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Roronoa Zoro vs Zaraki Kenpachi (One piece vs Bleach)

Verse equalization: Similar supernatural aspects of verses get equalized in a reasonable fashion. So a supernatural energy that almost everyone in a Verse has, which is necessary to fight the characters of said Verse, will be assumed to be the equivalent energy that the opponents use in their techniques so that a proper fight can happen.

It is also important to note that characters won't lose or gain any abilities or resistances which they do or do not inherently possess.
 
Sigh. Okay disclaimer so we don't get comments like this. This thread is energy equalized meaning that Zoro basically has what is equivalent to reiryoku, meaning he would be like a soul reaper shinigami man, so he can see and fight with kenpachi normally, and will also prevent him from getting crushed by a the ambient release of spirit pressure or reiatsu, as well as prevent him from getting one shot by soul manipulation.
 
Sigh. Okay disclaimer so we don't get comments like this. This thread is energy equalized meaning that Zoro basically has what is equivalent to reiryoku, meaning he would be like a soul reaper shinigami man, so he can see and fight with kenpachi normally, and will also prevent him from getting crushed by a the ambient release of spirit pressure or reiatsu, as well as prevent him from getting one shot by soul manipulation.
So you're basically giving Zoro stuff he doesn't have then?

Is this a legit match or something just for fun?
 
Sigh. Okay disclaimer so we don't get comments like this. This thread is energy equalized meaning that Zoro basically has what is equivalent to reiryoku, meaning he would be like a soul reaper shinigami man, so he can see and fight with kenpachi normally, and will also prevent him from getting crushed by a the ambient release of spirit pressure or reiatsu, as well as prevent him from getting one shot by soul manipulation.
But wouldn't energy equalize only work if they share similarities?
 
So you're basically giving Zoro stuff he doesn't have then?

Is this a legit match or something just for fun?
I am aware, this is not meant to be a viable match. This match wouldn't be possible without these conditions.
But wouldn't energy equalize only work if they share similarities?
I put these rules in place, ignore the verse equalization rules.
 
Imma ignore RC for now and just go along with the OP for the sake of an actual argument.

What does Zoro scale to and what skill does he have in this key? Cuz he needs to beat Kenny before Kenny so much as scratches him and obliterates his soul and BFRs it to another dimension.
 
Imma ignore RC for now and just go along with the OP for the sake of an actual argument.

What does Zoro scale to and what skill does he have in this key? Cuz he needs to beat Kenny before Kenny so much as scratches him and obliterates his soul and BFRs it to another dimension.
Zoro is baseline and has stat amps, I assume you know kenpachi's scaling. His skill is listed in his intelligence section at length. Kenpachi can't obliterate his soul here, zoro is similar to a soul reaper here so he'll only take normal wounds from kenpachi's attacks.
 
So... Lets talk Endurance and willpower
smile-monkey.gif
 
Ken's only advantage is his AP/Dura (a bit more than 3x) which can be further amped when his eyepatch is removed, so he should have the lead in that part during the whole fight, his stamina/endurance is also really good from what i see in his profile, but Zoro outskills and has Kenbu on top of that.

Meh, i am going with incon right now, but meh.
 
Ken's only advantage is his AP/Dura (a bit more than 3x) which can be further amped when his eyepatch is removed, so he should have the lead in that part during the whole fight, his stamina/endurance is also really good from what i see in his profile, but Zoro outskills and has Kenbu on top of that.

Meh, i am going with incon right now, but meh.
If kenpachi gets too hurt, he can one shot with technqiues like he did against nnoitora.
 

Zoro Win

Attack Potency: Mountain level+, likely Island level (Regarded as one of the strongest Captains of the Gotei 13. Should not be weaker than Tōshirō. Even strong Captains such as the likes of Tōsen and Sajin using their Shikai cannot match him in combat, made Tōsen and Sajin use Bankai and was going to fight Sajin with his Bankai), higher with eyepatch off
VS
Attack Potency: Island level (One shot an amped Hyouzou, who is at least 4 times stronger than the one who could take a hit from Gear 2nd Luffy before he overdosed on Energy Steroids. Superior to Gear 3rd Luffy, since he saw Gear 2nd and 3rd combined fight Issho and he thought that he was good enough to take over for him), far higher with Busōshoku Haki (One-shot Killer), even higher with Asura

