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Just wanted to bring up the idea of making some small updates on abilities in the KHR verse
- Aura-
Very self-explanatory, Flames in KHR are an aura and are shown to affect the environment around them when intense enough. This can either be added to every profile in the verse or only added for characters such as Tsuna, Enma, and Checker Face while others receive "likely"
- Acrobatics-
Also self-explanatory, Tsuna, Enma, and Xanxus are shown to be very nimble in the air are very capable of maneuvering themselves in battle. - Statistics Amplification for Enma-
Enma is shown to be able to boost his speed similar to the way Tsuna can so I think it's only right to add it to his bio
- Illusion creation for Yamamoto-
Despite not being a mist flame, Yamamoto uses Illusions(by wiki definitions). By using almost identical substitutions with water reflections Yamamoto gets the leg up on the opponent by fooling their vision.
- Stealth Mastery for Yamamoto-
Piggybacking off of the last ability, I believe Yamamoto should be given stealth mastery for being able to pull off this feat consistently with no prep time
- Self-Destruction for Enma
During the climax of the Enma vs Tsuna fight, Enma falls into one of his black holes and accidentally creates one that is massive almost inescapable(needing a high 7-A attack to interrupt it). Although not in character for him to willfully do, it's still a skill that has been pulled off in the manga