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I'm sorry, done.It's Like You Forgot To Translate Into English
mengikuti
So you're basically saying that Shirohige's movement is 90° because u assumed his armed swing from the side to the front right? but the issue is that his arm placement before he swung was behind him which would mean his arm would've formed a half cirlce to hit Kizaru.
Just like the pic you showed when finding the timeframe, his arm was technically behind him since his upperbody was slightly turned and so does his arm and Bisento. And if you actually try to perform this exact movement irl, your arm would swing 180°. And this is what happened in this scene, Shirohige swung his arm from the back to Kizaru which would form a half circle, the problem for the timeframe also doesn't matter since i find his movement using your pictures that lead you to 90°. And the reason i got a different result is because i saw it in a different perspective/point of view than you are.
And if 180° still seems far fetched for you, his movement would still atleast be in the hundreds. Maybe from 110 - 120 degree, and that would still be enough to get Shirohige to FTL+ since i discovered a new flaw to your original calc that would bump the speed up to FTL 9.87c
And after I looked at your calculations, I found some flaws.Deadbeard Intercepts Photon Boy
vsbattles.fandom.com
1. Finding the diameter of the vague kizaru laser. You made shirohige's head as the object of comparison to find the diameter of the laser is a mistake, because she herself is not parallel which makes the diameter larger because the object of comparison is vague.
2. I found a good way is to calculate the length of the width of the kizaru's shoulders as finding the diameter of the light, because from the perspective they are parallel.
~
-Kizaru height 1205 px | 3.02m
- Shoulder width 314 px | 0.786954357m
Continue to find the diameter of the light:
- kizaru shoulder width 163 px | 0.786954357m
- laser diameter 36 px | 0.17380587m
And yeah, it makes more sense than finding yours.
Next will be fixing your wrong angsize.
-Light in Initial Frame: 100.7 px
- Light in Initial Frame: 0.17380587m
- Light in Final Frame: 142.2 px
- Screen Height: 1620 px
Angsize
~ initial frame 1620×0.17380587÷(100.7×2tan(35°)) =1,99660984m
~ end of frame 1620×0.17380587÷(142, 2 × 2tan(35°))=1.41391428m
• 1,99660984-1,41391428=0,58269556m
- Blue line 323px | 0.557487736m
Pythagoras: √(0,557487736²+(0,58269556²)= 0,806428355m
The original distance of the laser displacement was 0.806428355m not 1.60205160626m.
Which means if shirohige swings 90°:
7.96683730853 × 299792458 ÷ 0.806428355 = 2.96169861e9 m/s (9.87c)
Looks like you have to make a new calc shirohige with this version, and increase shirohige's move 105-110° to be FTL+.
So you're basically saying that Shirohige's movement is 90° because u assumed his armed swing from the side to the front right? but the issue is that his arm placement before he swung was behind him which would mean his arm would've formed a half cirlce to hit Kizaru.
Just like the pic you showed when finding the timeframe, his arm was technically behind him since his upperbody was slightly turned and so does his arm and Bisento. And if you actually try to perform this exact movement irl, your arm would swing 180°. And this is what happened in this scene, Shirohige swung his arm from the back to Kizaru which would form a half circle, the problem for the timeframe also doesn't matter since i find his movement using your pictures that lead you to 90°. And the reason i got a different result is because i saw it in a different perspective/point of view than you are.
And if 180° still seems far fetched for you, his movement would still atleast be in the hundreds. Maybe from 110 - 120 degree, and that would still be enough to get Shirohige to FTL+ since i discovered a new flaw to your original calc that would bump the speed up to FTL 9.87c
And after I looked at your calculations, I found some flaws.Deadbeard Intercepts Photon Boy
vsbattles.fandom.com
1. Finding the diameter of the vague kizaru laser. You made shirohige's head as the object of comparison to find the diameter of the laser is a mistake, because she herself is not parallel which makes the diameter larger because the object of comparison is vague.
2. I found a good way is to calculate the length of the width of the kizaru's shoulders as finding the diameter of the light, because from the perspective they are parallel.
