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Grand Priest's Probability Manipulation problem

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The_real_cal_howard

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"Passive Probability Manipulation (The Grand Priests Miracle CI is constantly at the highest rating, making it so all his attacks have the highest probability of landing on his opponent and that his opponents abilities will always fail to land on him)"

I don't think I need to explain how this is both game mechanics and an NLF.
 
Whats even more fishy is how GP can only make his attacks have a higher probability of hitting, while suddenly making it 100% certain the opponents moves will always fail.

So, yeah. Obvious NLF.
 
That sounds more like Supernatural Luck than it does Passive Probability manipulation if this was legit.

Neutral otherwise but leaning towards agreeing with the downgrade.
 
I am almost 100% sure that we accept Game Mechanics because Dragon Ball Heroes is inherently a game given how... it is. Beyond Super DBH, there's no "true" storyline other than small snip-its and manga.

And how is it a NLF? It's literally just Probability Manipulation. "Your chance of hitting is 0%". The 0% is a probability.
 
Several game characters have probability manipulation for things like critical hit, increased accuracy etc. I personally disagree with this, but why target this character specifically?
 
Because this ain't Gurren Lagann? And are we legit saying game mechanics ain't a thing because it's a game?
 
I don't mean to fire them or anything but in a recent thread with GP vs Darkrai, they're getting heated and trying to pick apart Grand Priest to prevent GP's victory and is repeatedly saying how the reasoning for GP's victory is dubious, even though we're literally just using what's on the profile.
 
I disagree with that, but like I said why target this character specifically if other game characters do it? An example off the top of my head would be warframe.
 
I think game mechanics like things like this in general should be removed to be perfectly honest.

Also is that ability literally stated to be probability manipulation or is it based on evasion stats and shit like that?
 
They can only turn 99% into 0% and 1% into 100%. Then can't turn 100% to 0% and vice versa. That's probability manipulation where as Causality manipulation can do the latter.
 
Specific abilities for Videogame characters shouldn't be treated as game mechanics, otherwise everything would be a game mechanic. Like, this character can fly when you press this button, but he never flies in cutscenes so flight is a game mechanic.
 
Sigurd Snake in The Eye said:
An example off the top of my head would be warframe.
I am going to be working on warframe in general I have been held back on it due to other CRTs (Naruto, LoL, S8) getting in the way but stuff like game mechanics are definitely going to be on the removal list when I am done.
 
This has far more issues than dealing with it in a vs thread, so don't even go there.

Under no circumstances have we ever accepted game mechanic abilities just because the verse in question originated as a game. Not even just Pokemon, but Mario, Zelda, Kirby, Sonic. None of them have haxes that are purely just abilities for gameplay. Why DBH is suddenly the exception for this is completely unexplained. There's an obvious difference between abilities from a storyline perspective and abilities from a gameplay one. The latter in which is denied unless it has extreme backing for it to be legit.
 
@Sigurd Yeah remember in the Atlas CRT I think Ant gave me approval to do the warframe CRT, since he wanted their pages updated.
 
I'm just gonna remove it from Link. He has it for similar reasons and I disagree. No need to make a CRT as I added it in the first place.
 
The Calaca said:
Specific abilities for Videogame characters shouldn't be treated as game mechanics, otherwise everything would be a game mechanic. Like, this character can fly when you press this button, but he never flies in cutscenes so flight is a game mechanic.
If it is a specific ability and not simply something that increases evasion stats/accuracy stats or anything that it should be fine I think.
 
The real cal howard said:
This literally comes from stats tho. CI to be specific.
Then my original point stands, I dont think using the stats of a game can be used to give people abilities. Stuff like evasion and accuracy especially in strategy type games are used to denote speed especially when a game is not action focussed, though I dont know anything about the type of game DBH is.
 
Except literally all of Future Warrior's stuff is from Gameplay. In-Canon he's literally a blank slate that doesn't use hax because all the combat is done by the player. The player can use all the hax abilities he ever learned or they could not. Point is, there's no instance in the story they ever used it. It's there for the sake of gameplay.

So are you trying to imply FW and FW2 should just be blank and remove all of their abilities because "muh gameplay"?

What about Info Analysis? It comes both without and with Scouters and the Scouter is a clothing item in the same vein as GP's own Clothing. And what about Z-Souls then?
 
Akreious said:
Except literally all of Future Warrior's stuff is from Gameplay. In-Canon he's literally a blank slate that doesn't use hax because all the combat is done by the player. The player can use all the hax abilities he ever learned or they could not. Point is, there's no instance in the story they ever used it. It's there for the sake of gameplay.
So are you trying to imply FW and FW2 should just be blank and remove all of their abilities because "muh gameplay"?

What about Info Analysis? It comes both without and with Scouters and the Scouter is a clothing item in the same vein as GP's own Clothing. And what about Z-Souls then?
No I am saying that anything that has got to do with stats and is not a specified ability should not be used to give powers and abilities, especially something that has to do with accuracuy and evasion and especially if the game is not action based. This should be logical and honestly I dont see why so many game based profiles have ridiculous things like this.

Jax has an ability to make attacks miss him with 100 percent certainty, yet we do not give him porbability manipualtion.

Thus yes using game abilities is fine, but using them based on stats is not.
 
What's the context behind that ability? I think an scan would make it better to evaluate if it's just an game mechanic or a real ability.
 
It's having maxed out CI, according to the profile. The profile as a whole dubiously lacks scans.
 
Anyway I have done seom research and CI simply seems to refer to speed, like I suspected it would be for a turned based game.
 
The ability they're referring to seems to be called Unknown Entity.

Once per battle the grand priest card can prevent enemy attacks and buff allies by 30,000 power.
 
If nobody can hit him because he has maxed out speed, that isn't really probability manip. THat's just being fast.
 
Sigurd Snake in The Eye said:
The ability they're referring to seems to be called Unknown Entity.
Once per battle the grand priest card can prevent enemy attacks and buff allies by 30,000 power.
prevent enemy attacks? do we get an animation or anything?
 
It's not a speed stat, it's an ability of the card as far as I can tell.

6D3617D1-3933-4C1A-A381-2441F13E6CB5
Don't know bout any animations, just saw a guy explaining why he wants this card on YouTube.
 
Hmm. As far as I know shouldn't this profile be deleted because it's not any different from the original one except for having hax?

I remember we had a rule for this.
 
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