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Actually, I also agree with this. If we’re saying supernatural aim is part of Weapon Mastery then Weapon Mastery is also part of Combat Expertise and so is Martial Arts.honestly the real based take is just fuse martial arts and weapon mastery into something like "combat expertise" so we don't have to split hairs every time something falls outside the norm, but that's not happening
My personal opinion is that it'd be a legit good improvement because there's tons of grey areas between "Martial Arts" (which is a bad name to begin with because a lot of characters that are great at H2H don't actually know martial arts and many martial arts focus on armed combat) and "Weapon Mastery". HEMA for example included a fuckton of grappling and wrestling alongside weapon usage, and modern H2H training for military and the like absolutely involves knives.Actually, I also agree with this. If we’re saying supernatural aim is part of Weapon Mastery then Weapon Mastery is also part of Combat Expertise and so is Martial Arts.
This thread is basically done, I just need to write the Weapons Mastery page again but how do y’all feel about this?
I recall there being a thread aimed at changing Martial Arts to "Hand to Hand Combat" or something similar, based on that exact objection. I don't remember if it got approved or not.My personal opinion is that it'd be a legit good improvement because there's tons of grey areas between "Martial Arts" (which is a bad name to begin with because a lot of characters that are great at H2H don't actually know martial arts and many martial arts focus on armed combat)
It didn't, but that's a different thing.I recall there being a thread aimed at changing Martial Arts to "Hand to Hand Combat" or something similar, based on that exact objection. I don't remember if it got approved or not.
I would presume soWhat about characters who have precise aim with their punches and swords? Would that just be skill?
If it's not skill, why would it go under something like Marksmanship? Just do something like supernatural luck.Now, I will say that I'm not sure how common such an ability is across fiction and whether it would thus warrant a page, but I know of a character who very specifically doesn't have any sort of weapons mastery, yet can still shoot a gun like this.
He very specifically just has the ability to hit anything he aims at, regardless of what he uses, be it shooting hoops with a basketball, kicking a can, or shooting a gun.
I kinda think you do. You'd have to have good knowledge over trajectories, how wind speeds influence projectiles, how to compensate for those sorts of things.That's the issue, why is it an intelligent feat? You don't need to be smart to hit good.
Most of the time it's an actual ability or exceptional quality someone has.
We have these rules on staff discussions because conversations tend to spiral because of that sort of thinking. We don't tend to get 600-post threads because there's 200 people each posting their thoughts 2-4 times then leaving.If someone replies to me, I should by all accounts have the right to reply back?
Honest to God, I don't even have an issue with this.honestly the real based take is just fuse martial arts and weapon mastery into something like "combat expertise" so we don't have to split hairs every time something falls outside the norm, but that's not happening
Except when you don't? Like unironically I could list a dozen examples that don't involve intelligence at all but rather have it as an exceptional quality or special ability disconnected from everything you just mentioned.I kinda think you do. You'd have to have good knowledge over trajectories, how wind speeds influence projectiles, how to compensate for those sorts of things.
If it doesn't involve that, then it doesn't fit the suggestion in the OPExcept when you don't? Like unironically I could list a dozen examples that don't involve intelligence at all but rather have it as an exceptional quality or special ability disconnected from everything you just mentioned.
Like yeah, most weapon mastery feats involve marksmanship, but not all marksmanship feats involve weapon mastery, intelligence, or anything of the sort, sometimes it's just a thingsomeone literally posted a prime example already.
And would much better fit abilities like fate manip/supernatural luck/law manip/reality warping/plot manip/probability manip/heat seeking/etc.Marksmanship refers to the skill and ability of accurately shooting or hitting a target with a firearm or projectile. It involves a combination of knowledge, technique, focus, and physical coordination.
Because it ain't supernatural luck?If it's not skill, why would it go under something like Marksmanship? Just do something like supernatural luck.
Except it does? The whole point is just "can hit things but good", that's what the proposal was, and that's what the proposal is. Not sure why you're telling me what my own proposal is if I don't know it myself.If it doesn't involve that, then it doesn't fit the suggestion in the OP
No, because that's just making shit up and pretending things are something they aren't?And would much better fit abilities like fate manip/supernatural luck/law manip/reality warping/plot manip/probability manip/heat seeking/etc.