~
-Kizaru height 1205 px | 3.02m
- Shoulder width 314 px | 0.786954357m
Continue to find the diameter of the light:
- kizaru shoulder width 163 px | 0.786954357m
- laser diameter 36 px | 0.17380587m
And yeah, it makes more sense than finding yours.
Next will be fixing your wrong angsize.
-Light in Initial Frame: 100.7 px
- Light in Initial Frame: 0.17380587m
- Light in Final Frame: 142.2 px
- Screen Height: 1620 px
Angsize
~ initial frame 1620×0.17380587÷(100.7×2tan(35°)) =1,99660984m
~ end of frame 1620×0.17380587÷(142, 2 × 2tan(35°))=1.41391428m
• 1,99660984-1,41391428=0,58269556m
- Blue line 323px | 0.557487736m
Pythagoras: √(0,557487736²+(0,58269556²)= 0,806428355m
The original distance of the laser displacement was 0.806428355m not 1.60205160626m.
Which means if shirohige swings 90°:
7.96683730853 × 299792458 ÷ 0.806428355 = 2.96169861e9 m/s (9.87c)
Looks like you have to make a new calc shirohige with this version, and increase shirohige's move 105-110° to be FTL+.
So you're basically saying that Shirohige's movement is 90° because u assumed his armed swing from the side to the front right? but the issue is that his arm placement before he swung was behind him which would mean his arm would've formed a half cirlce to hit Kizaru.
Just like the pic you showed when finding the timeframe, his arm was technically behind him since his upperbody was slightly turned and so does his arm and Bisento. And if you actually try to perform this exact movement irl, your arm would swing 180°. And this is what happened in this scene, Shirohige swung his arm from the back to Kizaru which would form a half circle, the problem for the timeframe also doesn't matter since i find his movement using your pictures that lead you to 90°. And the reason i got a different result is because i saw it in a different perspective/point of view than you are.
And if 180° still seems far fetched for you, his movement would still atleast be in the hundreds. Maybe from 110 - 120 degree, and that would still be enough to get Shirohige to FTL+ since i discovered a new flaw to your original calc that would bump the speed up to FTL 9.87c
And after I looked at your calculations, I found some flaws.Deadbeard Intercepts Photon Boy
vsbattles.fandom.com
1. Finding the diameter of the vague kizaru laser. You made shirohige's head as the object of comparison to find the diameter of the laser is a mistake, because she herself is not parallel which makes the diameter larger because the object of comparison is vague.
2. I found a good way is to calculate the length of the width of the kizaru's shoulders as finding the diameter of the light, because from the perspective they are parallel.
~
-Kizaru height 1205 px | 3.02m
- Shoulder width 314 px | 0.786954357m
Continue to find the diameter of the light:
- kizaru shoulder width 163 px | 0.786954357m
- laser diameter 36 px | 0.17380587m
And yeah, it makes more sense than finding yours.
Next will be fixing your wrong angsize.
-Light in Initial Frame: 100.7 px
- Light in Initial Frame: 0.17380587m
- Light in Final Frame: 142.2 px
- Screen Height: 1620 px
Angsize
~ initial frame 1620×0.17380587÷(100.7×2tan(35°)) =1,99660984m
~ end of frame 1620×0.17380587÷(142, 2 × 2tan(35°))=1.41391428m
• 1,99660984-1,41391428=0,58269556m
- Blue line 323px | 0.557487736m
Pythagoras: √(0,557487736²+(0,58269556²)= 0,806428355m
The original distance of the laser displacement was 0.806428355m not 1.60205160626m.
Which means if shirohige swings 90°:
7.96683730853 × 299792458 ÷ 0.806428355 = 2.96169861e9 m/s (9.87c)
Looks like you have to make a new calc shirohige with this version, and increase shirohige's move 105-110° to be FTL+.
So, can we go with FTL+?Your calculations are quite good tho.
With the given explanation, I think it can be.So, can we go with FTL+?
No.So you're basically saying that Shirohige's movement is 90° because u assumed his armed swing from the side to the front right? but the issue is that his arm placement before he swung was behind him which would mean his arm would've formed a half cirlce to hit Kizaru.
