Honestly, add me to the "weird" opinions. Imo the types you wrote are right, except some:
- Fighting: Should be excluded as it's really nothing more than just punches and Energy Projection. "Resistance to Martial Arts" doesn't make sense, and to Aura either as Aura in fiction greatly varies.
- Rock and Ground being under the same ability feels wrong honestly. Rock types are weak against Ground ones, they'd be weaker to their own power, when they take regular damage from their own type. Same with Ground, only that they resist Rock. Writing a thing like "Ground-based Earth Manip/Rock-based Earth Manip" should specify it tbh. I say this also because Flying Type exists, it'd be pretty weird if is immune and weak at the same time to Earth manip.
- Psychic: Excluded. It does a lot more stuff than Telekinesis. Telekinesis is a move that works on them, and the aforementioned Hex debunks scug. Not to mention that includes also energy projection moves like Psywave.
To its credit, a lot of Psychic-type moves are "Psychic Energy". (Psyshock, Psycho Cut, Psychobreak.) So that may be closer to consistent for the type.
Maybe a "Possibly Resistance to X" or such could be ascribed to a type in such cases, where we aren't sure if that isn't a consistent enough part of the typing?
- Ghost: Shadow Manip is a no-no. It's a subtype to Darkness manip, and Dark type perfectly fits for such. Ectoplasm Manipulation instead fits due to the description "energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits." with the latter fitting Ghost type weakness to themselves.
I'm sure you've heard plenty of dissent, but I feel weird calling "Shadow" as Ectoplasm, though, based on Ectoplasm Manipulation's descriptions, it does seem to fit.
Although, looking at move descriptions, Shadow Claw states:
"The user slashes with a sharp claw made from shadows. Critical hits land more easily."
Shadow Sneak:
"The user extends its shadow and attacks the foe from behind. This move always goes first."
Shadow Ball, has descriptions such as:
Colo.XD | Hurls a black blob that may lower the target's Sp. Def.*
Hurls a dark lump at the target. It may lower Sp. Def.* |
(Only TM descriptions in Colosseum, XD, & Ruby, Sapphire & Emerald use the "black blob" in move descriptions & "dark lump" in TM descriptions of the move, Fire Red & Leaf Green & every other game onwards always call it a "shadowy blob".)
XYORAS
SMUSUMPE
SwSh | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
Shadow Punch:
"The user throws a punch from the shadows. This attack never misses."
(Although, how the part about Shadow Punch not missing is worded varies significantly from game to game.)
Shadow Force (Shadow Dive in Japanese.):
"The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself."
& Decidueye's exclusive move, Spirit Shackle(Named as "
かげぬい Shadow Stitching" in Japanese.
):
"The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping."
I'm not sure where the case for "energy unique to spirits/ghosts" comes in, since they're manipulating Shadows, AKA, Darkness, & Decidueye's move implies to the contrary, since it can be used on non-Ghost-types (Normal types excepted.), & those probably don't have Ectoplasm. But on the other hand, most things DO have a Shadow.
I'd say Darkness Manipulation is more consistent for Ghost-types, but I kinda see a case for both, maybe with 1 or the other having a "Possibly".
I also recall Rez making a somewhat convincing case for Ghost-type having Curse Manipulation due to Curse, maybe Hex, Poltergeist, Destiny Bond, Never-Ending Nightmare, & Nightmare. May be worth considering.
Also, I went over this in my last post, but DARKNESS MANIPULATION IS NOT CONSISTENT FOR DARK-TYPES.
Dark-type's Japanese name means "Evil".
I recall checking every Dark-type damaging move, & here are the ones that came closest to Darkness Manipulation.
Dark has:
Dark Pulse
"The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch."
Starter Eevee's Baddy Bad, a Dark-type move, is
Light Manipulation, as it's stated it puts up a wondrous wall of light, which does the effects of Reflect.
Galarian Moltres's Fiery Wrath:
"The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch."