Zoro Win

Lifting Strength: Class 5 (Stronger than Yachiru, can throw Komamura) VS Lifting Strength: Class T (Overpowered Issho's gravity)
even if we use both strongest lifting Zoro has better lifting
Lifting Strength: Class T vs At least Class T

Zoro Win

Striking Strength: Mountain Class+, likely Island level, higher with eyepatch off and with Kendo VS Striking Strength: Island Class, far higher with Busōshoku Haki, even higher with Asura

Zoro Win

Durability: Mountain level+, likely Island level (Took attacks from the Shikai of Tōsen and Sajin, two powerful Captains in their own right, with little injuries and even proceeded to mock their strength) VS Durability: Island level (Can block hits from those who can match his AP. Took fairly minor damage from Issho's gravity attacks which could overpower Gear 2nd + 3rd Luffy), far higher with Busōshoku Haki, even higher with Asura

Zoro Win

Stamina: Extremely high. VS Stamina: Immense

Zoro Win

Range: Dozens of meters with his sword, Cross-dimensional with spatial cutting (gets resisted). VS Range: Extended melee range with swords, hundreds of meters with ranged slashes

Zoro Win

Intelligence
Despite his seeming disregard for any strategy and his self-admitted aversion to thinking, Kenpachi has regularly displayed more understanding than one would expect. Even Byakuya was impressed by Kenpachi's ability to understand things he has no personal experience with. He is very adept at finding and exploiting weaknesses in his opponents' techniques, and likewise at adjusting to his opponent's attack patterns and battle methods to better counter them. This was demonstrated when he was subdued by Kaname Tōsen's Bankai, leaving him with only his blade and sense of touch, which prompted him to let Tōsen strike him simply so he could catch his opponent. He is also deceptively insightful, able to notice subtle traits in people and see what drives a person's actions; he correctly singled out Kaname Tōsen and Gin Ichimaru as the only captains who are afraid to die. He possesses sharp intuition towards incoming danger, which allowed him to repeatedly dodge Tōsen's assault while still affected by his Bankai. While claiming not to have any common sense, Kenpachi can still theorize, as he deduced that Gremmy Thoumeaux's The Visionary only works on one target at a time and all effects on a previous target will disappear.

Weaknesses: Kenpachi is dangerously overconfident, as he almost always holds back in combat with his energy stealing eye patch, braiding bells into his hair, uses his sword one-handed, etc. Kenpachi's Bankai leaves him in a berserk state who seems to be only capable of attacking the enemy. His Bankai is so powerful that his body cannot fully contain and control its power. Should Kenpachi use too much power, he will tear apart and damage his own body in the process.
VS
Intelligence
Combat genius. Zoro is naturally gifted, spending most of his time as a child challenging Dojo's surpassing the skill of the majority of participants in them including full grown adults. It was at Isshin Dojo where Zoro met the first person he was unable to best, Kuina where the two developed a strong friendship. Shortly after Kuina's death Zoro pursued his vow to become the greatest Swordsmen and developed his very own style Santōryū (三刀流) (Three Sword Style), a sword style that's completely unique to Zoro, involving the usage of three blades held simultaneously in an unorthodox fashion. This is the sword style Zoro is the most skilled in, using Santoryu Zoro is able to attack from borderline unpredictable and unstable angles. (Has also been shown to be able to fight despite whatever terrain or environment he's on, weather it be underwater where Fishmen specialize in, in the air, and even without ground beneath him.)

Zoro has also displayed Mastery in various other forms of sword styles, such as Ittoryu and Nitoryu, and even developed another unique form of sword play, Mutōryū (無刀流) (Swordless Style.), which Zoro is able to utilize if he is ever disarmed of his swords, revolving around throws and changing the trajectory of his opponents momentum, allowing Zoro to fling his opponents at one another, allowing him to cut without technically having a blade on him.

Zoro has also developed another unique form of swordplay an extension of his Santoryu: Kyūtōryū (九刀流) (Nine-Sword style) differing from his other disciplines, creating a tangible illusion of himself with 6 extra arm's and 3 heads resembling that of a Demon God. These illusions have a physical affect on whatever Zoro interacts with. This is Zoro's strongest ability out of his whole arsenal.

Zoro is also shown to be familiar with other bladed weapons although his preference is a sword, Zoro also shows impressive levels of body control being able to manipulate the mass and density of his muscles and can bend in unorthodox ways.