Just like the pic you showed when finding the timeframe, his arm was technically behind him since his upperbody was slightly turned and so does his arm and Bisento. And if you actually try to perform this exact movement irl, your arm would swing 180°. And this is what happened in this scene, Shirohige swung his arm from the back to Kizaru which would form a half circle, the problem for the timeframe also doesn't matter since i find his movement using your pictures that lead you to 90°. And the reason i got a different result is because i saw it in a different perspective/point of view than you are.
And if 180° still seems far fetched for you, his movement would still atleast be in the hundreds. Maybe from 110 - 120 degree, and that would still be enough to get Shirohige to FTL+ since i discovered a new flaw to your original calc that would bump the speed up to FTL 9.87c
And after I looked at your calculations, I found some flaws.Deadbeard Intercepts Photon Boy
vsbattles.fandom.com
1. Finding the diameter of the vague kizaru laser. You made shirohige's head as the object of comparison to find the diameter of the laser is a mistake, because she herself is not parallel which makes the diameter larger because the object of comparison is vague.
2. I found a good way is to calculate the length of the width of the kizaru's shoulders as finding the diameter of the light, because from the perspective they are parallel.
~
-Kizaru height 1205 px | 3.02m
- Shoulder width 314 px | 0.786954357m
Continue to find the diameter of the light:
- kizaru shoulder width 163 px | 0.786954357m
- laser diameter 36 px | 0.17380587m
And yeah, it makes more sense than finding yours.
Next will be fixing your wrong angsize.
-Light in Initial Frame: 100.7 px
- Light in Initial Frame: 0.17380587m
- Light in Final Frame: 142.2 px
- Screen Height: 1620 px
Angsize
~ initial frame 1620×0.17380587÷(100.7×2tan(35°)) =1,99660984m
~ end of frame 1620×0.17380587÷(142, 2 × 2tan(35°))=1.41391428m
You can't do this shit at all, because you have no idea when Whitebeard swung, and you need to get the laser's distance from Whitebeard from after he swung 180º• 1,99660984-1,41391428=0,58269556m
- Blue line 323px | 0.557487736m
Pythagoras: √(0,557487736²+(0,58269556²)= 0,806428355m
The original distance of the laser displacement was 0.806428355m not 1.60205160626m.
Which means if shirohige swings 90°:
7.96683730853 × 299792458 ÷ 0.806428355 = 2.96169861e9 m/s (9.87c)
I don't have to change shit, your version is nothing except "he moved larger" and the laser is closer based on bad pixelscaling and one sided logicLooks like you have to make a new calc shirohige with this version, and increase shirohige's move 105-110° to be FTL+.
Cease and desist, bro brought his entire family to support his thread. It's objectively incorrect, we've expressed this already, there's no need to engage with this.No.
I didn't assume that his arm swung to the side to the front.
I calculated the laser's movement when he swung from the side to the right
Wrong.
You're supposed to angsize both lengths because they aren't all in 1 plane in perspective to the screen
You can't do this shit at all, because you have no idea when Whitebeard swung, and you need to get the laser's distance from Whitebeard from after he swung 180º
You need to show his movement in the 2 different panels, then show the laser in both of those panels
I don't have to change shit, your version is nothing except "he moved larger" and the laser is closer based on bad pixelscaling and one sided logic
Your words make those who read this feel as if they are bullying / cornering, it's not wrong we have often discussed Calc Whitehead in a group and agreed to submit it to vsb to make threadThat's really cool bunch-of-people-who-never-were-here-before.
No Staff or actual supporter is approving this.
Cease and desist, bro brought his entire family to support his thread. It's objectively incorrect, we've expressed this already, there's no need to engage with this.
yall kinda are when you get a plethora of people to come and fill up a third of the thread with agreementsYour words make those who read this feel as if they are bullying / cornering, it's not wrong we have often discussed Calc Whitehead in a group and agreed to submit it to vsb to make thread
Wrong, we didn't ask them to come here and say they agreed, they just expressed their opinion, why does it seem as if everyone here is our online friend? There are also things we don't knowyall kinda are when you get a plethora of people to come and fill up a third of the thread with agreements
it makes the person arguing against you look crazy when you have a bunch of people in the opposite side
That's the reason he made this thread for the staff to come and see.Please tag staff / mods who are good at calculations so they can judgeThat's really cool bunch-of-people-who-never-were-here-before.
