- 2,336
- 1,442
There are hard limits with the distance moved, since we have a canonical timeframe for movements. For example if the character using Projection Sorcery want to move at Hypersonic speed (assuming that this is not above the hard limit, and ignoring the need to build up speed with multiple frames to get to top speed), then they'll have to move 71.5 meters; unless the arena is a wide expanse they are constantly zipping through this is not feasible since they can't deviate from trajectory too much between frames.
And it happens that moving a surprisingly short distance is enough to overwhelm and blitz a bunch of characters in the verse, and characters being scalable to speeds taken from the canonical timeframe is very significant for scaling. There is also the implication that Naoya was able to surpass subsonic speed thanks to his ability, with virtually everyone being slower and without said ability.
For example, here are some calcs using the timeframe we are canonically given:
1-
Yuji's height is 1.73 meters, so we can get the distance easily.
Distance: (1.73 x 293)/(89) = 5.695 m
Speed: (5.695)/(1/24) = 136.68 m/s [Subsonic]
2-
The size of the floor tiles is highly inconsistent between panels, so not comfortable using it.
Getting distance using angsize:
From Maki's height: (1.7)*(454)/[(104)*2tan(70/2 deg)] = 5.299 m
From Maki's head: (0.2507)*(454)/[(17)*2tan(70/2 deg)] = 4.781 m
From Nanami's height: (1.84)*(454)/[(104)*2tan(70/2 deg)] = 5.736 m
I'll round it up to 5 m and 6 m.
Speed 1: (5)/(1/24) = 120 m/s [Subsonic]
Speed 2: (6)/(1/24) = 144 m/s [Subsonic]
3-
Usually the rise of stair steps is around 24 cm, so I'll use that since it seems to be the most reliable thing to angsize with.
Naobito a appears to have come from the right, so he most likely repositioned himself, so the real result might be a bit different.
Distance: (0.24)*(446)/[(10)*2tan(70/2 deg)] = 7.643 m
Speed: (7.643)/(1/24) = 183.432 m/s [Subsonic+]
4-
Same to previous angsizes.
From Maki's height: (1.7)*(482)/[(114)*2tan(70/2 deg)] = 5.133 m
From Maki's head: (0.2507)*(482)/[(19)*2tan(70/2 deg)] = 4.541 m
Speed 1: (5.133)/(1/24) = 123.192 m/s [Subsonic]
Speed 2: (4.541)/(1/24) = 108.984 m/s [Subsonic]
5-
This is the most interesting one. I think the other calcs on this assume that Naoya constantly moved to the points closest to him in order to form the circular perimeter around Maki, which will produce Subsonic results throughout.
I tried to get a number of points that are furthest from each other as long as the trajectory doesn't collide with Maki.
Some results:
[(1.7 x 300)/(51)]/(1/24) = 240 m/s [Subsonic+]
[(1.7 x 397)/(51)]/(1/24) = 317.6 m/s [Transonic]
[(1.7 x 446)/(51)]/(1/24) = 356.8 m/s [Transonic]
[(1.7 x 552)/(51)]/(1/24) = 441.6 m/s [Supersonic]
[(1.7 x 626)/(51)]/(1/24) = 500.8 m/s [Supersonic]
Of course there is no guarantee that he was able to use the points with enough distance to allows him to go from Transonic to solid Supersonic.
We know that Maki's dodge too fast to make catching the bullet unnecessary.
But Dr. White's calc assumes that her hand also moved so fast that it makes dodging the bullet unnecessary. Which is completely unjustified.
You need to prove that Maki finished catching the bullet before that timeframe.
You need to prove that the movement was completed within the timeframe, otherwise that is heavily wanking the feat on baseless assumptions.
And it happens that moving a surprisingly short distance is enough to overwhelm and blitz a bunch of characters in the verse, and characters being scalable to speeds taken from the canonical timeframe is very significant for scaling. There is also the implication that Naoya was able to surpass subsonic speed thanks to his ability, with virtually everyone being slower and without said ability.
For example, here are some calcs using the timeframe we are canonically given:
1-
Yuji's height is 1.73 meters, so we can get the distance easily.
Distance: (1.73 x 293)/(89) = 5.695 m
Speed: (5.695)/(1/24) = 136.68 m/s [Subsonic]
2-
The size of the floor tiles is highly inconsistent between panels, so not comfortable using it.