After being trained by Dracule Mihawk The World's Strongest Swordsman for 2 years, Zoro's skill has increased drastically, to where he can utilize Goken and The Breath of All Thing's to a much greater degree, being able to apply it to all of his attacks. (The Pinnacle of Swordsmanship that allows the users to analyze their opponents "breathing", living or to determine the speed, power and angle to cut at allowing him to cut what he couldn't with strength alone. User's of this ability are also able to predict the trajectory of something's movements before it happens, as well as detect objects that might be hidden.), even functioning while Zoro himself is near unconsciousness.

His Santoryu attacks are harder to register than Hyouzou's Hattoryu (八刀流) (Eight sword style.) type Swordsmanship, the strongest Swordsman on Fish-Man Island and considers skilled Swordsmen like Hachi to be pathetic, and can effortlessly parry slashes coming at him from every direction. (Cephalopods like Hyouzou and Hachi have 'Brains' within their limbs, allowing them to move/attack through instinct) Zoro is able to turn his back to Swordsmen on the level of Hyouzou and considers them to not even being able to kill his boredom.

An analytical and alert fighter, Zoro prefers to target lethal vital points from the get go. (Quick to grasp the rhythm of battle, as a attentive fighter, Zoro excels in analyzing his opponents to find their weakness allowing Zoro to create extremely effective countermeasures and combinations on the spot. Zoro is able to analyze his opponents' skill, attack patterns and timing. Zoro also showcases impressive predictive accuracy, being able to predict the movements and trajectory of his opponents, being able to predict FTE attacks and attacks that change trajectory.

After training with Mihawk Zoro can copy techniques after seeing them be used, such as when he copied Kin'emon's Kitsunebi-ryu, a style that was unique to Kin'emon himself and use it to a greater degree than Kin'emon's own usage. With Asura, it has been stated in the Databook that he directs all of his sword attacks to an enemy's vital points.

Weaknesses: Zoro has a very poor sense of direction (i.e. climbing up buildings when told to go north and getting lost in a straight hallway).

Zoro has nearly every advantage...
 
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Zoro Win

Attack Potency: Mountain level+, likely Island level (Regarded as one of the strongest Captains of the Gotei 13. Should not be weaker than Tōshirō. Even strong Captains such as the likes of Tōsen and Sajin using their Shikai cannot match him in combat, made Tōsen and Sajin use Bankai and was going to fight Sajin with his Bankai), higher with eyepatch off
VS
Attack Potency: Island level (One shot an amped Hyouzou, who is at least 4 times stronger than the one who could take a hit from Gear 2nd Luffy before he overdosed on Energy Steroids. Superior to Gear 3rd Luffy, since he saw Gear 2nd and 3rd combined fight Issho and he thought that he was good enough to take over for him), far higher with Busōshoku Haki (One-shot Killer), even higher with Asura

Zoro Win

Lifting Strength: Class 5 (Stronger than Yachiru, can throw Komamura) VS Lifting Strength: Class T (Overpowered Issho's gravity)
even if we use both strongest lifting Zoro has better lifting
Lifting Strength: Class T vs At least Class T

Probably Zoro Win

Striking Strength: Mountain Class+, likely Island level, higher with eyepatch off and with Kendo VS Striking Strength: Island Class, far higher with Busōshoku Haki, even higher with Asura

Zoro Win

Durability: Mountain level+, likely Island level (Took attacks from the Shikai of Tōsen and Sajin, two powerful Captains in their own right, with little injuries and even proceeded to mock their strength) VS Durability: Island level (Can block hits from those who can match his AP. Took fairly minor damage from Issho's gravity attacks which could overpower Gear 2nd + 3rd Luffy), far higher with Busōshoku Haki, even higher with Asura

Zoro Win

Stamina: Extremely high. VS Stamina: Immense

Zoro Win

Range: Dozens of meters with his sword, Cross-dimensional with spatial cutting (gets resisted). VS Range: Extended melee range with swords, hundreds of meters with ranged slashes

Zoro Win

Intelligence
Despite his seeming disregard for any strategy and his self-admitted aversion to thinking, Kenpachi has regularly displayed more understanding than one would expect. Even Byakuya was impressed by Kenpachi's ability to understand things he has no personal experience with. He is very adept at finding and exploiting weaknesses in his opponents' techniques, and likewise at adjusting to his opponent's attack patterns and battle methods to better counter them. This was demonstrated when he was subdued by Kaname Tōsen's Bankai, leaving him with only his blade and sense of touch, which prompted him to let Tōsen strike him simply so he could catch his opponent. He is also deceptively insightful, able to notice subtle traits in people and see what drives a person's actions; he correctly singled out Kaname Tōsen and Gin Ichimaru as the only captains who are afraid to die. He possesses sharp intuition towards incoming danger, which allowed him to repeatedly dodge Tōsen's assault while still affected by his Bankai. While claiming not to have any common sense, Kenpachi can still theorize, as he deduced that Gremmy Thoumeaux's The Visionary only works on one target at a time and all effects on a previous target will disappear.