No Staff or actual supporter is approving this.
Cease and desist, bro brought his entire family to support his thread. It's objectively incorrect, we've expressed this already, there's no need to engage with this.
Again and again, it seems that you still don't understand, even though you combine the 2 images, Kizaru's position is still there, and you use the comparison object of Shirohige's head which is clearly wrong in this scan:No.
I didn't assume that his arm swung to the side to the front.
I calculated the laser's movement when he swung from the side to the right
Wrong.
You're supposed to angsize both lengths because they aren't all in 1 plane in perspective to the screen
You can't do this shit at all, because you have no idea when Whitebeard swung, and you need to get the laser's distance from Whitebeard from after he swung 180º
You need to show his movement in the 2 different panels, then show the laser in both of those panels
I don't have to change shit, your version is nothing except "he moved larger" and the laser is closer based on bad pixelscaling and one sided logic
Again and again, it seems that you still don't understand, even though you combine the 2 images, Kizaru's position is still there, and you use the comparison object of Shirohige's head which is clearly wrong in this scan:
3-dimensional images usually have 3 axes we consider X, Y, Z.
I will use the light blue line as the center of the axis (0) because this is the object of comparison to find the diameter of the kizaru laser.
The problem arises when the distance between the two with the light blue line as the center point (0) is the vector "X(+), Y(0), Z(0)".
The core point is in "X(+)" with a positive area that will make the length sought greater than the original, why is that? Simply put, the comparison object is on the (0) axis and the line you want to find (the diameter of the kizaru laser) is on X(+) which makes it closer to the pov and not parallel to the comparison object.
And keep in mind I didn't change any pixel value, it remains in your calc, I only changed or replaced the diameter of the wanked kizaru laser.
This calculation must be changed because there is an error in the angisize of the kizaru laser.
Didn't you notice the error in calc KT? There was a problem when he looked up the diameter of the kizaru laserI much prefer KT's version of the feat
No, they are not good, in pixel scaling it "works" if the positions are aligned, whereas this is clearly wrong.Using complicated words don’t make your argument better
my angsizing is fine. The positioning of WhiteBeard in between the lasers is the issue they you fail to understand
Ignore It, Pay Attention To The Calculations OnlyImagine if all of the accounts agreeing that have a reaction score of less than 5 were actually just the OP lmao
It was a content revision thread, that was whyThe reality of this is that non-Calc Group Members have no say in the approval of a calculation, so the non-CGMs coming in and saying the new version is best actually have no stake in this. That's not being rude, that's simply how it is.
CRTs would be for implementing calcs, but replacing used calcs need a CGM threadIt was a content revision thread, that was why
No, did you not find any calc KT errors?A discussion like this shouldn't have been made a CRT, this a CGM thread
No, you can't use shirohige's head as an object to find the diameter of the kizaru because they themselves are far away and "misaligned", pixel scaling is "work" if the positions are in alignment.I looked at this calc thoroughly when I first accepted it so I can say with confidence that it's fine. How is this a mistake?
No no, they weren't close, from the perspective I saw it was about 1.5-2m away, is that "close"? Ofc no. I've already given advice which is that using the width of the kizaru's shoulders is a very good way because the two of them are very close.No, their proximity is close enough that it works here.
It's not that, but the closer one should be prioritized, even with this difference it greatly affects your calc. The previous 4.97c can become 9c anIt's a tiny bit off, you act like they're miles away
And the calc in the OP uses the same damn distance
"The perspective you saw" is you just eyeballing itNo no, they weren't close, from the perspective I saw it was about 1.5-2m away, is that "close"? Ofc no. I've already given advice which is that using the width of the kizaru's shoulders is a very good way because the two of them are very close.
You know, when using the shirohige head we get a laser diameter of 0.34m and when using the kizaru's shoulder width we get 0.17m, is this what you call close? With a 2x difference. And yes, the kizaru's shoulder width should be prioritized because it is very close to the laser.
What the ****It's not that, but the closer one should be prioritized, even with this difference it greatly affects your calc.
Stop worrying about the resultThe previous 4.97c can become 9c an