Lash Out:
"The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled."
Max Darkness, the Japanese name of which seems to use a word for "evil" (
Max Darkness (Japanese:
ダイアーク Dai Dark); Note the play on "aku" for "evil".
Night Daze says
"The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy." & Zorua, Zoroark & Lunala can learn it.
So we have Dark Pulse, a Light Manipulation move only for Starter Eevee, a Legendary's Signature Move that's closer to Aura+Rage Power, another Rage Power move, & I guess Night Daze qualifies, but only 3 Pokemon can learn it, 1 of which is Lunala, a Legendary/Ultra Beast, & likely learns it not for being a Dark-type (It's a Psychic/Ghost type.), but for its association with the moon/night time.
By contrast, other Dark-type moves include Foul Play (Using the foe's strength against it.), Pursuit (Chasing retreating foes.), Sucker Punch (Ambushing.), Feint Attack (Getting up close "disarmingly".), Throat Chop, Beat Up (Ganging up.), Bite, Crunch, Darkest, Fling, Knock Off, Power Trip (Boasting one's strength, then attacking.), Thief, & a few signature attacks.
Seriously, IDK where you get the idea that Dark-type is consistent for Darkness Manipulation. It has a few candidates, but they're the exception & most of them are more signature moves.
- Fairy: Magic is a no-no for the same reason why Fighting shouldn't associated with Aura. Magic in fiction literally means anything. Holy Manipulation fits instead, as given the description "It is a very broad term that has a variety of applications and frequently intersects with Light Manipulation, Healing, Magic, and other abilities generally considered to fall under the "good" or "lawful". Due to its nature, it is often extremely effective against those deemed "evil" or "monstrous", serving as a weakness to many characters under those categories." and it fits both, as Fairy Type moves have this kind of stuff like Magic (which is included from default), Light Manipulation (Moonbeam, Dazzling Gleam, etc) or Healing (Moonlight or Draining Kiss), and they indeed are supereffective against Dark Types, which is straight up called "Evil type" in Japanese.
Gonna repost why I disagree about Fairy being Holy Manipulation:
Also, IDK why people think Fairy would qualify for Holy Manipulation.
Play Rough is playful violence, Disarming Voice is Empathic Manipulation, Life Manipulation (Or Absorption?) via Draining Kiss, whatever Guardian of Alola, Nature Madness's, & Max Starfall are, Spirit Break (Grimmsnarl's Signature Move. "Soul Crush" in Japanese.), & whatever G-Max Smite is, & whatever Moonblast (Which says "borrowing the power of the moon".) is.
Heck, considering there's Aromatic Mist, Fairy Wind, Misty Terrain, Misty Explosion, Sparkly Swirl (Described as "The user attacks the target by wrapping it with a whirlwind of an overpowering scent.".), & Strange Steam, there's a case for Air/Wind/Mist/Moisture or whatever Manipulation that is.
Draining Kiss is kinda Healing, but....
"The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target."
That sounds more Unholy than Holy.
Moonlight.... The only time it's had more explanation about what it does than healing HP & being affected by the weather is in Stadium 2:
"Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored."
IDK if Nature's Madness or Guardian of Alola fall under it.
Disarming Voice attacking with Empathic Manipulation doesn't seem that holy.
It also has like, 5 or 6 moves that are Mist related, as I pointed out.
So, the evidence in support of Fairy type = Holy Manipulation is....
An energy-draining move, being healed by moonlight, attacking with "a powerful flash" (Dazzling Gleam), whatever "borrowing the power of the moon", & if we count Light of Ruin, Life/Energy Manipulation & another instance of Life Manipulation, maybe Technology Manipulation, since that draws power from the Ultimate Weapon.
& there's whatever Nature's Madness/Guardian of Alola are. (Life Manipulation? Earth Manipulation?)
I'd say Fairy being Holy is more of a "Possibly", & would lean on whatever Manipulation "Mist" is more than Holy Manipulation.