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This thread will be addressing some powers the Horsemen have been granted by the Charred Council and their Nephilim biology. While the Horsemen are clearly not equal in all aspects, it should be noted that these resistances and abilities are general instead of specialized.

All 4 Horsemen should be credited to have: Self-Sustenance (types 1 and 2), Non-Physical Interaction, Telekinesis, Resistance to: Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Corruption, Disease Manipulation and Soul Manipulation

Self sustenance type 1 comes from characters moving through the void, which doesn't have oxygen, as stated in Genesis. Non physical interaction comes from the Horsemen's ability to touch and manipulate souls, often what they use for currency. Death fought the Dead Lords in Darksiders 2, so it shouldn't be far fetched to say the other Horsemen can interact with non physical entities in a combative way as well. Telekinesis is pretty consistent among the Horsemen, so that's a given.

The resistance to fire and hellfire comes from several instances of the Horsemen fighting creatures from hell with these abilities, as well as journeying through hell itself several times with ease. This should be consistent with all the Horsemen. Ice resistance comes from Death who can break out of being completely frozen by ice, something all the Horsemen should be capable of as it isn't something specifically attributed to him alone, and cold doesn't seem to bother any of them anyway.

Corruption is pretty simple, as not only has Death resisted corruption, but War and Strife in Genesis fought a monster that was corrupting tons of angels and were completely fine facing it. Disease comes from War and Strife going into the bowels of Belial's factory, where he turned the waters of Eden into poison. The corruption of the water was so potent that it affected the air itself, and the duo were bombarded with poison rivers and attacks consistently but never faltered, even when fighting Belial himself who is described as a creature of plague and corruption. This could also give the horsemen a resistance to Poison Manipulation and Acid Manipulation.

Resistance to soul manipulation comes from the Abomination Vault novel, when War is killed and Death tries to manipulate his soul into coming back. Despite being stronger than him both physically and magically, Death is almost unable to bring War's soul back, even just to chat, despite easily doing so to an Angel earlier. He takes damage and begins spitting up oil from the strain of summoning War's soul, and has to use part of War's essence that resides in Chaoseater, as well as feed the blades hunger by stabbing himself, to bring War back to life. The Horsemen seem to have incredibly resilient souls, and Death described it as one of the strongest souls he'd ever felt.

These are just some base abilities that the Horsemen should be credited to have for their profiles, so any input would be appreciated. I'll be posting pictures for evidence down below.
 
Alright, I'll add this to their profiles, clean them up a bit, then finish these revisions off with War's new key
 
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