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I think you are misunderstanding this argument, this isn't about rain being inescapable even through teleportation, but rather simple running water being an obstacle and threat to Endermen.If you're referring to rain, not only does rain tend to be hard to see to begin with (hence why people tend to stick their hands out to test if it's raining), but it's basically omnipresent for everywhere not under shelter.
Should you place running water in front of the Enderman it will not dodge but instead take damage as the water flows into it, which it should logically be able to dodge as the Enderman would sense water as peril in this case, but it does not.
When you attempt to upgrade not just the Endermen but the whole verse as a result, you need to ask yourself if what you are applying is contradictory in any way.
When forced to combat other mobs the Enderman and the mob will be struck by each other, right? So surface level it looks as if the scaling is logical, however, Take your run-of-the-mill Skeleton, not just the Player with a bow, and put it against other mobs that would now be scaled to said Enderman. What will happen? The Skeleton will fire arrows as it does regularly and these mobs will be struck.
How could this happen, you may ask? If these mobs possess senses higher than that of those that can react to and dodge arrows, how are they fully incapable of doing so? Could it be that the arrows simply scale to the mobs for hitting them? This would be wrong as it creates a scaling loop, as we've already demonstrated Endermen can react to said arrows, and your form of scaling puts other mobs higher than they are, and the calculation runs off the premise that these arrows move at regular speeds.
So in order to justify this upgrade, you need to explain why this scaling isn't a inconsistency in order for me to accept this at all in good faith.