I propose making 2 profiles for Elsa's Durability. For example,
Wall level normally |
City Block level with Regenerationn
The reason for this is, again, information visibility - how visible the info is to people that can inform them how much of Elsa's regen abilities are factored into play during versus threads.
For example,
Master Chief is Small Building level+ normally in his armor with an empty shield, but becomes Large Building level with his regening shield (up to City Block level+ under the normal shield's regen effects).
This is even though this Large Building level shield can still be depleted by Wall level gunshots over time.
The regening shield feature allows Master Chief to survive, just briefly, attacks that he normally won't be able to, like a City Block one.
For this reason Master Chief has been given at least 6 durabilities depending on how recharged or overcharged his shield is. We only need 2 for Elsa to do the same.
In short, Elsa's regen body/Master Chief's regen shield allow them to survive single-source City Block level damages (Reinhard's sword blast/hypersonic+ impact with a spaceship), or multiple weaker attacks over time (Garfiel's attack/gunshots from machineguns).
For the fire that completely killed Elsa, we need another calc to gauge its exact energy level and duration. As I've pointed out before, freezing/melting feats are damage-over-time attacks scaled to object's melting points (in the fire's case, rocks with nearly 2000C) and this tends to give them very high energy levels compared to explosions that only last fraction of seconds.
For example, this is just my approximate guess right now but any fire that can burn through the floors and different sections of Roswaal's Mansion will have pretty high Town-level energy values comparable to D&D Red Dragons (which have much smaller AoEs) and Puck's attacks to do the same. Such fire is going to be very high temperature that may not necessarily be replicated with a City Block-level attack. (since City Block attacks normally can't produce such temperatures or deal that much damage to a huge building complex that's already 1.5 to 3 times larger in size than an actual city block, and denser)
So it's no wonder that someone can be killed by it if exposed to it for a long period of time, and not die if the exposure is only very brief.
So to make the long story short, I propose making Elsa durability:
Wall level normally |
City Block level with Regenerationn (with a link to the calc page I made)
This is just to allow people to note that Elsa has regen, and what would be the upper limit for her regen potential. (up to City Block level but not above that) The reason is purely visibility to note her abilities affecting durability in a versus setting.
Without doing that, people would, again, think Elsa is only Wall level throughout even with her regen, even though she can actually survive larger level attacks with regen (with it she can survive Room level or Building levels), because that's their assumption upon just reading the profile page. Most of them only read it for like few ten seconds to come up with conclusions.
(And also because the calc page is going to be useless soon without using it for Elsa. I spent a lot of time on that page just for Elsa, heh)
You can already make Reinhard 8-A to likely Low 7-C using the Puck page.
At least
8-A to Likely
Low 7-C (Superior to Puck)
Later it would become
At least
7-C (can kill a Hakugei effortlessly)
His sword blasts have enough AoE effects to qualify as an explosive ability.
White Whale's durability is
Building level normally against physical attacks (piercing or slashing attacks from physical weapons and Al Human) |
Town level against explosions or blunt trauma (when the calc page is evaluated)
Putting it at just
Street level makes it more complicated to explain and confusing (see how much words you used there inside the () in the current description), for example people will really think someone can kill him by carving his skin with a kitchen knife... -_- Visibility of info matters because most people won't read the wiki pages for long, they need the main idea get across quickly.
However, if Wilhelm gets an upgrade to Large Building level with his single-hit sword slash due to crater, then White Whale's durability will also scale to being able to survive Wilhelm's sword attacks for a long time.