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This is a complaint that's directed at profiles on this website in general but mostly for the No More Heroes profiles which are repeat offenders of this.
I've seen characters being powerscaled for battling each other despite their stats having been obtained AFTER the fight. Sometimes this makes sense but sometimes the character might've gotten stronger since that fight. No More Heroes is a repeat offender of this at Travis Touchdown is multi-city block level for scaling to Speed Buster which makes sense. The problem is that Speed Buster appears towards the end of the game, is clearly above the likes of most other Assasins as she has a higher rank and Travis is heavily implied to have drastically improved along the game (he trains to get stronger) leading up to her fight. So why are the weaker Assasins from the beginning of the game (such as Death Metal and Dr. Peace), that were fought when Travis was weaker, practically scaled to one of the strongest in the game, that was fought when Travis was much stronger?
The same would also apply for stats like speed and durability.
I've seen characters being powerscaled for battling each other despite their stats having been obtained AFTER the fight. Sometimes this makes sense but sometimes the character might've gotten stronger since that fight. No More Heroes is a repeat offender of this at Travis Touchdown is multi-city block level for scaling to Speed Buster which makes sense. The problem is that Speed Buster appears towards the end of the game, is clearly above the likes of most other Assasins as she has a higher rank and Travis is heavily implied to have drastically improved along the game (he trains to get stronger) leading up to her fight. So why are the weaker Assasins from the beginning of the game (such as Death Metal and Dr. Peace), that were fought when Travis was weaker, practically scaled to one of the strongest in the game, that was fought when Travis was much stronger?
The same would also apply for stats like speed and durability.