[
Patience]
Two small bowls filled with some kind of liquid appear in front of the monkey.
[
Luck]
You roll ten sixes for a total of 60.
The bunny team 's card was a 4d20. They roll a 36.
"You win. Let's start the next round."
Six more cards of the same colors as before appear face down on the table.
[
Courage]
A small note appears on the ground that reads: "You have a map, jeez."
Suddenly, a door appears out of thin air and The walks through.
[
Speed]
You deliver the package without issue. The next item on the list is: "Entertain orphans on planet Trantor."
[
Strength]
DragonEmperor23 said:
I imbue my sword with dragonic energy and rush at the knight to slice him.
Supreme Dragonic Booster!
Jets shoot out from my back, speeding me up as I approach the knight in front of me.
The knight charges forward as well, delivering a vertical slice.
The knight does a hurricane spin to deflect the projectiles, and barely manages to block your strike using its sword.
[
Wisdom]
You arrive inside a cave with three separate h Pathways in front of you. As you walk in, you're greeted by the room's guardian, a human sized owl.
"Welcome to the trial of wisdom. To pass, all you need to do is simply exit this cave using the proper exit. The paths to the left and to the right lead to the homes of the twin brothers who will guide you. I'd recommend getting to know them before heading further into the cave using the center path. Once you go through, you'll use them to determine the correct exit. If you choose incorrectly, you'll be failed."