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Make Your Own Quirk

Clockwork: The user can slow down, stop, and even reverse time for up to 15 sec's, or speed up their perseption of time to make an hour go by like a minute.

Limitation: This quark causes the use to have headaches with the sevarity based on how the quark is used. Slowing down time gives the user a miled headache that can easily be walked off. Stoping time results in a more painful headache that would require a medication. Reversing time will cause an exruciating headache that will require bed rest shortly after useing it and can even result in nose bleeds if pushed to it's limits. Speeding up your preseption of time has no ill effect's and infact can releve the pain of a headache...though that could just be the headache healing over time.

Equipment: Headache Medication(self explainatory) and an Ice Ban(a special head band that uses cutting edge cooling technology to ease the pain of a headache mid fight)

Special Moves: Blitz Time: The user slows time to a crawl in order to deliver a flurry of punches and kicks. Reset: The user reverses time to correct a fatal mistake...or just to hit the bad guy again.
 
Monarch Laciel said:
Isn't yours literally just All For One?
It's sort of like a combination of All For One and Copy now that I think about, but with a lot more flaws and limitations.

Kinda funny actually, I wrote this back when I was half-way through season 1.
 
Evolution: The user will constantly evolve to gain powers, strength, speed, Regenerationn, size, shape, etc. It could even form weaponry. Also it makes the user virtually immortal because it adapts to fatal injuries, but generally isn't reactive adaptation. The quirk doesn't have that bad of side effects, it wouldn't evolve them to have a trillionth of their normal strength of something like that.

Limitations: It's constantly running, and it isn't reactive, except in cases of death. The evolutions can come with weaknesses. Only forms biological things, like it can't turn them into glass. Can't bring the user back from death. It's like a randomiser, so you don't get the same power, or stack it on, with the exception of small changes, like a power boost.

Special Moves: What ever the quirk gives.
 
I guess another rule of thumb is "follow the superman narrative ideal", no matter how powerfull you are, you can;t save everyone, always, forever, no matter how hard he tries, how powerfull All for One is, All might can't be there for literally everyone who needs him, but he really tries.

@Andytrenon: Tecnically yes, but it's an odity due to it's mechanics, as pretty much Decay and Overhaul would do the same if they could contact Any of the two, these are exceptionally rare and Versatile quirks but ALL OF THEM have significant drawbacks

-Rewind: Prone to go out of control, causes unespected side effects, like you try to rewind your enemy beyond being born, but you rewind it until its an ape and it beats your ass with its brutish new fists, or you heal their wounds


-OFA: is the combination of 2 quirks under extremelly exceptional circumstances, harms the user


-AFO: As a starting quirk is not bad, but if you catch the person before they stole any quirk at all, you'd win 100% of the time even if your quirk was stupid weak like "having a big needle for a nose"


-Overhaul: Constant skinrash, the worse the more it's used, kinda always activated in destroy mode, allergies.


-Decay: You can't touch anything with your entire hand without destroying it, anyones already imagining shigaraki raising his pinkie when he does things like wiping his butt

You gotta think in the terms of...remember Magellan from One piece? He has possibly one of the strongest devil fruits in the series, easily topping anyone who gets on his way, but it makes him so he has to spend a substantial ammount of the day in the bathroom, great power in spite of a decreased quality of life.

@Landon I tend to think that Time Manipulation quirks are a NO in the series, the closes so far was Chronostasis quirk of the same name, which made people pierced by its tendrills get time-frozen, again similar to one piece, you'd want something like Foxy's? maybe convert it into a limited range beam that he can shoot and rewind specific targets, or else your character would constantly be called on the phone with people saying "Quick, im on the other side of the world, rewind so I can save the life of my patient!"

@ByAsura: I actually like yours a lot but I'd maybe add to it that it doesnt keep the new powers, instead it sorta "gains new abilities constantly" like a randomizer, but at the same time loses some other, so its constantly evolving and changing, but not stockpilling on powers that come out of nowhere.
 
Vizorus69 said:
@Overlord, isn't that the same thing as that purple dude that attack the U.A. on season 1?
kinda, the teleportation metod is different and is eye sight based, also it's less evil looking.
 
mind manipulation through quantistic entanglement: Quantum entanglement is a physical phenomenon which occurs when pairs or groups of particles are generated or interact in ways such that the quantum state of each particle cannot be described independently of the state of the other(s), even when the particles are separated by a large distance

it has beenfound out that the brain has such particles in it, the mind control uses this, forcing another persons brain to form an entanglement with the user, thus making them think alike and share all memories, it works like a hive mind.

