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3-C Ultimate Emerl:
Ultimate Emerl currently scales to the value of the 4-A Final Egg Blaster (465.36463094381646829516462257912 ExaFoe), due to having absorbed its power. One thing we failed to account for, however, is that Emerl also had all 7 Chaos Emeralds on him at this time, which means that thier accepted multipliers would amplify his power, and by extension, the power he absorbed from the FEB, accordingly. Keep in mind that Emerl didn't JUST copy the FEB's power. He assimilated the entire weapon into himself. This is how Emerl's copy abillity is described to work:
So all 7 Emeralds together would amount to a 128x multiplier to the weapon and its power flowing through him, resulting in an attack potency of 59.567 zettafoe. Around 5 times greater than baseline 3-C. Made more consistant by the feat that happens just a few games later, this being...
3-B Master Core: ABIS (Supplementary):
(Credit to MysticMania for this section)
In Sonic Riders: Zero Gravity, the final boss merges with both the powers of the 5 Arks Of The Cosmos, and the core unit of Astral Babylon; and in this merging, they create a black hole.
There is more to this black hole, though, as multiple stars and galaxies can be seen inside of it. If you look towards the top of the screen, during the starting countdown, they can be spotted swirling, flying around. I do greatly believe that the final boss, Master Core: ABIS, created these stars and galaxies right alongside the black hole.
This is instead currently accepted as a speed feat of Team Sonic and the Babylon Rogues travelling to those distant galaxies, but here's why I think it should be removed and replaced with a 3-B creation feat for Master Core: ABIS instead.
The stars and galaxies very much seem to be inside of the black hole. Considering how they move, even when the player/characters are standing still, and that there is no color tinting on them, they must be depicted as inside the black hole. If they were outside, they would move in relation to the characters, and not unsynced as they are, and they would likely be tinted either black or purple, due to (in this scenario) being seen outside of the black hole. Furthermore we can faintly see Earth outside of the black hole, and it exactly matches this exact description for what celestial objects outside of this black hole would look like. If you look left, here, and look right at this point, you can see the Earth steadily move into view as the player races forth the track with Sonic. (Looking through the blue paneling on the track itself may help in spotting Earth.)
I also do not think there was enough time for the black hole to pull in these stars and galaxies from outside (which would be inconsistent with Earth not yet being pulled inside and presumably the moon, too). The characters do get to Astral Babylon very quickly, and on top of this being an urgent situation in-universe, the game gives you a time limit of only five minutes to shut down the black hole. So, I think ABIS created the stars and galaxies at the same time as the black hole.
As for the exact potency of this creation feat. It is hard to tell just by looking at the background. We know the black hole has more than one galaxy just by looking at the background, but I don't think the exact amount and therefore the exact potency can be figured out just by sending this to a calc member. In this context, I would be fine with a low-ball of baseline 3-B, but I'm open to suggestions.
Edit: Mephistus has accepted to calculate this feat if its premise is accepted!
Now here's the stuff Ieft out from my last CRT:
Eggman Shuffle Leftovers
-Ice Manipulation and Status Effect Inducement (1 layer): (Can fire ice beams to trap foes in blocks of ice that not even Sonic and Tails can break out of, despite normally being able to do so easily)
-Electricity Manipulation: (Shown here)
-Heat Manipulation and Creation: (Has a large floating orb capable of creating rings and blasting heat to push back Team Sonic)
-Size manipulation and Statistics Amplification: (Can enlarge other characters and amplify them to the point that they can one-shot and flatten fighters who were previously comparable to them)
-Hammerspace Manipulation and possibly Body Puppetry: (Can drain the rings of 3 heroes at once using a beam. All 3 of them will then chase after the remaining character instead of attacking the Egg Mobile to make it stop, and one of them will only be able to escape the beam's effect after they succesfully attack the remaining hero, subjecting them to the beam's effects in thier stead)
More Forcejewel Abillities:
-(Additional) Body Puppetry: (The Curse Opal can "annoy" an opponent by forcing them to stay still for a certain number of turns (5 at most)
-Dimensional Storage Manipulation: Deletite can destroy items stored inside other characters' hammerspaces while Thief's Eye can steal them)
-Inventory Duplication: (Duplichaos transforms into a copy of a Forcejewel already in the player's inventory)
With Blockite:
-Resistance to all the effects listed above (It should also be noted on profiles that Blockite is a one-time use item. Once it succesfully shields thier user from a negative effect once, it can't be used again)
-Also, if anyone can find evidence that Eggman's hammerspace manipulation works on characters who hold Blockite (which I suspect it does), that would give this abillity of his 1 layer (since Blockite does in fact also prevent the user's cards from being meddled with by other means. Good luck proving that with the limited footage we have of Sonic Shuffle though.
