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Intro
Youtube recommended was being weird, as usual, and it linked me to this little video.It made me remember that all jokes aside, Endermen do find arrows too easy to react to and avoid, no matter if it's coming from behind them or if it's moving at terminal velocity. For all intents and purposes, Endermen and their following scaling should not be limited to the speed of arrows when they obviously exceed it, by a lot.
So I did some digging and found the really old Minecraft Massively Hypersonic speed downgrade thread to figure out why this rating was chosen. TL: DR; There was originally going to be a proper alternate speed proposal. However, the people in that thread took too long to agree to downgrade, so by the time everyone finally reached an agreement to downgrade, most didn't even care about the thread anymore and they just slapped on a rating to call it a day. So I'm going to finish what was started.
Upgrade
Taking the idea of the original speed downgrade thread, it takes the original Endermen calc and instead replaces the value of 1 millimeter to 1/16th of a meter as the smallest canonical unit of measurement in the game. Heck, even the comments of the original endermen calc agreed to this distance, as well as the one who made the calc. Honestly with this majority vote, I have no idea how the original millimeter distance became the chosen value, but all of that is in the past anyways.
(1/16) meters/100 meters per second=0.000625 seconds. That's Supersonic+ reactions, heck it's borderlines hypersonic. Endermen consistently react and teleport out of the way from things like this, so this is a very casual speed for them. The fact that there are people who can constantly tag them means that those people that are outpacing Endermen reactions enough to strike them before they think of teleporting. Along with the fact that it's borderline hypersonic (0.00058 seconds) for a purely casual feat, it's reasonable to argue for a hypersonic key.
Potential Arguments
Potential Argument A: "Outlier"
There is no contradiction to this feat ever shown in the game, especially considering that this will only scale to whoever scale to Endermen, that being: Endermen (reactions only), Endermites, the Player, the Wither, the Ender Dragon, the Iron Golem, and any more, should people make valid arguments on why they should scale (which means if it can't be proven, they get downgraded).
Potential Argument B: "Endermen have an innate ability to avoid projectiles"
That's never stated, it's mere headcanon and overreliance on game mechanics to justify abilities. Even the mobestiary says they teleport to dodge peril, so this is a moot point.
Potential Argument C: "Endermen are faster than the Player"
This idea comes from the fact that Endermen travel speed is faster than the player. Endermen otherwise show no sign of superiority combat-wise, and even if they did, simply being faster alone would not debunk the fact that the Player is fast enough to tag them in the first place.
Summary
TL: DR;
Speed Upgrades
Enderman: At least Supersonic+, likely Hypersonic reaction speeds (casually reacts to point blank incoming arrows and never fails to avoid them)
Endermite: Hypersonic combat and reaction speeds (able to tag Endermen)
The Player: Hypersonic combat and reaction speeds (fast enough to strike an Enderman before they can react and teleport away)
Wither: Hypersonic combat and reaction speeds (comparable to The Player, can tag Endermen with their wither skulls)
Ender Dragon: Hypersonic combat and reaction speeds (comparable to The Player, able to tag numerous Endermen at a time)
Iron Golem: Hypersonic combat and reaction speeds (can fight with Endermen)
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