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Oh, sorry then. So, I'm guessing this is good then, if someone put it in a blog and got it approved? That is if there isn't a better way to find the distance anytime soon.Never mind, I'm the one who got it wrong.
Using my Distance I found 32cSo with this it would be 10,662,165.78393586 Mach, which in turn is 12.198849 c.... I think, I used online calculators for these.
Edit: for the record, this is FTL+
Oh, nice, where'd you get the distance? Unless you're using the Punch Squared?Using my Distance I found 32c
Oh, nice, where'd you get the distance? Unless you're using the Punch Squared?
Cool,Mash and His Water Bucket
vsbattles.fandom.com
I calc that without KLoL Method with KLoL Method the result would have atleast 32cCool,
Do you agree with my Distance scaling?Bump. Has the recalc been turned into a blog yet?
Prolly should need more evaluation on the distance thing before this goes through. If someone can get the distance for one single set travelled, I can do the rest of the math.Do you agree with my Distance scaling?
The distance is difficult to determine because there are many panels with different backgrounds such as L.O.K's Scaling but to be more safe and very lowball you can use 1 Panel like I used on my calc.Prolly should need more evaluation on the distance thing before this goes through. If someone can get the distance for one single set travelled, I can do the rest of the math.
Anyway, ang-sizing too fucky to use within that scan, prolly get a fresh scan where it isn't at an angle or some shit.The distance is difficult to determine because there are many panels with different backgrounds such as L.O.K's Scaling but to be more safe and very lowball you can use 1 Panel like I used on my calc.
I think this scan is the best one to use ang-sizing on, I don't think this'll need Pythagoras after all. Just use the farthest afterimage at the back and panel height, the rear surroundings are more or less at 90 degrees so just use the following from the Calculations Page:You can use this
I already used that on my calc hereI think this scan is the best one to use ang-sizing on, I don't think this'll need Pythagoras after all. Just use the farthest afterimage at the back and panel height, the rear surroundings are more or less at 90 degrees so just use the following from the Calculations Page:
Distance from point of view to object = object size * panel height in pixels/[object height in pixels*2*tan(70deg/2)]
Ah. That looks better now.I already used that on my calc here
I thought we agree for using 0.013 seconds?Ah. That looks better now.
Now you can just go multiply that distance with the "tens of thousands of times" ends, then proceed straight to this:
(Object's true speed / Object's apparent speed) * Person's Apparent speed = Person's True Speed
Object's true speed being the water jet, Object's apparent speed being walking speed, and Person's apparent speed being... well, (37.16 * however many thousand times he did that move) / Subsonic timeframe of 0.0292 seconds.
No problem, i'll update my calc in less than 24 hours.Meh, it's a different feat, right? Just go with 20k then. It's much more difficult than just punching an opponent in front of you (if that's what 65k punches is referring to), so it makes sense to be lower.
Sounds painful, hope it gets betterI'm Sorry guys, I broke my ankle yesterday while playing football, it might take a few days of treatment.
That's not the timeframe LOL, that's snail speed and it's 0.013 m/s. You mixed the units up LOL.I thought we agree for using 0.013 seconds?
Thanks.Sounds painful, hope it gets better
Wait i thought we used Running speed?That's not the timeframe LOL, that's snail speed and it's 0.013 m/s. You mixed the units up LOL.
We didn't use snail speeds for apparent speed either, we used walking speed of 1.45288 m/s average.
bruhIs M/S meters per second or miles per second?
No, object true speed would be 34.3 m/sWait i thought we used Running speed?
Ok i get it.No, object true speed would be 34.3 m/s
Apparent speed would be walking speed of 1.45288 m/s (AKA the speed you are seeing the object move at, in Mash's case he is viewing it as slow enough to just walk up to and bucket while also simultaneously creating afterimages to it).
The slower you view the object as, the faster you are than the object overall.
Meters per second. People do not walk 1.45 miles per second.
C'mon I posted that while half asleep I thinkbruh