More Eggman Empire Additions
-Duplication: (With one beam attack, Eggman can create a near perfect duplicate of someone, down to the same abillities, the same weapons, and comparable combat skills and fighting style)
-Damage Transferal/Limited Durabillity Negation: (Eggman has a laser which can one-shot Sonic without even needing to make him drop his rings, the same is true for the Egg Robo's black hole according to its profile)
-Modern Egg Pawns can keep up with Team Dark's speed immediately prior to the events of Sonic Generations. They can even dodge Omega's gunfire, only being unable to land a hit due to the skill gap. This should grant them "Likely Infinite" speed
-Eggman should have Power Cores and Chaos Drives in his standard equipment since he has used them to power his machines in the past and is still explicitely shown to use Chaos Drives in the Modern Era, while Power Cores are still of relevance in his empire
Extra
-Minor Attack Reflection: (Spin Dash users can reflect weak projectiles with the start-up of thier technique)
-Bean and Espio can both teleport after activating Hyper Mode
Agree (7): Eseseso, TheUser789, (both neutral on 3-B feat), MysticMania, ShakeResounding, ShionAH, Maverick_Zero_X, LordGriffin1000
Disagree:
Neutral:
Ultimate Emerl currently scales to the value of the 4-A Final Egg Blaster (465.36463094381646829516462257912 ExaFoe), due to having absorbed its power. One thing we failed to account for, however, is that Emerl also had all 7 Chaos Emeralds on him at this time, which means that thier accepted multipliers would amplify his power, and by extension, the power he absorbed from the FEB, accordingly. Keep in mind that Emerl didn't JUST copy the FEB's power. He assimilated the entire weapon into himself. This is how Emerl's copy abillity is described to work:
Supported by the fact that Emerl can copy every other fighter's weapon in Sonic Battle to perfection."Computer: Technique to acquire all forms of weaponry is based on super-science technology... This process has no apparent limitations and will continue to loop indefinitely."
So all 7 Emeralds together would amount to a 128x multiplier to the weapon and its power flowing through him, resulting in an attack potency of 59.567 zettafoe. Around 5 times greater than baseline 3-C. Made more consistant by the feat that happens just a few games later, this being...
3-B Master Core: ABIS (Supplementary):
(Credit to MysticMania for this section)
In Sonic Riders: Zero Gravity, the final boss merges with both the powers of the 5 Arks Of The Cosmos, and the core unit of Astral Babylon; and in this merging, they create a black hole.
There is more to this black hole, though, as multiple stars and galaxies can be seen inside of it. If you look towards the top of the screen, during the starting countdown, they can be spotted swirling, flying around. I do greatly believe that the final boss, Master Core: ABIS, created these stars and galaxies right alongside the black hole.
This is instead currently accepted as a speed feat of Team Sonic and the Babylon Rogues travelling to those distant galaxies, but here's why I think it should be removed and replaced with a 3-B creation feat for Master Core: ABIS instead.
The stars and galaxies very much seem to be inside of the black hole. Considering how they move, even when the player/characters are standing still, and that there is no color tinting on them, they must be depicted as inside the black hole. If they were outside, they would move in relation to the characters, and not unsynced as they are, and they would likely be tinted either black or purple, due to (in this scenario) being seen outside of the black hole. Furthermore we can faintly see Earth outside of the black hole, and it exactly matches this exact description for what celestial objects outside of this black hole would look like. If you look left, here, and look right at this point, you can see the Earth steadily move into view as the player races forth the track with Sonic. (Looking through the blue paneling on the track itself may help in spotting Earth.)