Pros:

-ignores normal resistance to mind control as it does so through matter manipulation

-once the entanglement is estabilished , range is a nonissue

-the more members of the hive mind, the more brain capacity to solve problems

- as a sucide attack, entanglement can be estabilished and then a member can destroy theire brain,forcing the oponents brain to do the same

-all affected patries keep thire quirks

cons:

- all emotions are shared, pain included.Drug induced states that affect the mind are shared too

- if a members brain is destroyed before connection is severed, all members brain will be destroyed as well

- if a quirk of a member of the hive mind affect the brain, all brains will be affected

- resictence to matter manipulation nullifies this ability


eqipment:

protecive head gear to stop brain damage.


special moves:

mental overwrite: form entanglement, the enemies brain will become a perfect reflection of the users, and all previus memories will be lost

shared pain: the user forms a connection, all affect done to the brain will be reflected on enemy, from pain to drugs to even death
 
i can be easly killed as long as one member dies, really, a hive mind where one part of the hive dieing kills everyone isnt that op
 
Name: Director

Description: User can manipulate the plot, souls, mind and metaphysical laws on a scale that transcends an infinite hierarchy of dimensional planes each transcending the last by infinity.
 
Andytrenom said:
Name: Director
Description: User can manipulate the plot, souls, mind and metaphysical laws on a scale that transcends an infinite hierarchy of dimensional planes each transcending the last by infinity.
sooo, you want to become raditz?
 
Had this idea for i while now...

Plasma:
The ability to create super heated gas/plasma out of any part of the body and can compress and manipulate it to create balls of plasma/beams/weapons that can be used at close or long range, the user can also choose not to compress it and keep it as a gas. On impact the plasma will cause a hot feeling on the site of impact.

Limitations: The user is, however, always exposed to heat when using this ability and if used to much or the plasma is too powerful, the user will experience exreme pain as muscles will start to tear and will suffer from 1st-4th degree burns on the place where the plasma was produced

Equipment: Can be controlled by adding fire resistant clothing that has an interior made of cloth so that little heat can be exposed to the skin. A cloth cloak can also be used to look cool, give further protection for his back and can wave non-compressed plasma to further the range of the heated gas

Special Moves:


  • Plasma Avatar: The user spread gas rapidly and then condensed to make a massive avatar that immitates the users apperance, this also increases ressiliance, strength and amour exponentially. All manipulated plasma balls/beams/weapons are also increased to immitate the power of the avatar.

    • Heated Field: The user releases an abnormal amount of the non-compressed heated gas/plasma creating a field of plasma, heating the insides of your body when breathed in and also 'blinds' the opponent from seeing the user.
 
Foodficator:Can make food out of small objects,like toys,plastic,wire and even books

Limitations:Can only make one dish per day,otherwise the user would fall ill.

Equipment:A cooking vest.
 
Composite Tree: Makes the user composite tree

Limitations: The Wiki Rules The user is a tree

Equipment: Composite Moss

OvO
 
Ap,550x550,16x12,1,transparent,t.u6
Special Attack

Quirk Name: PFlector (Pain Reflection)

Limitation(s): The pain must be felt by the user.

Equipment: A knife, just so he can cut himself

Special Moves:
 
@Crimson and Yobo

Neither of those are Quirks nor do they follow the format of the thread.
 
Yobobojojo said:
Reppuzan said:
@Yobo
Then why are you on this thread?
That was supposed to be my daily quota of memes OvO
I'm mostly feeling uncreative tho, and I'm trying to think of something interesting but not cliche
Help me find someone to fight against the newly comming low 7-C Shaggy
 
Actually came up with this for another series a lot like MHA, being that it's a world full of people with powers, though, in my setting, being a hero isn't really an occupation. And, sometimes, people don't just get one ability. This guy specificly also has his Right Hand which can absorb energy.

Quirk: Black Holes. Self explanatory. This ability allows the user to create Black Holes with their left hand, allowing them to blast concentrated Hawking Radiation or suck in and deconstruct matter on a quantic level.

