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Save The World Role Play

Don't make me come down there to force you to play Jack of All Trades: Big Iron you punk
 
FOOL, DR DMUA PITCHES AS HE PLEASES

YEETS OUT OF NEAREST WINDOW
 
Well, I don't really want all of the abilities of my chosen character. In fact, the way Yuno's abilities would manifest would be completely different. To the point where they can't be considered the same at all.

Jaeha

Moves which Yuno Gets:

Defense Breaker ACT I: Yuno's telekinetic shockwaves negate her opponent's durability to an extent via attacking the opponent's internal organs. (Skill)

Copy ACT I: Gives Yuno a 1% chance of copying an ability which she has seen before. (Passive)

Safe Area ACT I: Moves select objects to a pocket dimension which Yuno can access. [Limit 10] (Skill)

Secure World ACT I: Yuno covers the surroundings in a invisible dome (Up to 50m radius), allowing her to control certain attributes within that dome. Granting more power and speed to herself and teammates, while lowering her opponent's power and speed, and even producing an Area of Effect healing which only heals herself and her allies. [Mid-Low] (Skill)

Also, the abilities Yuno already has would move to the next ACT.

Not too OP, right?
 
@Junko

Copy only has a 1% chance of producing an effect...in order to copy an ability she'd have to have seen it at least several dozens of times.

Although, I do plan to raise that 1% with later stereo spheres, She cannot copy abilities which come from weapons, one's physiology, or soul/concept. So, considering we already have soul and transmute hax (Both of which Yuno can't copy); and Yuno's attacks would be mostly useless against people with regen above Mid (After the next SS), I don't think it's a bad trade-off.
 
@Overlord

..Is it a problem?

I did the same with the previous powers too (Although, mostly because I thought that despite it being accepted, Domino's Luck is too OP at this stage, although I didn't change Andrew's abilities much besides pressure sense)
 
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