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Limited Space Manip is just an animation thingy, pretty sure you need a statement for that, otherwise anything that lacks frames in between would be limited spatial manip. It can simply be strike flying at them like in fan animatioms
Agree with everything else tho
 
Limited Space Manip is just an animation thingy, pretty sure you need a statement for that, otherwise anything that lacks frames in between would be limited spatial manip
The issue is that they use these in situations where they just can't walk to their enemy and hit them, they're forced at being at distance (the fights with Berdly, Spamton NEO and Rouxls in specific).

The problem is the consistency though.
 
The issue is that they use these in situations where they just can't walk to their enemy and hit them, they're forced at being at distance (the fights with Berdly, Spamton NEO and Rouxls in specific).
I mean, what prevents it being something like this (aka AoE attack) which just appears to be instant due to animation and stuff? That’s my main concern. Pretty sure stuff like this has to be explicitly stated.
 
I mean, what prevents it being something like this (aka AoE attack) which just appears to be instant due to animation and stuff?
The game makes it clear if the attack has to travel a path (Susie's Red Buster is literally what you linked, and it's the same between Battle Mode and Cutscene as noted in OP), yet her normal attack doesn't do that.
Pretty sure stuff like this has to be explicitly stated.
It's your standard lil bro. We don't need to have the word "concept" or "information" to get Concept/Info hax after all. Visuals sometimes are enough, like we don't need a statement of "cutting space" for Janemba, given we explicitly see him doing that.
 
The game makes it clear if the attack has to travel a path (Susie's Red Buster is literally what you linked, and it's the same between Battle Mode and Cutscene as noted in OP), yet her normal attack doesn't do that.
Will probably have to concede then ig… Sans still blitzes tho so won’t help.
 
The issue is that they use these in situations where they just can't walk to their enemy and hit them, they're forced at being at distance (the fights with Berdly, Spamton NEO and Rouxls in specific).

The problem is the consistency though.
I still think its too inconsistent to be added but even if we ignore that there's still the issue that it isn't space manipulation at all. It's just a ranged attack. Sure Kris slashes in one place it ends up in the other...that's still just a ranged attack. Unless there's a specific animation of space bending to let him do that or a statement that he can bend space to do so, he isn't getting space hax, he just has a note in range that says he has high range.
 
The attack animation isn't just a game mechanic thing. As it's already been said, there are multiple times where the player characters could not possibly cross the distance. And Susie does it in a cutscene (against both Lancer and King, I think)

Susie's rapid swing against Queen isn't really a counterfeat. She's just angry and swinging her axe around.

So we have;
  • Lancer Cutscene
  • King Cutscene
  • Spamton NEO fight
  • Berdly 1st fight
  • Roulxs fight

It seems very consistent that the Fun Gang's attacks don't care about distance
 
Here

Susie doesn't move from her spot, before or after the cut

In-battle she stands in place in walloping on him, but even in the last hit (more cutscene that in-battle) she's still in the same spot.
I just suppose that the things against the ability are in minority then.

Plus I'd add also the fact that Kris cut Spamton NEO's last wire at a distance.
I still think its too inconsistent to be added but even if we ignore that there's still the issue that it isn't space manipulation at all. It's just a ranged attack. Sure Kris slashes in one place it ends up in the other...that's still just a ranged attack. Unless there's a specific animation of space bending to let him do that or a statement that he can bend space to do so, he isn't getting space hax, he just has a note in range that says he has high range.
The thing is that bypassing space is technically still within that as it's still not caring about distance and striking the target at the same time as the swing.

I do agree that listing it as Space hax can be misleading, however... Probably listing like this helps.

"Can bypass [[space|Spatial Manipulation]] (insert reason)"
 
"[[Spatial Manipulation|Unconventional Spatial Manipulation]] (While Kris is not specifically manipulating space itself, his melee attacks with weaponry can strike an opponent in a manner that seems to "ignore" distance within a range of 2/3 meters)" Perhaps this wording could be a decent alternative?
 
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