Limitation(s): Initially, the user seemed to have mental blocks, only allowing him to create Black Holes 1 cm wide with the Hawking Radiation emitted being extremely restricted. The user seems to have gotten over this, however, with analysis, it's clear to understand why these blocks were in place. If the user is not careful, this ability could easily wipe out life as we know it within a few seconds due to the Black Hole's rapid expansion. In one notable incident, an entire unnamed island in the Pacific, along with Millions of gallons of water, were atomized by hawking radation. Luckily it was put under control before further damage could be dealt. This makes it one of the most dangerous quirks recorded.

Equipment: Nothing developed has shown the capabilities required to actually support this quirk, due to how much energy it carries (note: 9.633301793x10^35 joules for just a centimeter sized Black Hole]

Special Moves:

Swipe:
Swipes over the opponent with a black hole. Assuming it hits, this could easily kill the opposition as it sucks them in and deconstructs them.

Hawking Blast: Fires Hawking Radiation at the opponent. Due to how much energy it carries, anyone hit is pretty much Garrenteed to get Vaporized.
 
Quirk: Unreality

Description:
The quirk allows any object or subject that is touched to have it's properties changed the way user sees fit.

Equipment:none

Limitations: for something to be changed it must come into direct contact with the user, the object that is touched must be contacted directly, for example touching a box that is covered with a blanket will not affect the box, but the blanket instead. The quirk also drives the user insane if too many objects are altered at once, however this effect is nullified when reseting the properties. Also, only objects that can be touched can be changed, so it is impossible to alter the properties of light, air and other intangible objects and energies...

Special moves

Alter: Alters the properties of an object, for example, it is possible to make a rat 5 times it's size, or make a rock more fragile than a glass bottle

Alter step 2: This move only changes the appearance, not it's properties, for example if ice is changed into fire it will still remain cold, or if the ground is changed into glass it will still be very solid and sturdy.

Alter step 3: This move allows an object to be melded with another object in order to create an object or subject with properties of both objects, however if it is impossible to merge them due to their differences and opposite nature they will combust. For example with this ability it is possible to merge rubber with paper, and create stretchable paper that does not get ripped apart easily.

Alter step 4: This step allows composed objects to be split back in their former elements. for example, it is possible to alter mud, so that water and earth are both a singular element once again.

Alter final step: This is a trump card that can only be used when the user completely relaxes his body and mind. Upon activation, all already altered objects will be reseted, and will return to normal, afterwards, the user releases a massive wave that can cover a whole town sized area that distorts, warps and bends everything randomly to create a world of chaos and disorder, this world protects the user from any threats and will last until the user either runs out of energy, once it's activated it cannot be stopped, the user must exert his energy or die. after the effects are over, the user will pass out and awake dehydrated, and his body mass will decrease to abnormal rates.
 
Alrighty...

Quirk: Fairness

Description: Able to summon any being from any piece lf fiction with a thought, beings that the wielder summons can be removed just as easily. The wielder can also warp into any fictional verse at any scene and warp out the same way. Beings that are summoned can not harm the wielder in any way and the wielder can not summon fully omnipotent beings. When a summoned character is removed, the character's effects are reversed. If the wielder dies then all characters will disappear and the effects of all characters will be reversed.

Drawbacks: In return, the wielder will not know how to write.

Special Moves:

Hate Fiction: The wielder summons every being from every existing piece of fiction that has existed before this point in time.

Torture Fiction: The wielder repeatedly summons copies of all beings from all existing pieces of fiction.

Destroy Fiction: The wielder repeatedly summons copies of himself that repeatedly summon copies of all beings from all existing and future pieces of ficion.
 
Yay, I love MHA so much! Anybody mind if I throw up three at once? not that you can stop me.HAHAHA

Quirk: Fat Burner (I'm really bad at naming things)

Descriptio: The user is able to burn fat stores in the body to increase physical strength of the users muscles. The amount of strength gained is directly proportional to how much fat is burned and how fast, with a maximum output of roughly ten time the users normal strength, for a couple of minutes. A side effect is a slight rise in the user's internal core body tempature. Only in a rare situation could this be dangerous to the user.

Limitatio: Obviously the user needs natural fat stores for the quirk to work safely. It's not well suited to Hero work, or any other line of work that would require regular usage of the quirk, because excessive use it would lead to an unhealthy life style.

