• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Pokemon General Discussion Thread Gen IV: Myth Based, Myth Based Everywhere!!!

Yeah, I don't get why everyone wants Pokémon to be as hard as possible. If there are people who want an extra challenge from Pokémon, that's what the competitive scene is for, as well as other challenge areas like the Battle Frontier or the Battle Tree.

Honestly, I could care less about a game giving me a challenge. If it can supply me with good gameplay and a good story, I'll be satisfied.
 
Saikou The Lewd King said:
The whole point of the Virtual Console is, as its name suggests, to emulate the original console the best it can. Updating the game would go against this whole idea in the first place.
Tell that to Jynx, as its colors were changed to no longer be black in the GBC games.
 
It's like people don't even read what I post...

@Starter I've never said I wanted them to be as "hard possible", that is blatant misinterpretation and feels like you're strawmaning my point. I don't mind if you guys like easy Pokémon games, but I personally like my JRPG's to not be "button-mashing strongest attack 1-5 times to win". And if you think Competitive Play is the same as what Single Player gameplay, I... Can't even think of a response really.

@Kukui Gen 6 and 7 are easier than the previous ones, you can't deny that, even if you prefer that way or not. And about trials, I didn't even mentioned them lol. I'm fine with them at least changing things a little bit, I like the idea of totem-battles, shame most of them were pretty bland and easy for boss battles. I remember Totem and Mimikyu and Kommo-o being pretty good though.
 
I'm still terrified to fight Lucian and Cynthia. I can zero-diff Gen 7's E4 no problem. I do want Pokémon to be more challenging, and I don't think the competitive scene is where to go to get that fix. I don't want to have to spend forever with natures, IVs, EVs, and breeding to be able to get a challenge. Pokémon games weren't always dirt easy, as the level curve was noticeable in previous games. See the gap between Erika and Koga in Kanto for example. To put it in perspective, I had a team full of Legendaries and I still lost to Red many times in HGSS. Yet in SM I beat him on my first try. USUM did fix some problems of difficulty with Totem Kommo-o and Ultra Necrozma, But we need more of those.

To summarize, yes. I'm unapologetically saying I want more challenge.

Also, Gen 1 had the best Pokémon (Mewtwo. Fight me)

Gen 2 had the best music

Gen 3 had the best meta change (abilities were great, though so was Gen 2's special split and Gen 4's physical/special split)

Gen 4 had the best lore

Gen 5 had the best story

Gen 6 had the best addition (Mega Evolution)

Gen 7 had the most dynamic character (Lille)
 
Dziga said:
I also dislike how absolutely devoid of challenge these game are. I don't know why some people think Gen 7 is "much harder" than Gen 6, when I constantly feel like my intelligence gets insulted with how blatantly design to be a cake-walk the trainer battles and even some of the bosses are.
When you said "bossess" I took this as including the trials since...they're the only bosses in Gen 7 besides facing Team Skull, Aether Foundation and Ultra Necrozma.

Anyway, I never said anything about Gen 7 being harder or easier than previous Gens and in fact I dont really care if they are because Pokemon is not supposed to be a game where the main story is challenging. Remember, these games are generally aimed at a younger kid audience, not us older fans, so they obviously cannot make the games too challenging for people to beat. Not to say the Main Games have 0 difficulty because thats quite obviously false, but its not supposed to be notably challenging either.

Main stories in Pokemon games are supposed to be more for story and character than challenging game-play. It's only when you play competitively after the main story where it gets challenging. If you want an actual challenging game then Pokemon isnt supposed to be for you (not you, but "you" as in the general picture).
 
Didn't need to write two paragraphs to convey that but ok. It's fine if you like cookie-clicker single-players, I'm not condemning people who do. Just saying that I prefer JRPG's to be at the very least somewhat challenging from time to time, like Gen 3 and 4 games. I've already explained I don't like Gen 7 so it's not like I'm forcing myself to play it, I know it's not for me, still doesn't invalidates any of my opinion.
 
Besides difficulty is not my main issue with the games really. If I could at least skip cutscenes and tutorials I'd probably have replayed it few more times, like I said, I absolutely love the world of Alola, the Music and Surf Mantine. I hope they add more minigames like that in the Sword and Shield titles.
 
The cutscenes were one of my favorite things about the game though.

I guess people only hate them if they dont like the characters enough to sit through them and just want to get more to the game itself.
 
Sorry, I don't think I need a tutorial on how to throw Pokéballs or hearing about Hao's chemical dependency on Malasada for the 12012000th time, specially when these cutscenes drag on for minutes with absolute no content until the mid to late section where the characters start to get interesting and we get to hear some of more interesting expositions about the world. I honestly thought unskippable long cutscenes were a thing that died in the 00's but boy I had to be wrong.
 
