There should be a calc for that, then, if there isn't already one that's been accepted.
Agreed.
While the SOUL is a separate entity from Kris and doesn't have perfect control over them, it does clearly have a link to whoever it is controlling at any given moment, as the SOUL getting hit translates to damage for any members in the party, and only them: Susie can take damage against Lancer, but it doesn't carry over to either Kris or Ralsei;
How do we know a given party member being the target isn't the enemy's choice rather than the SOUL's choice, given that enemies seem to be Soul Manipulation users in Deltarune, AFAIK?
Susie is always at full HP when she joins your party for the first time regardless of how much damage Kris and Ralsei took beforehand; Noelle is only hurt in fights she participates in with Kris; etc
But unlike Susie vs Lancer, where the SOUL moves from Kris & Ralsei's cell (IIRC, Toby said this was why we can see it move in from the corner it does; To indicate it's coming from Kris to the battle.), the SOUL isn't present for those other battles.
Yet, all of them share the same source of taking damage (the SOUL getting hit) and some enemies can even hurt all party members at once with specific attacks directed at the same SOUL.
Don't some enemies change who their attack will damage mid-hit, or continue to damage party members that are DOWN?
If the SOUL is choosing who is affected, why would it do this?
Likewise, if attacks are roughly equal for each member, then what about outside of battle, where some things (Such as the dancers in the forest & the falling music bars during parts of Cyber Field.), which damage all party members?
If the SOUL can choose who takes damage, & the attacks damage roughly equally why would it let some attacks damage EVERYONE present, instead of just one of them, if that one wouldn't take more damage taking the attack alone?
I'm skeptic the SOUL has that much control over who gets hit, even if it can transfer the damage.
And speaking of the first example I gave, as pointed out by Toby Fox himself in the Undertale 6th anniversary stream, the SOUL appears from the top right corner throughout the fight, which is supposed to be where Kris is located, and yet Kris doesn't even seem to notice the SOUL getting hit.
In this case, though, (besides that Kris isn't nearby, which may not be that relevant.), Lancer isn't targeting Kris, but Susie. (Before he loses his will to even hit anyway.)
Why would it be aim-dodging? I'm not denying the possibility, but what are your reasons for thinking this?
The missiles are seen being fired, they change direction to home in, & there's a window between them exiting Giga Queen's chest, & then entering the bullet board. Noting what direction the coming missiles are going in & reacting in advance seems very possible here.
There will be times where you will see a character reacting to, or sometimes outright dodging various projectiles, such as arrows, bullets, and even something much, much faster. Thus, in order to calculate how fast one must move in order to dodge incoming projectiles, there are a couple of...
vsbattles.fandom.com
By default, as long as the character can see the source of the attack/projectile (for example, a character having line of sight on a soldier pointing a gun at them), the feat will be considered aim dodging unless one or more of the following conditions are fulfilled:
- The attack/projectile's path is non-linear and/or unpredictable in such a way that it makes aim dodging by perception impossible. For example, an attack that follows a random path or bends its path in the air. However, previous knowledge of the attack/projectile's pattern will count as aim dodging unless sufficient proof to the contrary can be presented, as the attack could be dodged via prior knowledge instead of reaction. Precognition, future sight, or any ability or skill that help the character predict the attack's path beforehand in any form are also considered as "prior knowledge".
- The character is clearly and explicitly shown to move after the attack/projectile is in motion, depicting quite clearly that the character is reacting to the attack/projectile itself and not its source. For example, a character who is shot at, moving the body after the bullet has left the gun, to dodge it. Just having the attack/projectile be shown in motion simultaneously with the dodge or the attack/projectile be shown in motion with the dodger off panel is not enough. The projectile must be shown in motion with the dodger in the same panel and the dodge coming afterwards. These two feats would not be allowed, but these two would.
....Though, considering that, in retrospect, I'm unsure if that part IS actually aim-dodging, since homing attacks may be non-linear. But there may also be "previous knowledge" of the attack/projectile pattern may be involved, given that's kind of a big part of dodging for the SOUL in Deltarune, & I'm also unsure if Queen can't use missiles more than once per battle or not.