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I feel like that should be added to a different crt, as were looking at a pleides downgrade thread in the near future.
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And I don't know why thats even an argument. Its base on multiple assumptions thats based on zero indication from the novels besides personal interpretation of small pieces of text. In order for Wild Magic to be too similar to WCI we need to prove these points.InfiniteSped said:Apparently Wild Magic is too similar to WCI to count, so the EE shouldn't apply either.
Not mentioned at any point, I think.The pen or the sword said:Does the catastrophe dragon lord use wild magic? Cause if he does than lance entire point about wild magic granting resistance to world class items fall apart.
Ill qoute sir lances argument he put together for dragoo and we can look it over.LSirLancelotDuLacl said:Something to clear out first:
Reasons why this is being considered as general resistance:
- In Yggdrassil, you can build resistances to basically everything in the game short of the effects of World Items. There are skills that can bypass this but that isn't important.
- Ainz specifies that no matter what, you are gonna have some blind spot since you can't cover every resistance. This also means the resistances to the various kinds of damage, but those don't matter as even with a World Item you can get hurt. Also, the one that says this is Ainz, an undead that comes with a really big list of innate resistances just from his racial skills, and that has higher quality armor than is the norm.
Problems I have with this:
- The World Item directly shows the capacity to block the effects of something that not only wasn't in Yggdrassil, the game Ainz and World Items come from, but that existed before even the first players came to the New World.
- At no points is it ever said or shown that World Items don't resist the effects of normal Tier Magic, so arguing it has no bases.
- Wild Magic has a special property that it shares with World Items and that nothing else, not the items or spells of Yggdrassil or the martial arts and talents of the New World, have - if you have Wild Magic, you automatically resist all Wild Magic. This seems to be the case no matter the effect, even though the EE Ray that Ainz resisted was said to be among the 5 worst, more powerful Wild Magic spells so most of them obviously scale below. Likewise, no matter the "power" difference you resist a WCI if you have a WCI. The seeming disconnection of the two seems to falter considering this rather unique common trait.
- Ainz is a very methodical individual, it can be seen in his battle with Cure (the dragon that makes the EE Ray), considering pros and cons and alternatives as much as he can. He decides to sneak close to Cure to gather information, using subpar gear to disguise himself and weakening himself in the process, not to mention riddling his resistances full of holes. Yet if this was accepted, the WCI should give him resistances to everything but damage, yet he didn't even consider it for a moment. Not even the slightest comment as he realizes Cure may have a stronger ability to control Undead and keeps his Turn Undead Resistance on in case it tries to control Ainz.
- Connected to the above, I am sure you can imagine how big of a deal it would be to cover all your non-damage related resistances with a single item, yet Ainz never makes the slightest mention of it resisting tiered spells ever. Not even a "it would be risky as people would know you have one, but it would make for a powerful combo" comment, literally nothing in 13 novels.
- Ainz prepares himself with every item he thinks is best for facing dragons and undead, uses a cash item he only has 2 copies of, and generally pulls every advantage he has out for the fight with Cure. Despite this, he doesn't use or even think for a moment of using his World Item (the red orb in his chest) even when he mentioned in Volume 11 how it has many kinds of powers, one of them very effective against dragons. Ainz is pulling every resource he thinks he'll need and even recognizes Cure is a dangerous opponent, but he doesn't deem it necessary to use his World Item? That would make me think the resistance goes both ways, Ainz can't hurt Wild Magic Users with WCI. But at no point is Wild Magic said to resist anything but Wild Magic, so it remains nothing but a common trait between both shared by nothing else.