I also do not think there was enough time for the black hole to pull in these stars and galaxies from outside (which would be inconsistent with Earth not yet being pulled inside and presumably the moon, too). The characters do get to Astral Babylon very quickly, and on top of this being an urgent situation in-universe, the game gives you a time limit of only five minutes to shut down the black hole. So, I think ABIS created the stars and galaxies at the same time as the black hole.
As for the exact potency of this creation feat. It is hard to tell just by looking at the background. We know the black hole has more than one galaxy just by looking at the background, but I don't think the exact amount and therefore the exact potency can be figured out just by sending this to a calc member. In this context, I would be fine with a low-ball of baseline 3-B, but I'm open to suggestions.
Edit: Mephistus has accepted to calculate this feat if its premise is accepted!
Now here's the stuff Ieft out from my last CRT:
Eggman Shuffle Leftovers
-Ice Manipulation and Status Effect Inducement (1 layer): (Can fire ice beams to trap foes in blocks of ice that not even Sonic and Tails can break out of, despite normally being able to do so easily)
-Electricity Manipulation: (Shown here)
-Heat Manipulation and Creation: (Has a large floating orb capable of creating rings and blasting heat to push back Team Sonic)
-Size manipulation and Statistics Amplification: (Can enlarge other characters and amplify them to the point that they can one-shot and flatten fighters who were previously comparable to them)
-Hammerspace Manipulation and possibly Body Puppetry: (Can drain the rings of 3 heroes at once using a beam. All 3 of them will then chase after the remaining character instead of attacking the Egg Mobile to make it stop, and one of them will only be able to escape the beam's effect after they succesfully attack the remaining hero, subjecting them to the beam's effects in thier stead)
More Forcejewel Abillities:
-(Additional) Body Puppetry: (The Curse Opal can "annoy" an opponent by forcing them to stay still for a certain number of turns (5 at most)
-Dimensional Storage Manipulation: Deletite can destroy items stored inside other characters' hammerspaces while Thief's Eye can steal them)
-Inventory Duplication: (Duplichaos transforms into a copy of a Forcejewel already in the player's inventory)
With Blockite:
-Resistance to all the effects listed above (It should also be noted on profiles that Blockite is a one-time use item. Once it succesfully shields thier user from a negative effect once, it can't be used again)
-Also, if anyone can find evidence that Eggman's hammerspace manipulation works on characters who hold Blockite (which I suspect it does), that would give this abillity of his 1 layer (since Blockite does in fact also prevent the user's cards from being meddled with by other means. Good luck proving that with the limited footage we have of Sonic Shuffle though.
More Eggman Empire Additions
-Duplication: (With one beam attack, Eggman can create a near perfect duplicate of someone, down to the same abillities, the same weapons, and comparable combat skills and fighting style)
-Damage Transferal/Limited Durabillity Negation: (Eggman has a laser which can one-shot Sonic without even needing to make him drop his rings, the same is true for the Egg Robo's black hole according to its profile)
-Modern Egg Pawns can keep up with Team Dark's speed immediately prior to the events of Sonic Generations. They can even dodge Omega's gunfire, only being unable to land a hit due to the skill gap. This should grant them "Likely Infinite" speed
-Eggman should have Power Cores and Chaos Drives in his standard equipment since he has used them to power his machines in the past and is still explicitely shown to use Chaos Drives in the Modern Era, while Power Cores are still of relevance in his empire
Extra
-Minor Attack Reflection: (Spin Dash users can reflect weak projectiles with the start-up of thier technique)
-Bean and Espio can both teleport after activating Hyper Mode
Agree (7): Eseseso, TheUser789, (both neutral on 3-B feat), MysticMania, ShakeResounding, ShionAH, Maverick_Zero_X, LordGriffin1000
Disagree:
Neutral:
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