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Alright, we're half a year away from NMH3 (hopefully) and I have a couple minor additions to make... and a big one.
Lifting Strength - Here's a Class 5 calculation yours truly brewed up. Applies to everyone except for TSA in-game profiles, of course.
Speed - Another calculation made by ya boy, this one Sub-Rel+. However, I will also mention that I'm not so sure about Sub-Rel speed for TSA in-game profiles being legit- and yes, I'm the one that added it, but looking at it again the lasers are a bit too vague imo. Man, this game is just completely featless huh. Anyway, Travis should also get at least Subsonic movement speed with his Shpeltiger (Stated to go faster than it is possible to measure. Can at least go at 200 mph).
TSA Shinobu should have Martial Arts as she can teach them.
Basically everyone should get Non-Physical Interaction as they can clash their weapons with Beam Katanas, which are made of energy- the blade at least. Obviously this applies to Elemental Intangibility only. Beam Katana users should also get Intangibility for their weapons- at least, the ones like Henry's, that have no metallic support. So, Death Metal or Travis' first Beam Katana wouldn't get it.
Addition to Resurrection for Death Glove users, only in the game world. They can simply load a save, since it's a videogame. Which I assume would also be time manipulation?
Teleportation for Shinobu
Enhanced Senses (Heat Detection) for Letz Shake. Also, Large Size Type 0 (If my calc is correct, it's 9.66 meters, which is barely under Type 1, but eh)
Flight for Travis' Shpeltiger.
That's basically it. But, I will replace some pics for characters like Shinobu, since the current ones are crrrrrusty
Stats:
Attack Potency - Here's a calculation that might upgrade the whole verse... or not. I've detailed what I think we should do in the summary at the end.Lifting Strength - Here's a Class 5 calculation yours truly brewed up. Applies to everyone except for TSA in-game profiles, of course.
Speed - Another calculation made by ya boy, this one Sub-Rel+. However, I will also mention that I'm not so sure about Sub-Rel speed for TSA in-game profiles being legit- and yes, I'm the one that added it, but looking at it again the lasers are a bit too vague imo. Man, this game is just completely featless huh. Anyway, Travis should also get at least Subsonic movement speed with his Shpeltiger (Stated to go faster than it is possible to measure. Can at least go at 200 mph).
Abilities:
Shinobu and Henry, in their NMH2 keys, should have Statistics Amplification, as they can also Dark Step, which is the dodge move where everything slows down if you pull it off right.TSA Shinobu should have Martial Arts as she can teach them.
Basically everyone should get Non-Physical Interaction as they can clash their weapons with Beam Katanas, which are made of energy- the blade at least. Obviously this applies to Elemental Intangibility only. Beam Katana users should also get Intangibility for their weapons- at least, the ones like Henry's, that have no metallic support. So, Death Metal or Travis' first Beam Katana wouldn't get it.
Addition to Resurrection for Death Glove users, only in the game world. They can simply load a save, since it's a videogame. Which I assume would also be time manipulation?
Teleportation for Shinobu
Enhanced Senses (Heat Detection) for Letz Shake. Also, Large Size Type 0 (If my calc is correct, it's 9.66 meters, which is barely under Type 1, but eh)
Flight for Travis' Shpeltiger.
That's basically it. But, I will replace some pics for characters like Shinobu, since the current ones are crrrrrusty
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