Because if they aren't manipulating fate to do it ain't fate manip? Like my brother in christ...We consider "it being fated for attacks to miss you" to be fate manip, so I think "it being fated for your projectiles to land" would also be fate manip
I don't know what case you have in your mind, so I can't properly answer. It doesn't help if all you say is "It's not skill, it's not supernatural luck, it's not fate manip..." without giving a positive description beyond "it's just a thing".Because it ain't supernatural luck?
No, because that's just making shit up and pretending things are something they aren't?
Like above, you said to that ability "that's supernatural luck" as an option, but that's the thing, it isn't. Listing it as supernatural luck is just wrong, spreading misinfo and acting like it's something that it's not shouldn't even be an option here.
Because if they aren't manipulating fate to do it ain't fate manip? Like my brother in christ...
Don't worry, I can read deleted posts.Except it does? The whole point is just "can hit things but good", that's what the proposal was, and that's what the proposal is. Not sure why you're telling me what my own proposal is if I don't know it myself.
If it's about the name simply being marksmanship, well funny that, I actually did mention the name being a tad misleading because it's a term referring to mostly weapons and the actual proposal doesn't inherently involve weapons (Maybe something like "Precision" would've been more catch-all, not that it matters given I think everyone agreed to flesh out the weapon page to add a catch-all), but, that post was deleted, from the looks of it it shouldn't have because now there's confusion that might not have been there otherwise but not much I can do about that
Because it is just a thing.I don't know what case you have in your mind, so I can't properly answer. It doesn't help if all you say is "It's not skill, it's not supernatural luck, it's not fate manip..." without giving a positive description beyond "it's just a thing".
I'm not Careless, I'm just taking them at face value and trusting what they said. But I'm assuming his ability extends beyond just weapons and the scene just happened to have it be with a weapon, just like the proposal above extends beyond just weapons. And no, I'm not talking "pick up pebble and hit good", given that's an improvised weapon. I've said enough times now that extends to anything and everything, not just weaponry hence the issue.If it's about Rather's example, we talked about it on Discord for a bit but it was pretty fruitless. At the end of it, it seemed like his reasoning was "it's not skill because he learned it from playing basketball", which I just disagree with; if it's a combat applicable skill, and it's used with weapons, it can easily fit under weapon mastery.
Then why bring up the title? You bolded the name, not the content.Don't worry, I can read deleted posts.
It's not about the name, it's about the text that I quoted from the page.
To reiterate, it says that the ability comes from knowledge, technique, focus, and physical co-ordination. I'd consider that "skill".
Anyway, to try and get things more productive, I would prefer to have a broader page about combat expertise, to cover all these sorts of things.
I didn't know you contributed so little. Slightly rewording two lines of a large draft shouldn't give you carte-blanche to respond to a thread like this, so I'm going to respond on your wall.Blame the shitty AI, I didn't write it, I just tweaked like two lines to try and make it more encompassing.
He has permission that Damage gave him.@Chariot190, you are not allowed to argue here freely just because you -- per your own words -- "tweaked two lines" in the original ChatGPT draft. You have made your thoughts known, let the staff discuss it now.
Permission for staff discussions can only be given one post at a time, not carte blanche, by thread mods and admins. Only Bureaucrats can give full permission.He has permission that Damage gave him.
However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.
Do u mean like a separate page instead of a sub section within Weapon Mastery Page?Anyway, I think that a Marksmanship page seems uncontroversial to add
Anyway, I think that a Marksmanship page seems uncontroversial to add.
I meant a separate powers and abilities page.Do u mean like a separate page instead of a sub section within Weapon Mastery Page?
People seem to disagree with the idea of a separated page.
Looks good
I can see the use of this page since some characters have exceptional aim and make use of such skill even without using weapons, and overtime there have been a few times people didn't know how to address it.
An example is Frieza sniping a bunch of hidden soldiers with extreme precision using his finger blasts in the Broly movie, people didn't really know how to address it.
Then I have a few instances of people doing it with pebbles or whatever other ranged ability, from energy to elements.