Equipment: None. The specific character that has the quirk isn't a professional Hero for the reasons stated above.

Special Move: Burning Mode - As stated above, the quirk requires fat to work safely, but fat isn't all that can be burned. Muscle tissue can also be burned to grant a massive boost in strength far greater then when burning fat even at maximum output. This is dangerous for a few reasons, first of which is excessive loss in muscle mass can resault in permanent damage. As the name suggests, the user's body temapture increases massively, causing their skin to become scalding, which can also be dangerous as it could cause severe burns all over their body. To top is all off, after useing Burning Mode, the use needs to ingest large ammounts of calorie rich food to keep from droping into a coma. Burning Mode can only be used if all fat stores in the body are burned away, and only for a under a minute before the quirk automatical shuts off.

Alright, cool. This is the first time any of these have been written down. Now that I'm reading it, these might need some tweaking. Whatever! On to number 2!

Quirk: Kinetic Conversion

Descrptio: The user can absorb incoming kinetic energy to improve physical attributes. This includes promoting cell growth which typically resaults in faster healing. Muscle strength is also improved granting inhanced strength, speed, durability and endurnce. Mental faculties are improved as well, with resault like quicker thinking and greater memory recall. For best resaults, many small burst of kinetic energy should be applied to the body slowly over time.

Limitatio: The qurik can be overloaded. Too much kinetic energy comming in at once can resault in severe muscle damage and even death via body explosion. Prolonged use of a large amount of kinetic energy starts to strain the body resaulting in greater wear and tear on both the musculature and bone structure. New kinetic energy must introduced from an outside source.

Equipment: A specialised suit with 12 small pistons along the back. These connect to a control housed in the left glove, so the wearer can turn the pistons on and off.

Special Move: None at the moment. I came up with this one the other day for a friend who was being even more uncreative and just had a power copy quirk with a lifespan lowering limit.

Alright, the last and least creative one. This has somehow taken me an hour to type. Why? I'm slow.

Quirk: Lizard (I'm just exploding with creative juices right now.)

Descriptio: The user displays traits similar to lizards (but mostly chameleons). This includes, eyes housed in a conical structure that allows them to move independantly of each other and to see a full 360 degrees around the user (not too sure how that would look, probably horrifying), a long, prehensile tail that is usually curled against the body, and can act a third arm, a long, sticky tongue that can be shot from the mouth at high speeds to either capture foes or grab onto large objects and then retracted rapidly to rocket forward, chromatophores in skin cells to allow the user to change color and the ability to regrow lost limbs.

Limitations: The overall body structure is bulky and restricts movment causing them to be rather slow outside of tongue launches. The max length of the tongue is 20 feet and even extending it that far is painful. The tail is 6 feet in length and cannot extend any farther. It's very powerful but reletively slow moving. The chromatophores can create advanced patterens, but are strongly linked to the user's emotions. Stray emotions can cause random colors to form. Example: embaressment would cause him to become bright red, strong saddness or dissapointment can cause him to become litrally blue, ect. ect. Regrowing lost limbs is not instant, but occures over several days, weeks or months depending on the severity of the damage. During this time peroid, the user can consume more calories then normal to speed the prosses along.

Special Move: Tongue Canno - The user fires their tongue to capture villians or graple to large inanimate objects to facilitate faster movement. The flim coating the end of their tongue is incredibly sticky, can remain on villians if they manage to detach from the tongue and is water repellent.

Alright, I think that's it.
 
user namePopular God

quirk: Popular god

Description: Popular god grants the user the ability to create "deciples", said deciples are granted"protection" said protection can be used in various ways, such as empowering the deciple. the quirkless are granted quirks, those who already have quirks will find that their quirks are stronger, more accurate and more efficient. over time the 'deciple" becomes bound to the will of the user of Popular god. when a person is granted decipleship an effect called Reverse empowerment occurs.

reverse empowerment is an effect in which the owner of Popular god is empowered by his fallowers, granting him an increased ability to build more deciples, on top of gaining a boost for his quirk, reverse empowerment grants the owner of Popular god the ability to use the quirks of his deciples. if a deciple can teleport so can "popular god". if a deciple can shoot lasers from his navel, so can "popular god". if the deciple has One for all, so does "popular god"


other abilities granted by Popular god"