Weaknesses: Kenpachi is dangerously overconfident, as he almost always holds back in combat with his energy stealing eye patch, braiding bells into his hair, uses his sword one-handed, etc. Kenpachi's Bankai leaves him in a berserk state who seems to be only capable of attacking the enemy. His Bankai is so powerful that his body cannot fully contain and control its power. Should Kenpachi use too much power, he will tear apart and damage his own body in the process.
VS
Intelligence
:
Combat genius. Zoro is naturally gifted, spending most of his time as a child challenging Dojo's surpassing the skill of the majority of participants in them including full grown adults. It was at Isshin Dojo where Zoro met the first person he was unable to best, Kuina where the two developed a strong friendship. Shortly after Kuina's death Zoro pursued his vow to become the greatest Swordsmen and developed his very own style Santōryū (三刀流) (Three Sword Style), a sword style that's completely unique to Zoro, involving the usage of three blades held simultaneously in an unorthodox fashion. This is the sword style Zoro is the most skilled in, using Santoryu Zoro is able to attack from borderline unpredictable and unstable angles. (Has also been shown to be able to fight despite whatever terrain or environment he's on, weather it be underwater where Fishmen specialize in, in the air, and even without ground beneath him.)

Zoro has also displayed Mastery in various other forms of sword styles, such as Ittoryu and Nitoryu, and even developed another unique form of sword play, Mutōryū (無刀流) (Swordless Style.), which Zoro is able to utilize if he is ever disarmed of his swords, revolving around throws and changing the trajectory of his opponents momentum, allowing Zoro to fling his opponents at one another, allowing him to cut without technically having a blade on him.

Zoro has also developed another unique form of swordplay an extension of his Santoryu: Kyūtōryū (九刀流) (Nine-Sword style) differing from his other disciplines, creating a tangible illusion of himself with 6 extra arm's and 3 heads resembling that of a Demon God. These illusions have a physical affect on whatever Zoro interacts with. This is Zoro's strongest ability out of his whole arsenal.

Zoro is also shown to be familiar with other bladed weapons although his preference is a sword, Zoro also shows impressive levels of body control being able to manipulate the mass and density of his muscles and can bend in unorthodox ways.

After being trained by Dracule Mihawk The World's Strongest Swordsman for 2 years, Zoro's skill has increased drastically, to where he can utilize Goken and The Breath of All Thing's to a much greater degree, being able to apply it to all of his attacks. (The Pinnacle of Swordsmanship that allows the users to analyze their opponents "breathing", living or to determine the speed, power and angle to cut at allowing him to cut what he couldn't with strength alone. User's of this ability are also able to predict the trajectory of something's movements before it happens, as well as detect objects that might be hidden.), even functioning while Zoro himself is near unconsciousness.

His Santoryu attacks are harder to register than Hyouzou's Hattoryu (八刀流) (Eight sword style.) type Swordsmanship, the strongest Swordsman on Fish-Man Island and considers skilled Swordsmen like Hachi to be pathetic, and can effortlessly parry slashes coming at him from every direction. (Cephalopods like Hyouzou and Hachi have 'Brains' within their limbs, allowing them to move/attack through instinct) Zoro is able to turn his back to Swordsmen on the level of Hyouzou and considers them to not even being able to kill his boredom.

An analytical and alert fighter, Zoro prefers to target lethal vital points from the get go. (Quick to grasp the rhythm of battle, as a attentive fighter, Zoro excels in analyzing his opponents to find their weakness allowing Zoro to create extremely effective countermeasures and combinations on the spot. Zoro is able to analyze his opponents' skill, attack patterns and timing. Zoro also showcases impressive predictive accuracy, being able to predict the movements and trajectory of his opponents, being able to predict FTE attacks and attacks that change trajectory.

