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I know this has been brought up before, but I feel the need to address it because the arguments I've seen on previous threads are just bad.
Currently Toneri's feat of splitting the Moon is calculated like this. According to the calc, the distance between the two halves of the Moon is 61.6 km going off of a single inconsistent scene. However, the problem with this is explained below.
The top two images are only a few seconds after the Moon was split, and the bottom two images are from a little bit later during the fight. We can see that throughout the fight, the distance between the two halves is depicted consistently to be much much lower than 61.6 km. So much so that the people standing on different pieces can casually talk to each other.
Moreover,
In this shot which is currently used for the calc, we can see that the width of the beam is comparable to the crack and the distance between the halves. If calculated using the same pixel scaling method, the width of the beam would be in tens of kilometers.
But,
In above shots, we see that the beam passes right behind the area where Kurama is fighting the Golem, and it is comparable to them in size. It is most certainly not kilometers wide, given that Kurama's size is portrayed between a several dozens to a couple hundred meters. This only goes to show further that the scene being used is inconsistent.
In these scenes we can see that the Golem is bigger in size than the crack, as he emerges from underneath destroying the edges due to its size.
Simply put, the reason we are using the one scene of moon that gives a distance of 61.6 km is because the feat happens in that scene. It doesn't matter if the feat happens in that scene. The feat simply tells us that the moon has been split. The distance between the halves is shown to us by many different scenes. And when there are about half a dozen scenes of the distance being some meters, than one scene with 61.6km distance is an outlier.
And given the other context, with the beam's width and Kurama's/Golem's size, it can be easily chalked up to be an art inconsistency because animators don't measure such stuff with a scale.
Another argument I've seen from people is that the pieces came together after being separated. That logic doesn't work because it implies that the two halves traveled 61.6 km in only a few seconds. With that kind of relative speed, they would have crashed instantly with a force that would have destroyed the majority of the Moon. Except we see that doesn't happen and the distance is constant throughout the fight.
In conclusion
There is literally no reason to use that one flashy show-y scene that is only meant to display the split that contradicts everything else and breaks the story, when there are about a half a dozen plot-relevant scenes where the distance is depicted to be some meters, people are talking about important stuff standing on opposite halves casually, the distance is depicted to be smaller than the Golem, the beam width from the currently used scene is inconsistent with other scenes, etc. At that point, it's simply an art inconsistency, and in cases like these, we always go with what's consistently shown to us and what's safer to use, ignoring the inconsistent showing.
Currently Toneri's feat of splitting the Moon is calculated like this. According to the calc, the distance between the two halves of the Moon is 61.6 km going off of a single inconsistent scene. However, the problem with this is explained below.
The top two images are only a few seconds after the Moon was split, and the bottom two images are from a little bit later during the fight. We can see that throughout the fight, the distance between the two halves is depicted consistently to be much much lower than 61.6 km. So much so that the people standing on different pieces can casually talk to each other.
Moreover,
In this shot which is currently used for the calc, we can see that the width of the beam is comparable to the crack and the distance between the halves. If calculated using the same pixel scaling method, the width of the beam would be in tens of kilometers.
But,
In above shots, we see that the beam passes right behind the area where Kurama is fighting the Golem, and it is comparable to them in size. It is most certainly not kilometers wide, given that Kurama's size is portrayed between a several dozens to a couple hundred meters. This only goes to show further that the scene being used is inconsistent.
In these scenes we can see that the Golem is bigger in size than the crack, as he emerges from underneath destroying the edges due to its size.
Simply put, the reason we are using the one scene of moon that gives a distance of 61.6 km is because the feat happens in that scene. It doesn't matter if the feat happens in that scene. The feat simply tells us that the moon has been split. The distance between the halves is shown to us by many different scenes. And when there are about half a dozen scenes of the distance being some meters, than one scene with 61.6km distance is an outlier.
And given the other context, with the beam's width and Kurama's/Golem's size, it can be easily chalked up to be an art inconsistency because animators don't measure such stuff with a scale.
Another argument I've seen from people is that the pieces came together after being separated. That logic doesn't work because it implies that the two halves traveled 61.6 km in only a few seconds. With that kind of relative speed, they would have crashed instantly with a force that would have destroyed the majority of the Moon. Except we see that doesn't happen and the distance is constant throughout the fight.
In conclusion
There is literally no reason to use that one flashy show-y scene that is only meant to display the split that contradicts everything else and breaks the story, when there are about a half a dozen plot-relevant scenes where the distance is depicted to be some meters, people are talking about important stuff standing on opposite halves casually, the distance is depicted to be smaller than the Golem, the beam width from the currently used scene is inconsistent with other scenes, etc. At that point, it's simply an art inconsistency, and in cases like these, we always go with what's consistently shown to us and what's safer to use, ignoring the inconsistent showing.