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Great, so the only thing left to discuss is who all will get the High 7-A upgrade.
Btw, which version of Thor will have the High 7-A rating? Will it be Post-Awakening or Endgame Thor? Since the WoG said that Endgame Thor was far stronger than he's ever been?
 
So I guess we're sticking with the old stats. So I'm guessing High 7-A in his Endgame state and stronger as Awakened Thor.
Btw, if Thanos gets upgraded to High 7-A from scaling to Thor, wouldn't that make Mjolnir High 7-A since it harmed Thanos?
Cuz it makes no sense for Mjolnir to be High 7-C in Phase 1 and Phase 2, and High 7-A in Phase 3, especially considering that the Mjolnir was from Phase 2 timeline. I feel like this would become an upgrade for not just Phase 3 characters, but even Phase 1 and Phase 2.
 
I thought that you were talking about the inverse square law distance effect.

Anyway, if a very large asteroid hits a very small person standing on a planet, for example, we should obviously use the proportionate impact area, or we end up with extremely exaggerated results.
No, we shouldn't. We should actually avoid using such feats in the first place when possible.

Like Spino said and like we concluded on the Apokolips thread, if there are no other comparable feats on this level, we discard the feat entirely as an outlier, specifically for Marvel and DC, and also for other verses if the conditions for the feat being an outlier are met.

As for explosion feats we only take cross-sectional area into account, not surface area (Even then we still need to figure out the distance the character was from the explosion). And even then it has to be consistent with the other feats.
 
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No, we shouldn't. We should actually avoid using such feats in the first place when possible.

Like Spino said and like we concluded on the Apokolips thread, if there are no other comparable feats on this level, we discard the feat entirely as an outlier, specifically for Marvel and DC, and also for other verses if the conditions for the feat being an outlier are met.

As for explosion feats we only take cross-sectional area into account, not surface area. And even then it has to be consistent with the other feats.
Well, I agree about that outliers should be part of the evaluations, but strongly disagree about that surface area shouldn't factor in as well in such extreme cases as I mentioned.
 
Well, I agree about that outliers should be part of the evaluations, but strongly disagree about that surface area shouldn't factor in as well in such extreme cases as I mentioned.
In that case, we should only apply surface area to impact-related feats with massive objects like planets, asteroids and the like, but like Spino said, explosions have their own different formula which makes use of cross-sectional area (As surface area doesn't account for the decrease in the explosive energy the farther you are from the center, but cross-sectional area does and is thus more accurate). We should prolly note it down in the Inverse Square law page.

The explosions yield page also doesn't specify the area as "cross-sectional area" more thoroughly, which resulted in this confusion, this needs to be fixed as well (Though it won't affect anything, it's merely a better-worded sentence).

And even then, if it isn't consistent with the other feats, it's an outlier.
 
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KLOL506:

I think that your analysis seems to make sense.

@DontTalkDT

Would you be willing to help us out with updating the instruction pages?
 
KLOL506:

I think that your analysis seems to make sense.

@DontTalkDT

Would you be willing to help us out with updating the instruction pages?
In the case of "Explosion Yield Calculations" it's really nothing more than a better-worded sentence

But in the case of Inverse Square Law page, while it does have the Cross-Sectional Area formula for explosions when you tank them from a distance which already takes care of inverse-square law by default, I think the "Dealing with Explosions" section is a bit more complicated than what I usually handle (It shouldn't be the "Dealing with Explosions" section anyway because it's literally taken care of with the Cross-sectional area formula, it should prolly be replaced with "Dealing with large-scale physical impacts" or something else instead. I believe Spino and DT can figure something out for this tho.
 
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I mean Endgame Thor isn't overwhelmingly more powerful than Infinity War Thor, if anything he feels kinda a bit weaker ngl
I do agree with the idea that I feel like he should be weaker, but other than body appearance I haven't seen any real contradiction to the WoG.

