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How do we determine stats if a game is 100% mechanics and no lore?
Examples:
The Player can destroy a wall completely with a pickaxe / gun, would that make them wall level or would it be game mechanics?
The Player can take roughly 2 1/2 rare 'M16' shots before dying. Would we scale durability from guns (probably an average of all guns as the damage values are inconsistent) and the energy of their real-life counterparts or use something else?
Or will we just forget the game altogether and scale off these?
Examples:
The Player can destroy a wall completely with a pickaxe / gun, would that make them wall level or would it be game mechanics?
The Player can take roughly 2 1/2 rare 'M16' shots before dying. Would we scale durability from guns (probably an average of all guns as the damage values are inconsistent) and the energy of their real-life counterparts or use something else?
Or will we just forget the game altogether and scale off these?