StretchSebe
They/Them- 1,006
- 741
Thank you for all the help on this calcspecifically the area of the cut multiplied by the thickness of the blade. if it's a sphere then it'll be pi * r^2 (cut area) * blade thickness.
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Thank you for all the help on this calcspecifically the area of the cut multiplied by the thickness of the blade. if it's a sphere then it'll be pi * r^2 (cut area) * blade thickness.
I don't see why not.Can you get LS from someone withstanding an explosion and not even moving a single cm by the blast?
yupWould it just be similar to the general method of comparing a characters distance to a lasers distance traveled in a given period of time? (The part in calculations section that says "For example, if a character were to move 7m while a light beam moved 10m, his or her speed would be 7/10ths of lightspeed or 2.1 x 10^8 m/s.")
i think the 70° assumption is because the central part of human FoV has a vertical angle of about 60-70° (wikipedia says vertical central vision is 60°) so it's basically saying "assuming this shot is from a normal human's PoV"Is there like... a more reliable way to calculate the distance something is from the screen than angsizing? Like, we can tamper with the formula at all? From what I can gather, it always assumes every shot is from a 70 degree angles when it could very well be another angle.
That's fair but... not everything is always in that central FoV, right? In cases it's not, you'd think you would adjust the angle or smth.i think the 70° assumption is because the central part of human FoV has a vertical angle of about 60-70° (wikipedia says vertical central vision is 60°) so it's basically saying "assuming this shot is from a normal human's PoV"
well i mean if it's OUTSIDE of that range you wouldn't be able to focus on it, no? as far as i'm aware the simplest way to describe peripheral vision is "out of the corner of my eye" or things to that effect, meaning you're not fixated on it.That's fair but... not everything is always in that central FoV, right? In cases it's not, you'd think you would adjust the angle or smth.
The section linked seems to only get (Dr. Slump's) earth's mass, and a 4-B result. Unless I'm missing something, there is no mention of speed or MFTL. Are you asking maybe about the gravitational acceleration segment?I attempted this calc but using Dr. Slump's Earth for reference, but I ended up with MFTL to MFTL+ results for the speed alone
The circumfrence of Dr. Slump's Earth is 4E12 m, getting the diameter and applying it to the pixel scaling of the calc gets you:The section linked seems to only get (Dr. Slump's) earth's mass, and a 4-B result. Unless I'm missing something, there is no mention of speed or MFTL. Are you asking maybe about the gravitational acceleration segment?
Oh, ok. The math wasn't there which is why I was confused.The circumfrence of Dr. Slump's Earth is 4E12 m, getting the diameter and applying it to the pixel scaling of the calc gets you:
5.10496987275891E+10 m/s i.e. 1.70283465662065E+02c to 4.66740102652243E+11 m/s i.e. 1.55687740033888E+03c
Also, also, uh... I am also utterly confused on how to calc-out this feat.
Essentially, girl wacks down bullets (I counted two bullets on-screen but the sound effects implies three bullets were wacked) with her kusarigama. I'm pretty sure the non-blade portion of her kusarigama was used since it is the only thing (besides the girl's arm) to have motion lines. So... Anbody know how to calc this feat out? The non-blade portion of the kusarigama did an arc movement of some kind and this fanta has no idea how to wrap my mind around that.
Is there no average distance determined or acceptable for vague statements of things coming from 'outer space,' or appearing suddenly from it?I made a thread about this question already, but if a character/object is said to vaguely be coming from, or to have suddenly appeared from outer space (beyond the Kármán line of 100m), is there an average distance the wiki accepts for such? Like the distance to the edge of the solar system?
Yeah. They do need to be stated or shown.Do any of you actually know how to... find the values related to the energy part of lightning calcs? Does it HAVE to be stated? The amperers and volts n' stuff.
Is this a big fire blast? If so you can use MCAT! OrI don't know if this is OK but how do I calculate thishttps://imgur.com/gallery/CsXc8P7
Yeah. They do need to be stated or shown.
As in, on-screen values of voltages and amps.NOOOOOOOOOOOOOOOOOOWait, wdym shown?
Too many variables to rely on sadly.Also damn, cant calc lightning or get its hypothetical volts, shame.
Quick question; what site do you use for the lines/pixel scaling?About this explosion. How do I calculate this?
Quick question; what site do you use for the lines/pixel scaling?
Can this be used for LS?
Zarbon flies while holding Vegeta, and then lets him go and he crashes through the ground causing a crater
It should just be the result of perception blitz someoneI'm asking increasingly obscure/abstract questions about calculations. Sorry about that. Anyways:
Is it possible to calculate a character dashing away so fast they leave a brief cloud silhouette of themself?
So, possible to calculate, or would this just be considered Subsonic for being faster than the eye (or perception blitz)?It should just be the result of perception blitz someone
you can just put it at subsonic or use a perception timeframe but you have to find the distance he moved and considering he doesn't move much before reappearing I would put him subsonic and that's it.So, possible to calculate, or would this just be considered Subsonic for being faster than the eye (or perception blitz)?
While he does run all the way down a hall and to an open area after this, it's all off screen, so I agree that I don't think finding a real 'distance' would be feasible.you can just put it at subsonic or use a perception timeframe but you have to find the distance he moved and considering he doesn't move much before reappearing I would put him subsonic and that's it.
Well actually I noticed he is nowhere in the corridor so you might as well find the distance between the door and this, if there is another instance where we can clearly see how far it is it can be calced, otherwise you can simply angsize one of the object near the arrow I put and just find the rest of the distance to go behind the wall, at a first look it's something like 5 m probably and a subsonic timeframe should work as he literally left and afterimage so it should be 5/0,029 = 172 m/s (Subsonic+), or you might use a lower timeframe if you prefer but since he made this afterimage there shouldn't be problems as he was FTE.While he does run all the way down a hall and to an open area after this, it's all off screen, so I agree that I don't think finding a real 'distance' would be feasible.
Still, ty for the answers!
I think the main issue is that (at least as far as I am aware) there is no good scene/frame of reference for the open area in the middle of the tent, and especially not a reference for the specific spot in the open area he, Kinger, and Gangle were at after he escaped either.Well actually I noticed he is nowhere in the corridor so you might as well find the distance between the door and this, if there is another instance where we can clearly see how far it is it can be calced, otherwise you can simply angsize one of the object near the arrow I put and just find the rest of the distance to go behind the wall, at a first look it's something like 5 m probably and a subsonic timeframe should work as he literally left and afterimage so it should be 5/0,029 = 172 m/s (Subsonic+), or you might use a lower timeframe if you prefer but since he made this afterimage there shouldn't be problems as he was FTE.