After training with Mihawk Zoro can copy techniques after seeing them be used, such as when he copied Kin'emon's Kitsunebi-ryu, a style that was unique to Kin'emon himself and use it to a greater degree than Kin'emon's own usage. With Asura, it has been stated in the Databook that he directs all of his sword attacks to an enemy's vital points.

Weaknesses: Zoro has a very poor sense of direction (i.e. climbing up buildings when told to go north and getting lost in a straight hallway).

Zoro has nearly every advantage...
That's a horrible analysis lol.
Kenpachi has the AP advantage by a lot especially without the eyepatch and techniques (kenpachi's techniques are like zoro's they one shot comparable opponents), In terms of stamina, kenpachi has better stamina feats and basically feels no pain, this fight will be mainly close range, so long range is not a factor here, in terms of skill, I feel that people are kind of low balling kenpachi's skill, it's actually really impressive, IDK if it's better than zoro's but you can't just give it to zoro no contest.
 
Kenpachi has the AP advantage by a lot especially without the eyepatch and techniques
Not on the profile... He has higher while Zoro has far higher and even higher + many stat amps
In terms of stamina, kenpachi has better stamina feats and basically feels no pain
Stamina is wrong I remember seeing him being tired for fighting hours and feeling no pain isn't a good stamina/endurance feat.
this fight will be mainly close range, so long range is not a factor here
Zoro uses range spam mid fighting in and out close range, mid range and long range
in terms of skill, I feel that people are kind of low balling kenpachi's skill, it's actually really impressive, IDK if it's better than zoro's but you can't just give it to zoro no contest.
Yee kenpachi is quite skilled but if we are comparing it to Zoro those skills won't really matter, tho kenpachi doesn't really use skills to win... He just uses his endurance and dura to push through things which isn't something he should do especially against Zoro
 
Yeah, Zoro straight up doesn't have the AP/Dura advantage even with Buso and keeping Buso+Asura just to close a gap seems more a waste of energy than a good strategy (a gap that will just get bigger when Kenny uses his other amps)

Zoro = 4.3Gts
Kenny = 14.68Gts
Gap = 3.41x
 
Yeah, Zoro straight up doesn't have the AP/Dura advantage even with Buso and keeping Buso+Asura just to close a gap seems more a waste of energy than a good strategy (a gap that will just get bigger when Kenny uses his other amps)
Whats the number difference?
 
Not on the profile... He has higher while Zoro has far higher and even higher + many stat amps

Stamina is wrong I remember seeing him being tired for fighting hours and feeling no pain isn't a good stamina/endurance feat.

Zoro uses range spam mid fighting in and out close range, mid range and long range

Yee kenpachi is quite skilled but if we are comparing it to Zoro those skills won't really matter, tho kenpachi doesn't really use skills to win... He just uses his endurance and dura to push through things which isn't something he should do especially against Zoro
Pretty sure kempachi is >4.5 gigatons and amps without eyepath and amps even higher with techniques, zoro is baseline (4.3 gigatons) and also has amps, If kenpachi uses techniques, he'll be in one shot range.
Kenpachi can fight for DAYS without rest, and take worse injuries than zoro ever took and continued fighting, zoro got stabbed once in the shoulder and passed out... and don't bring up the kuma feat, zoro was barely conscious he couldn't actually fight.
 
Kenpachi can fight for DAYS without rest
Are you talking about this key kenpachi?
and take worse injuries than zoro ever took and continued fighting
Has he lost literally every single blood and still remain alive? Has he survived death itself via willpower?
zoro got stabbed once in the shoulder and passed out
Downplay....
and don't bring up the kuma feat, zoro was barely conscious he couldn't actually fight.
Zoro has many times survived death and continued fighting
 
Are you talking about this key kenpachi?

Has he lost literally every single blood and still remain alive? Has he survived death itself via willpower?

Downplay....

Zoro has many times survived death and continued fighting
Kenpachi has taken some pretty ridiculous injuries and was still alive, he took injuries similar to zoro's back in arlong park and was still able to fight, just read his stamina justification. None of the examples that zoro has, he could actually fight in, also when has zoro lost all his blood or died lol? And yes he was offed by kamazou in one attack through the shoulder.
For real? There is no note for SS Arc Bleach so i thought everyone scale to the 14gt calc.
Yeah it's because komamura's bankai is 5x the mountain calc and kenpachi scales to it.
 
So...
4.5 gigatons> base >and higher>> two hands
Vs
4.3 gigatons> base >>>far higher>>even higher >> Damage boost
 
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