The only time Thor post-Stormbreaker ever fought Thanos was when he three stormbreaker when he caught Thanos off guard, and when he chopped Thanos's arm and head off, again off guard. Thanos never had the proper chance to fight back until Endgame.
 
The tier 6 feat was Asgard being blown up completely, which came right after (And killed him). The feat I am talking about was a shockwave right before the explosion which moved asgards clouds
IIRC the Tier 6 limit was to be used as the highest the feats can go in the MCU before we hit outlier territory.
 
OK so the clouds were spread out omnidirectionally, so we'd use (1/12)*mass*velocity^2 for this.

But does anyone have a movie version in good quality? I don't wanna re-download Ragnarok entirely just to record that scene.
 
Reasons???
IIRC Qawsedf resolved the meteor issue with surface area regarding big objects impacting small characters (as in, he fixed the size disparity between IM and the meteor), but I still don't think it should be used regardless due to so many variables surrounding it.

As for the cloud feats, I don't know what issues are present.
 
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Speaking of the meteor feat:

Our Inverse-Square Law page states the following formula:

area of the larger object or explosion

However, in Qawsedf234's calc, he seems to have reversed the formula and this is how he did it:

area of the object/area of the larger object or explosion x the initial value

Either someone screwed up during the editing of the Inverse-Square Law page or Qawsedf234's calc has an error that needs fixing. Or I'm missing something.
 
KLOL506:

I think that your analysis seems to make sense.

@DontTalkDT

Would you be willing to help us out with updating the instruction pages?
I don't really know the iron man meteor feat people are talking about, so I'm not 100% sure I correctly understand what was supposed to be changed.
In my understanding, it is not that the pages say something wrong, but some addition regarding meteors and surface area should be made?
 
I don't really know the iron man meteor feat people are talking about, so I'm not 100% sure I correctly understand what was supposed to be changed.
In my understanding, it is not that the pages say something wrong, but some addition regarding meteors and surface area should be made?
Yeah, the addition regarding meteors, planets and surface area should be made.

Also basically people are confusing cross-sectional area used in explosions with surface area used in feats involving massive objects crashing into people, this is where people got confused about inverse square law.

Basically, they're talking about this meteor feat in Infinity War, one of the meteors slam into Iron Man here

Also there's this issue with Qawsedf's calc regarding the meteor.
 
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Yeah, the addition should be made.

Basically people are confusing cross-sectional area used in explosions with surface area.

Basically, they're talking about this meteor feat in Infinity War, one of the meteors slam into Iron Man here
Oh ok. So the meteor feat doesn't really play into what should be clarified then, but I should just add a better explanation for what the cross-sectional area is on the explosion page?
Sure, that's easy enough. I will take care of it.
 
Thank you for helping out DontTalk.
 
Oh ok. So the meteor feat doesn't really play into what should be clarified then, but I should just add a better explanation for what the cross-sectional area is on the explosion page?
Sure, that's easy enough. I will take care of it.
Thanks. Hopefully people won't get confused about explosion calcs anymore and will now know what to use.
 
You would prolly want to add a better explanation on the Inverse-Square law page as well if people get confused about using surface area in explosion calcs instead of cross-sectional area which we generally use when the person is far away from the epicenter of the explosion.
 
After donttalk is finished with updating the explosion page, can he please give input on the problems with the meteor calc that KLOL brought up???
Yeah, this too.

EDIT: NVM, I'm a forkin' idiot, the actual formula is (Iron Man's Surface Area * Asteroid Energy Yield) / Asteroid's frontal impact surface area

But the inverse square law page says this formula: Area of explosion or impact / Surface area of person getting hit * Energy yield of explosion or impact

But Qawsedf used this instead: (Surface area of Person / Area of asteroid impact) * Asteroid energy yield
 
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I made an edit. I hope that made it clearer. It is somewhat hard to describe precisely.
I also felt like it would probably be a good idea to mention that using the crossectional area is technically just a good approximation. So I did that.
 
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