Gods wrath:those who have been touched by popular gods quirk are subject to his wrath. this technique can do various things such as harm, injur or even kill the affected individual

Human enslavement: this technique creates what "Popular god" calls the enslavement of humanity, when he uses this technique those who are affected by his quirk will lose their quirk and be "enslaved to be human" and therfore weak.


weaknesses: the more deciples Popular god has, the more powerful his quirk is. while the reverse is also true, the less deciples he has the weaker his quirk becomes.


while he can be weakened if he loses deciples all he needs is a single deciple to be powerful, the less deciples he has the more protection is granted to the individual deciples so Popular god can put more effort into a single or a small percentage of deciples, therby increasing said deciples power greatly, and therby gaining more power for himself with the use of reverse empowerment.


once reverse empowerment is used there is a acclimation period in which time popular gods DNA is reconfigured to account for any empowered states, eventually allowing for the power gained to be perminent


because of this Popular god has aquired roughly 5000 seperate quirks


once Popular god acclimates and gains a quirk Perminently, Popular god can turn himself into a deciple of himself. and as such increase the power of the quirks he gains.
 
quirk: birthing womb

description: the ability to create form and give birth to imagination in the form of living creatures birthed from an artifical
womb. each creature has its own quirk of varying powers

the owner of said quirk can also take a"mate" by using DNA from the mate he can birth a human child in said artificial
womb.

weakness depending on the the desired power of the entity being birthed requires a specific time to be bound to the womb
varying from a few seconds to 3 months for a human offspring
 
QUIRK: "No u"

Usage: The wielder will defy logic become un-affect-able by any being in existence. And by un-affect-able, it means literally, meaning no manipulation, contact etc wil work. The wielder can also not be moved from his/her point in time and space by anything. Despite such, the wielder can still affect things.

Drawback: Quirk is boring and the wielder will always have bad hair

Techniques / Abilities:

No u - The wielder is able to apply infinite force to anything because the wielder's actions can not be affected by the equal and opposite reaction.

No u - The wielder defies the meaning of omnipotence and can therefore not be affected by any Tier 0.

No u - The wielder's quirk is unaffected by any of your opinions, questions and demands.
 
I'm going to try putting a serious entry on here in hopes of getting some actual, legitimate responses since more than three-quarters of you are just trolling me right now.

Filament: The ability to produce wires with greater tensile strength than spider silk from the tips and the base of one's fingers. The user can freely manipulate these filaments with their mind and can detect the presence of others by the vibrations of the wires, but it's faster if they also use hand movements. With practice, the wires can be used to form a variety of constructs with ease, slice through objects as tough as concrete with ease by tightening around them with great force, and swing through the environment by using the filaments as climbing rope and grappling hooks. At the cost of using additional protein and iron, the wires can also be thickened.

Limitations: The user's ability to produce wire is limited by their iron and protein intake. If they're deficient, they won't be able to produce great amounts of wire. Overuse of this Quirk can strain the muscles in one's arm and lead to muscle atrophy and anemia as the body breaks down proteins in the skeletal muscles and hemoglobin to continue using the Quirk. The wires can only be snapped off with specific hand motions, allowing others to potentially grab the wires to gain leverage over the users. The user's connection to the wires is cut off if the wires snap, preventing them from being manipulated further. They can only emit wires from ten spots on each hand: one at the tip of each finger and one on each knuckle.

Equipment: Specialized gloves to protect one's fingers from the elements and the wire in their grip while allowing the user to emit filaments freely.

Special Moves:

  • Wire Shield: The user quickly weaves their wires into a mesh shield durable enough to stop any bullet short of an anti-material rifle.
  • Trip Wire: The user strings their filaments about their surroundings to run surveillance, allowing them to ensnare their opponents as soon as someone transmits vibrations through them.
 
quirk:Troll King


description: can summon a varying number of trolls. each with its own durability and strengths.


limitations: the owner of this quirk is required to focus his imagination to design each trolls appearence, the more imaginative the stronger and more powerful the troll. Example if the owner of this quirk were to come up with a troll that looked like a demon, and he provided great detail to the design of the demon troll it would possess an extreme amount of strength based on things such as muscle definition


weakness if to much free will is given to the troll he can lose control of said troll and end up having to fight his own creation
 
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