Of course this requires actual feats of marksmanship, and while it can often be related to Weapon Mastery and Enhanced Senses, it isn't always the case.
I think Marksmanship as an ability is separate enough from weapon mastery and common enough to be its own power. Someone like Bullseye, Usopp, Roland (Dark Tower), or really most gunslingers in westerns help illustrate a clear divide in just being skilled users of weapons and being expert marksman. Instead of lopping these characters ability to be accurate under weapon mastery, it's more accurate and makes more intuitive sense to give these characters an ability that more accurately represents their truth.
4 without me and Chariot (6)Anyway, I think that a Marksmanship page seems uncontroversial to add, and if Chariot190 go-wrote this thread they can probably comment here freely.
This seems pretty redundant, as we have Weapon Mastery for this sort of ability at the very least which already notes this. As it says here:
I'm hard disagreeing with this addition. As this could eventually make the current Weapon Mastery look rather pointless. But at the same time, I could see this possibly working as a specific type addition for that page.
TBH this is indeed redundant with Weapon Mastery (cases that don't rely on weapons just fall on whatever element the attack's made of plus something in the Intelligence section), if anything the Weapon Mastery page could be expanded on.
Main issue is that this is just asking for a fancy label for characters that are particularly skilled with artillery and other long-range weaponry, but this seems unecessary as much we haven't required, say, a page specifically for skilled usage of close combat weaponry like swords, this is just inviting to make more and more rather specific subpages that overall are of little substance as their main content would be on the Intelligence page to begin with.
Sure, our purpose is to explain the capabilities to characters to our visitors, but this just seems overall detrimental and unecessary.
This is still weapon mastery lol
They are just a master of improvised weapons, not to mention even if you wanted to make those feats a different Marksmanship wouldn't even be what I label being able to do superhuman amount of damage with cards (For Bullseye I'd say damage boost or something at best, and I'm pretty sure Gambit just in fact imbues the objects he throws with energy)
yeah if you throw something with the intent to harm that is a weapon, and if you are really good at that that is weapon mastery
i disagree with the power existing as a standalone but i think it'd be fine to annex it to WM in some way
5 without you Agnaa. I don’t know your position yet.I disagree for similar reasons to given above, but @M3X_2.0 you need to relax with how aggressive you're being in this thread.
Out of "Marksmanship and Weapon Mastery, separate or together", I'd prefer them together, but I'd ultimately prefer to merge them into a new page called Combat Expertise.I’d prefer creating a general combat expertise page. Such a merge should be easy to implement with just a few redirects.
But with that particular phrase we would likely have to merge Martial Arts (unarmed combat) into it as well, which seems inappropriate and unnecessarily problematic.Out of "Marksmanship and Weapon Mastery, separate or together", I'd prefer them together, but I'd ultimately prefer to merge them into a new page called Combat Expertise.
That's idea though, there's a lot of grey area between martial arts and (cold) weapon masteryBut with that particular phrase we would likely have to merge Martial Arts (unarmed combat) into it as well, which seems inappropriate and unnecessarily problematic.
Okay. That is unfortunate.I don't think it being necessarily superhuman helps, in fact I feel like that kinda makes it bad at its purpose without really addressing the actual issues. I would oppose that page.
I don't know if that is much of an issue in general. Many martial arts involve the use of weapons, and a lot of unarmed combat isn't really a named "martial art".But with that particular phrase we would likely have to merge Martial Arts (unarmed combat) into it as well, which seems inappropriate and unnecessarily problematic.
They are used with very different principles and lethality though, so I would prefer not.That's idea though, there's a lot of grey area between martial arts and (cold) weapon mastery
Okay. I suppose that adding a few "Types of Weapon Mastery" sections to our Weapon Mastery page seems appropriate then.Focusing on going beyond human limits doesn't change anything for me.
My main contention is that most of the important "weapon mastery" for ranged weapons is marksmanship.
Being superhuman doesn't matter, since weapon mastery can cover superhuman levels anyway.
I don't know if that is much of an issue in general. Many martial arts involve the use of weapons, and a lot of unarmed combat isn't really a named "martial art".