I've said it before, there's six top tunes I liked in Gen 7 that weren't remixes. Granted, one of them is the best tune in all of Pokémon.
 
Red / Blue's theme make my ears ****** and pretty much every legendary theme is amazing, specially Ultra Necrozma which is easily somewhere in my top 25 Battle Themes of all time. The ambient music captures the feeling of Alola flawlessly. Easy contender with my other 2 favorite Pokémon OST's (Gen 4 and 5) and the composer deserves every bit of credit ever.
 
Dziga said:
Sorry, I don't think I need a tutorial on how to throw Pokéballs or hearing about Hao's chemical dependency on Malasada for the 12012000th time
Sure but....new players are still a thing.

Pokemon isnt the kind of franchise where you need to play the games in chronological order in order to understand it, you can start playing from quite literally any game at any time. So its understandable they include those tutorials each game so that people who are giving core pokemon games a chance for the first time know what they're doing.
 
I'm not a big fan of the Tapu theme. Too much chanting.

I really do like Guzma's theme tho. Thought it had to grow on me heavily.
 
The real cal howard said:
I'm not a big fan of the Tapu theme. Too much chanting.
I really do like Guzma's theme tho. Thought it had to grow on me heavily.
Then how do you feel about Ghetsis's theme?
 
The real cal howard said:
I'm still terrified to fight Lucian and Cynthia. I can zero-diff Gen 7's E4 no problem. I do want Pokémon to be more challenging, and I don't think the competitive scene is where to go to get that fix. I don't want to have to spend forever with natures, IVs, EVs, and breeding to be able to get a challenge. Pokémon games weren't always dirt easy, as the level curve was noticeable in previous games. See the gap between Erika and Koga in Kanto for example. To put it in perspective, I had a team full of Legendaries and I still lost to Red many times in HGSS. Yet in SM I beat him on my first try. USUM did fix some problems of difficulty with Totem Kommo-o and Ultra Necrozma, But we need more of those.
To summarize, yes. I'm unapologetically saying I want more challenge.

Also, Gen 1 had the best Pokémon (Mewtwo. Fight me)

Gen 2 had the best music

Gen 3 had the best meta change (abilities were great, though so was Gen 2's special split and Gen 4's physical/special split)

Gen 4 had the best lore

Gen 5 had the best story

Gen 6 had the best addition (Mega Evolution)

Gen 7 had the most dynamic character (Lille)
Why? Conversly look at the level difference between Koga and Sabrina, ie None. That just means you're bad at the game. Gen 4 had the best music. HAHAHAHAHAHAHAHA "breathes in" HAHAHAHAHAHAHAHAHA!
 
Because they're difficult.

After that insane power gap, it's kinda needed to have them close toghether. Also Alakazam is Alakazam.

I'm sorry. Tell me more about how you miraculously destroyed Red with no difficulty whatsoever.

I won't argue with that opinion, as I couldn't easily decide between Gens 2-4. I just felt like Gen 2 had music that matched the atmosphere the best.

Tell me one core series character with more development than Lillie. The only other answers you can give are Silver and Gladion.
 
Yeah, gen 7 fleshed out the characters (except the player as they affect the story and plot, characters around them)
 
Pokemon: Legendary War where you fight in a Pokemon War and have to collect the six legendary stone Pokemon before any of the other sides do whe
 
The real cal howard said:
Because they're difficult.
After that insane power gap, it's kinda needed to have them close toghether. Also Alakazam is Alakazam.

I'm sorry. Tell me more about how you miraculously destroyed Red with no difficulty whatsoever.

I won't argue with that opinion, as I couldn't easily decide between Gens 2-4. I just felt like Gen 2 had music that matched the atmosphere the best.

Tell me one core series character with more development than Lillie. The only other answers you can give are Silver and Gladion.
Just because they're difficult doesn't mean you should be terrified of them.

They aren't just close together, they are the exact same levels. It's for the people who want to challange Sabrina before Koga and for the Idiots who don't know your supposed to fight Koga first.

I'm bad at the game and I know it, BUT I have never lost to a pokemon trainer in-game while using a full team of Legendaires.

I say gen 4 has the best music because in the gen 2 remakes you have the GB Sounds, which means gen 4 has music from Diamond, Pearl and Platinum, HeartGold and SoulSilver + Gold and Silver's music.

Thus proving my point.
 
>Tapu theme has too much chanting

You mean, what you'd expect from a theme for beings based on Hawaiian Deities? The chanting fits their background and their basis completely.

Imagine someone with a team of Ultra Necrozmas.
 
NeoZex6399 said:
Should Cyrus get Genius Intelligence and Chain Manipulation?
IS EVERYBODY JUST GOING TO IGNORE ME!?!

Also, to answer you question yes for intelligence and no for chain manipulation.
 
Back
Top