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How do you quantify post absorption feats?

Golden_Void

VS Battles
Retired
7,208
2,186
Say for example 1st form Cell after absorbing Gingertown (lets say pop. = 100k)

Let's keep it simple, ki or any other kind of energy isn't a factor, just adding the power of individual bodies to his own.

We can calculate the AP of the total amount of people he absorbed easily, but how come we can't do the same for speed? How would you find out how much faster he got after absorbing all those average humans?
 
It's a bit feat. Assuming every human he ate was a Bruce Lee-level peak human would still make the end result pitiful for a Tier 4 like Cell.
 
Matthew Schroeder said:
It's a bit feat. Assuming every human he ate was a Bruce Lee-level peak human would still make the end result pitiful for a Tier 4 like Cell.
You ninja'd me, and I know but how exactly do you "add" the speed up? IIRC it doesn't increase linearly according to a post.
 
Don't know for Cell, but in general I wouldn't even agree that absorbing 100k people can be equated to gaining 100k times the power of a human.

Absorbing stuff can generally vary from no power increase up to more than the sum of the powers.

I mean assume a human absorbs 100k other humans. Sure he could refresh his stamina with their nutrients, I suppose and he could add a little bit muscle mass to his own to become stronger. Even then he couldn't get as strong as the sum of 100k, because simply adding the muscle mass of 100k people to his own wouldn't work, simply because at one point he would have so much muscles that he is unable to move and that moving the mass of his muscles consumes more strength than the additional muscles give.

Likewise for stuff like pools of supernatural energy. For one thing a body has limits on how much energy can be contained in it, but the amount of energy that can be practically channelled for an attack also has limits.

Especially once it comes to supernaturally strong things quality just goes over quantity, so that just by gaining more building material one can not get stronger.

And that already assumes that the material gained can be freely and properly be put to use, which is often not even the case. In many cases absorbing someone just constitute to refreshing ones energy.


To the topic of strength and speed, one can answer that from two perspectives:

1. kinetic energy = 0.5*mass*speed^2. What that mean is that in order to increase the speed of something x times you have to supply at least x^2 times as much energy.

To that comes things like higher air resistance and stuff that is usually responsible for limiting speed. For example for battle purposes a character would also have to endure higher g-force if accelerating to higher speeds in the same time, which he possibly can't so that he has to limit himself to slower speeds.

2. In general we keep speed and strength separate stats. That is one of those standards in vs-battles that are basically universally agreed upon and don't relate to physics. It simply is so that strength and speed are handled as separate stats in fiction.

So for example a character can be focussed on speed and go extremely fast, but not focus on attack power and hence be weak. Or a character can be very slow, but focus on overwhelming strength.

In physics this wouldn't really work like this, but in fiction it is very common.

Hence an argument that a character got x times stronger and hence should also be faster isn't accepted. Same thing for multipliers. If a multiplier is accepted (which isn't too common) it isn't viewed as relating to speed unless explicitly stated, due to exactly that reason.


So in general you can not figure out how much faster he became just by the knowledge of that feat. The character has to practically demonstrate it.
 
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