- 10,174
- 3,858
Not offensive, despite that it is specifically used for attacking?Yeah that actually sounds like soul manip just not offensive
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Not offensive, despite that it is specifically used for attacking?Yeah that actually sounds like soul manip just not offensive
We don't know if the summoned ghosts are attacking the soul or just the Pokemons physically.Not offensive, despite that it is specifically used for attacking?
But the ghosts themselves are Souls, are they not?We don't know if the summoned ghosts are attacking the soul or just the Pokemons physically.
I suppose so well this isn't the first instance of ghosts (like actual ghosts not ghost types but then again certain pokedex entries makes it seems like their is no difference between the 2) in Pokemon. The most popular one being cubone's mom.But the ghosts themselves are Souls, are they not?
I'd heavily support this, but keep in mind there's over 500 moves.It might be good down the line to make a spreadsheet of all the pokemon moves and have listed the abilities for each one so we can properly sort out what typing resistance should give regular or limited resistance to whatever manipulations.
Bulbapedia says 826.I'd heavily support this, but keep in mind there's over 500 moves.
Show me how it looks like thenHex isn't telekinesis this scene doesn't match moves description or other showing from anime, manga or games
Look up 77th episode of Pokémon Journeys: The Series and 10th episode of black and white. The manga varient appears to be more like a physical attack and doesn't match the in game description of the move so we can ignore that one.Show me how it looks like then
True this is precisely why hex isn't telekinesis since that particular showing of the move in anime doesn't match it's in game description meanwhile the other two times it's been used in anime doesKeep in mind that moves doing very different effects across media isn't unheard of. Substitute in-game and in other media is the biggest example.
Well even then hex wouldn't be telekinesis since out of the 3 times it has been used in the anime 2 are actually consistent with games.The games also aren't the only authority on terms of what a move is, as each media is about as valid given the nature of this verse, we could just go for the most consistent portrayal if anything, as we've done with Seismic Toss over cherrypicking the Stadium animation.
Excellent. You should start by deleting every entry under the category "Status", since Thunder Wave is the only status move affected by type.
Stun spore, poison powder and basically any other grass type status moves doesn't works on grass typesThunder Wave is the only status move affected by type.
More like just powder and spore moves plus Leech Seed and Forest's Curse (although this one is out of redundancy), saying "all Grass type status moves" is an exaggerationStun spore, poison powder and basically any other grass type status moves doesn't works on grass types
Also any sort of paralysis move doesn't works on electric types
I don't really consider leech seed a status move but I can understand that and technically forest's curse fails against actual grass types. It's a move that works on non grass types and turns them into grass types. But against actual grass types it's uselessMore like just powder and spore moves plus Leech Seed and Forest's Curse (although this one is out of redundancy), saying "all Grass type status moves" is an exaggeration
Leech seed actually works on grass types and steel types are immune to poisonSo we need to keep Thunder Wave, and the Powder/Spore moves, and Leech Seed.
We're not missing anything else, right?
I still think it would be easier to delete every status move, then just add these ones back in.
Yeah it should give them limited resistance to status effect inducement nothing moreFor example resisting spore shouldn't give them resistance to sleep manipulation.
Steel types are immune to the poison status effect, not poison status moves.Leech seed actually works on grass types and steel types are immune to poison
You can use the filters above and uncheck status moves.Excellent. You should start by deleting every entry under the category "Status", since Thunder Wave is the only status move affected by type.
It should cut down a good chunk of the list at least. I'm not 100% sure if there's an easy way to do that in google sheets, but there probably is.
That doesn't mean Hex can't be telekinesis thoughLook up 77th episode of Pokémon Journeys: The Series and 10th episode of black and white. The manga varient appears to be more like a physical attack and doesn't match the in game description of the move so we can ignore that one.
It does. It has only been shown to work like telekinesis once. So it's more consistent with it's in game description.That doesn't mean Hex can't be telekinesis though
Again, that doesn't mean Hex can never be used as telekinesis because we literally see a Pokemon doing it like that. I didn't say it was always telekinesisIt does. It has only been shown to work like telekinesis once. So it's more consistent with it's in game description.
Didn't we already agreed to simply write Damage Reduction against the specific types rather than list every power associated with the types?
No even then having official definitions for the effects of each move would be ideal which is way status moves should still be there and at best normal type attacking moves would be ignored.Didn't we already agreed to simply write Damage Reduction against the specific types rather than list every power associated with the types?
Yes it does since it was an inconsistent portrayal of the move that doesn't match either it's in game description or other showingsAgain, that doesn't mean Hex can never be used as telekinesis because we literally see a Pokemon doing it like that. I didn't say it was always telekinesis