Getting distance using angsize:
From Maki's height: (1.7)*(454)/[(104)*2tan(70/2 deg)] = 5.299 m
From Maki's head: (0.2507)*(454)/[(17)*2tan(70/2 deg)] = 4.781 m
From Nanami's height: (1.84)*(454)/[(104)*2tan(70/2 deg)] = 5.736 m
I'll round it up to 5 m and 6 m.
Speed 1: (5)/(1/24) = 120 m/s [Subsonic]
Speed 2: (6)/(1/24) = 144 m/s [Subsonic]
3-
Usually the rise of stair steps is around 24 cm, so I'll use that since it seems to be the most reliable thing to angsize with.
Naobito a appears to have come from the right, so he most likely repositioned himself, so the real result might be a bit different.
Distance: (0.24)*(446)/[(10)*2tan(70/2 deg)] = 7.643 m
Speed: (7.643)/(1/24) = 183.432 m/s [Subsonic+]
4-
Same to previous angsizes.
From Maki's height: (1.7)*(482)/[(114)*2tan(70/2 deg)] = 5.133 m
From Maki's head: (0.2507)*(482)/[(19)*2tan(70/2 deg)] = 4.541 m
Speed 1: (5.133)/(1/24) = 123.192 m/s [Subsonic]
Speed 2: (4.541)/(1/24) = 108.984 m/s [Subsonic]
5-
This is the most interesting one. I think the other calcs on this assume that Naoya constantly moved to the points closest to him in order to form the circular perimeter around Maki, which will produce Subsonic results throughout.
I tried to get a number of points that are furthest from each other as long as the trajectory doesn't collide with Maki.
Some results:
[(1.7 x 300)/(51)]/(1/24) = 240 m/s [Subsonic+]
[(1.7 x 397)/(51)]/(1/24) = 317.6 m/s [Transonic]
[(1.7 x 446)/(51)]/(1/24) = 356.8 m/s [Transonic]
[(1.7 x 552)/(51)]/(1/24) = 441.6 m/s [Supersonic]
[(1.7 x 626)/(51)]/(1/24) = 500.8 m/s [Supersonic]
Of course there is no guarantee that he was able to use the points with enough distance to allows him to go from Transonic to solid Supersonic.
Once her head moved away from the bullet's trajectory, she now has a much longer time to catch the bullet.I am not understanding what you’re getting at here with the constrained timeframe/movement. Can you reword your sentence?
Her head evidently dodged the bullet before she caught it, and even if she accidently dodged the bullet while trying to catch it, this does not imply that she finished catching the bullet within the used timeframe; there is zero evidence for that.The same can be said for you, how do you know her first reaction wasn’t “Catch the bullet”? The difference is that mine is backed by the contextual evidence, the whole feat being her catching the bullet and stating it to be catching the bullet, and the visual evidence, the visuals prioritizing the bullet catching and for it being the main focus and not her head.
Her reflexively both catching and dodging literally falls under Dr._whiteee’s calc. That is essentially the feat is…
We know that Maki's dodge too fast to make catching the bullet unnecessary.
But Dr. White's calc assumes that her hand also moved so fast that it makes dodging the bullet unnecessary. Which is completely unjustified.
Poor attempt at shifting the goal post. No one is disputing Maki eventually caught the bullet.Third line: False, we can prove that Maki did catch the bullet, as we have both visual and contextual evidence, visually showing us that Maki performed the feat within the timeframe and prioritizing it, as well as stating that Maki caught the bullet.
You need to prove that Maki finished catching the bullet before that timeframe.
If a character is just about to get hit by a normal bullet, and it is shown that the character punched an opponent standing 5 m away after dodging the bullet, we can't automatically use the timeframe taken from the original distance of the character and bullet to calculate the speed of reaching the 5 m away opponent.This is not how that works. It doesn’t matter how much she NEEDS to move but how much she DOES move. We don’t cut the movement down to whatever they need, we use their shown movement.
If a character is going to get hit by a normal rock, and they move 2m to the side. The feat would be them dodging the rock by moving 2m to the side, despite them only having to move 20cm. We don’t shorten their movement down to the need(20cm), we use the distance they are shown to move(2m). That's how calcing works, we use what's given.
That is the same with Maki’s feat, we don’t use the face width Maki NEEDS to move, we use the far greater distance that Maki DOES move. What you are doing ignoring what is happening in the feat, and using your own assumptions, heavily downplaying the feat.
You need to prove that the movement was completed within the timeframe, otherwise that is heavily wanking the feat on baseless assumptions.