Geo doesn't have any major fights or gain any new abilities. He battles against a few viruses and out of control wizards(enemies that are fodder compared to him) and that's it.
Resistance to Empathic Manipulation:He was unaffected by Gemini Spark’s + and - waves which turned brothers against each other and made them argue..
Resistance to Absorption:The EM Wave Crystal(The purple orb) absorbed multiple EM wave beings and Geo was able to stand near it without being absorbed(He enters it willingly).
Resistance to Radiation Manipulation: Geo has survived many prolonged exposures to Noise(corrupted EM wave radiation) multiple times with it having very little effect despite the fact that normally Noise has dangerous effects on anyone who is exposed to it and can even lead to death. The Ace/Joker program helps him counter it. Geo being unaffected by Noise has even been directly mentioned by Ace,a Mr. Hertz, and Omega-xis. Geo’s best resistance feat comes from being able to traverse the Noise Wave(a large area made solely of noise) without any negative repercussions. Said Noise Wave released so much noise, that EM beings without a resistance can’t even get close to the entrance..
Resistance to Corruption(Type 2):Intense Noise causes wizards to go out of control and become destructive. Geo is able to stand in these areas of intense Noise and stand near the Noise corrupted wizards while remaining completely fine.
Resistance to Ice Manipulation: He can break out of being frozen. Further support for this, he was able to traverse a snowy mountain and was unphased by the cold and the NoFreeze link ability makes him resistant to the effect of freezing.
Resistance to Paralysis Inducement:The NoParalyze Link Ability makes him resistant to the effects of paralysis
Resistance to Sealing: the NoBubble Link Ability makes him resistant to the Bubbling status effect, which seals the target in a bubble.
Resistance to Air manipulation: The NoGravity Link Ability makes him resistant to effects of attacks that blow him back and pull him forward
Limited Resistance to Status Effect Inducement :NoFlash makes him resistant to blinding abilities and the confusion status effect.
Resistance to Poison Manipulation(In his second key): The Corvus Noise Change makes Geo resistant to the effects of poison panels.
Energy Projection:Like every other MegaMan in the franchise, he has an arm cannon that launches energy blasts.
Bodily Weaponry: Geo has a cannon on his left arm that he uses to fire energy blasts as well as some of his other battle card moves.
Paralysis Inducement:If Geo hits an opponent with a Battle Card right when they're about to attack they will be stunned for a few seconds. He can also paralyze enemies with certain Battle Cards such as Paralyze Plus. More support for this ,Geo can get a buster upgrade that can paralyze foes.
Plasma Manipulation:The Plasma Gun card allows him to shoot paralysis inducing plasma at opponents.
Explosion Manipulation:He has multiple bomb cards such as Heat Ball, Power Bomb, andRadar Missile:
Shockwave Generation:He can generate shockwaves with the grandwave chip.
Sound Manipulation:He can launch damaging sound waves with GhostPulse.
Damage Boost:He can boost the damage of his next Battle Card with Attack + Cards.
Sealing:He can temporarily seal enemies in bubbles with the Chainbubble Card.
Poison Manipulation:He can poison others with cards like Poison Knuckle and Purple Ink.
Damage Reduction:He can halve the damage he takes by standing on holy panels
Creation:In the second Starforce game, Geo gets access to items allowed Matter Waves. Matter Waves allow the user to materialize EM waves to form tangible items. Geo uses these multiple times throughout Starforce 2. Also, a lot of battle cards allow him to make weapons out of thin air.
Underwater Breathing:Type 2, Geo can breathe and talk normally underwater
Rage Power:Geo has shown to grow stronger when people he has formed a bond with are harmed. This happens twice in Starforce 2. When angered Geo can tap into the power of the Oopart, which grants him a huge boost in power. The boost allowed him to defeat Rouge, who had stomped him a few seconds prior. Later on a similar thing happened. Sonia had directly stated that the combined power of Geo and her would be no match for Rogue. Rouge then stomped Sonia and Geo got mad. He then gained a large power boost and defeated Rouge for the third time, albeit barely. In Starforce 3 this happens again. When Joker kills Strong, Geo gets angry and Joker notices a “dramatic" boost in Geo’s power. Joker also explicitly states that Geo gets stronger when angered.
Flight(in his base form): The FloatShoes ability allows him to hover a small distance above the ground.
Physics Manipulation: When Geo releases large quantities of Noise he is capable of inverting the force of his attacks so attacks that would knock opponent’s backward normally, draw the enemy towards himself and vice versa
Data Manipulation: The Noise that Geo releases is capable of altering and transforming data.
Adaptation: Geo’s body is capable of changing and adapting to match different levels of Noise. It’s the basis for Geo's Noise Change ability.
Accelerated Development: Geo has shown that his strength can grow at incredibly fast rates in short amounts of time. In his first battle with Acid Ace Illegal, Geo is not strong enough to harm Acid Ace and Geo wins via exploiting Acid’s Limited transformation time. The next day, Geo has to fight Acid again and is strong enough to harm Acid and knock him out of his Berserk state. In between those two battles Geo doesn't have any major fights or gain any new abilities. He battles against a few viruses and out of control wizards(enemies that are fodder compared to him) and that's it.
Resistance to Empathic Manipulation:He was unaffected by Gemini Spark’s + and - waves which turned brothers against each other and made them argue..
Resistance to Absorption:The EM Wave Crystal(The purple orb) absorbed multiple EM wave beings and Geo was able to stand near it without being absorbed(He enters it willingly).
Resistance to Radiation Manipulation: Geo has survived many prolonged exposures to Noise(corrupted EM wave radiation) multiple times with it having very little effect despite the fact that normally Noise has dangerous effects on anyone who is exposed to it and can even lead to death. The Ace/Joker program helps him counter it. Geo being unaffected by Noise has even been directly mentioned by Ace,a Mr. Hertz, and Omega-xis. Geo’s best resistance feat comes from being able to traverse the Noise Wave(a large area made solely of noise) without any negative repercussions. Said Noise Wave released so much noise, that EM beings without a resistance can’t even get close to the entrance..
Resistance to Corruption(Type 2):Intense Noise causes wizards to go out of control and become destructive. Geo is able to stand in these areas of intense Noise and stand near the Noise corrupted wizards while remaining completely fine.
Resistance to Ice Manipulation: He can break out of being frozen. Further support for this, he was able to traverse a snowy mountain and was unphased by the cold and the NoFreeze link ability makes him resistant to the effect of freezing.
Resistance to Paralysis Inducement:The NoParalyze Link Ability makes him resistant to the effects of paralysis
Resistance to Sealing: the NoBubble Link Ability makes him resistant to the Bubbling status effect, which seals the target in a bubble.
Resistance to Air manipulation: The NoGravity Link Ability makes him resistant to effects of attacks that blow him back and pull him forward
Limited Resistance to Status Effect Inducement :NoFlash makes him resistant to blinding abilities and the confusion status effect.
Resistance to Poison Manipulation(In his second key): The Corvus Noise Change makes Geo resistant to the effects of poison panels.
MegaMan.EXE should have Information Analysis: As a Netnavi he's constantly analyzing data. In Battle Chip Challenge, MegaMan scan the data of other navis before battles. It reveals the navi's element, name, and their strongest chip.
That's it.
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