Sigilavox
He/Him- 406
- 216
Isn't the ability to exhale wind pressure blasts or wreathe one's body in a wind aura separate from whipping up rainstorms? Like, Weather Control versus Air Manipulation? Storms involve a lot more than just causing air currents to be pushed one direction or another, like temperature, water density, conditions relating to lightning, et cetera. Kushala might just have wind pressure it uses offensively and weather manip it uses passively.It wouldn't make sense for Kushala to only use a fraction of it's overall ability to control the wind against a hunter genuinely trying to kill them, but yeah, the part where we don't really see it flap it's wings to do this does sorta apply (granted this is the only time we supposedly see their wind manipulation actually project a storm outwards like this, so maybe that's where the idea comes from)
Do remember these games were like, on the 3Ds, so they may have just took a compromise that they then went back on in World (Where an Elder Dragon being around noticeably causes an environmental effect specific to them, with Kushala in particular always bringing a storm along with them)
To make the case, it really feels like a textbook example of Environmental Destruction here since we never see a Kushala use actual attacks that even approach the same potency as would be required to make these environmental effects happen. In any cutscene released in Sunbreak, the expansion for the game with the most flat-out crazy monster designs and item descriptions outside of Frontier, we never see Kushala Daora, some of which are clearly fighting dangerous foes, attacking anybody with that kind of power. It's always just background dressing. Not that a storm can't be dangerous in and of itself, but I don't think it's likely that a Kushala can concentrate the massive range and power to summon a gigantic horizon-stretching storm into a single puff of air from its mouth or a swipe from its claw.
There's a very clear scale the series wants to depict its monsters as capable of when they are fighting all-out, which is always much lower than the scale on which we see them, like, passively altering the world. Fatalis scorches a few hundred meters of castle, and that's terrifying. Yet the earthquakes it was causing earlier weren't all that bad, nor the wildfires breaking out, from the perspective of the world. Weird that, taken at face value, Fatalis's limit-breaking ultimate attack is an immeasurably flaccid showing compared with a silent three seconds of 3DS footage, right? Are we really fine with saying the strongest monster's strongest attack with the best technology the devs have ever had thus far is... not even a blip compared with a monster two tiers below itself? I don't know, stuff like that rubs me the wrong way.
Even in the 4U cutscene Kushala's tiny tornado causes the Kindred Hunter to stumble and fall back, whereas the sky-clearing thing just... happened. Not even a sound effect to demonstrate, I don't know, a massive storm being dispersed by the sheer force of Kushala's air pushing powers. Definitely not meant to showcase a literal attack of the thing, and that's still assuming the storm covered the entire horizon. I'm doubtful that the size of the storm is a technological handwave, since don't we also see environmental effects in Generations, a game coming out for the same system and in the same year as 4 Ultimate, where Nakarkos dies and a massive storm just stops existing, right?
In any case, the World feats we do have in terms of bringing weather conditions are vastly lower than what the calculations for that specific cutscene are anyways, when they really did have the technology to show such feats in full power. Kirin's set at like Low 7-B, right?