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A few powers that Zeppeli should have that he doesnt.
Some type of sonar
Actual sonar
Statistic amplification with the Guard technique (Wekapipo can do it too, even used it on Stephen to protect him from an explosio) and via amplifying habits.
Pain Maniulation, but only in the sense that he can dull pain (and calm others making them at peace), used in his executions.
Water manipulation
Limited X-Ray/Water Manipulation.
Minor mud manip although i dont know if you'd really count that as mud manip.
Dont know if you'd count this as anything but rock manipulation? dont know if that really warrants it but there's the scan.
Gyro uses illusions twice, contrary to the profile, against Avdol and Disco.
Enhanced senses, even better with the spi.
Johnny
Johnny has small size type 8-9 (dont know which, he can just go infinitely small) with act 3 (only lasts for a few seconds at a time though) and some really good body control. It's also technically Dimensional Storage.
Gyro and Johnny should have High-Low/Mid-Low Regenerationn with the zombie horse, which is standard equipment (gotten around volume 5, may or may not have it after D4C Part 5 though), a string that can heal wounds and such things like reattaching mutilated body parts within a short time span. It's limited though, Gyro and Johnny only have so much of it. I dont really wanna gather a bunch of scans for it as theyre scattered all throughout the part so here's a link to the wiki for it. Johnny also has herbs that he brings with him usually which accelerate the healing of his nails.
Johnny also is no longer paraplegic upon getting Act 4. (he starts movings his legs awhile before that though, when he first obtains the legs of the corpse specifically, he just cant walk till he gets Act 4, Johnny also implies that Act 4 can do BFR to those effected by the infinite spin, going by the visuals, it appears to be the infinitely small gap and the location between dimensions, although that's just my conjecture, it's kinda vague).
Range for standard bullets, according to Johnny is over 10 meters with ease. May need to find a good shot of him shooting far and calc it to figure out an actual distance though. that may work well.
And Damage Transfer with holes, he moved a lethal wound trying to get to his heart off his body onto a tree and he shot a butterfly but moved the hole onto Soundma.
Minor Body Control for Act 4 via "The inside of its curtain-like body is hollow, and its face can move around like the Zaku's mono-eye. Up until 3, it hid behind its host, but this one is battle-ready."
—Hirohiko Araki, JOJOVELLER Stand Guide page 256
That quote.
Some type of sonar
Actual sonar
Statistic amplification with the Guard technique (Wekapipo can do it too, even used it on Stephen to protect him from an explosio) and via amplifying habits.
Pain Maniulation, but only in the sense that he can dull pain (and calm others making them at peace), used in his executions.
Water manipulation
Limited X-Ray/Water Manipulation.
Minor mud manip although i dont know if you'd really count that as mud manip.
Dont know if you'd count this as anything but rock manipulation? dont know if that really warrants it but there's the scan.
Gyro uses illusions twice, contrary to the profile, against Avdol and Disco.
Enhanced senses, even better with the spi.
Johnny
Johnny has small size type 8-9 (dont know which, he can just go infinitely small) with act 3 (only lasts for a few seconds at a time though) and some really good body control. It's also technically Dimensional Storage.
Gyro and Johnny should have High-Low/Mid-Low Regenerationn with the zombie horse, which is standard equipment (gotten around volume 5, may or may not have it after D4C Part 5 though), a string that can heal wounds and such things like reattaching mutilated body parts within a short time span. It's limited though, Gyro and Johnny only have so much of it. I dont really wanna gather a bunch of scans for it as theyre scattered all throughout the part so here's a link to the wiki for it. Johnny also has herbs that he brings with him usually which accelerate the healing of his nails.
Johnny also is no longer paraplegic upon getting Act 4. (he starts movings his legs awhile before that though, when he first obtains the legs of the corpse specifically, he just cant walk till he gets Act 4, Johnny also implies that Act 4 can do BFR to those effected by the infinite spin, going by the visuals, it appears to be the infinitely small gap and the location between dimensions, although that's just my conjecture, it's kinda vague).
Range for standard bullets, according to Johnny is over 10 meters with ease. May need to find a good shot of him shooting far and calc it to figure out an actual distance though. that may work well.
And Damage Transfer with holes, he moved a lethal wound trying to get to his heart off his body onto a tree and he shot a butterfly but moved the hole onto Soundma.
Minor Body Control for Act 4 via "The inside of its curtain-like body is hollow, and its face can move around like the Zaku's mono-eye. Up until 3, it hid behind its host, but this one is battle-ready."
—Hirohiko Araki, JOJOVELLER Stand Guide page 256
That quote.