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Focal Point ~ Cole vs All Might (Grace)

I mean, everything that I was going to say has been said already.

All Might's AP advantage combined with prior knowledge put this in his favor. He'll know that Cole's preferred method of attack is to stick to range, and he'll know that Cole knows that he has a time limit on his powers. He's gonna wanna rush Cole down right from the get go to use his strength advantage to his benefit.

Cole is gonna go to his usual method of gaining distance via ice jump, lightning tether and parkour. These may get disrupted via shockwaves, but said attack may also help since they lose power over distance and Cole could use shields to lessen the blow and get extra airtime with Thrusters.

Also kinda feel like Cole's ability to multi-task is being overlooked here. Cole can fight off all of Kessler's homing summons while dodging his earthquakes and landmine grenades, all while fighting the man himself. Then theres the numerous giant enemies with AoE or homing attacks that Cole deals with in InF2 while dispatching fodder enemies. Point is, Cole is use to dealing with problems on the fly and can switch his abilities with a thought. Theres nothing stopping him from letting lose a Freeze grenade after Graviton blast.

Although, the range that they start at really hurts Cole's chances. Even with Cole's prior knowledge on All Might's time limit and wound, its gonna be hard to take advantage of it when his range advantage is reduced to like the 10 meters the church roof provides.

Probably gonna go All Might finally getting a win on Cole after like 2 years of match ups
 
Yeah the AP gap being from just air pressure is too much, even though Cole's feat was much more casual unless he was 6C the AP is too high and the distance low

AM FRA
 
Correction, they are on opposite sides of the church. All Might punch him through it at the beginning, hense the stain glass windows comment which, in hindsight, I don't think the church actually has, but shoosh. Doubt that really fixes the the range issue though.

As an aside:

"Time and again, I've humbled you. What makes you think this time will be any different?"

"Because this time, I'm not going to stop until you're a smear on my fist. Let's go."
 
I suppose I'll give one last argument for Cole

What happens if his electricity hits All Might? Because If I recall AMs organs were badly damaged from his fight with AFO
 
The electricity would pass through his body as per usual, causing damage for sure, but not sure how well efficient it will be due to AP gap.

Although, now that I think about it, wouldn't Cole be coming in using Precision Mode due to prior knowledge? If he knows All Might can bum rush him, he's gonna wanna bust out his best moves to give him his best chances of winning.

The reason why Precision is important is because it makes people of comparable or greater speed to Cole look slow, and the Precision bolts can punch through electrically resistance armor like wet tissue paper. This could help Cole with the starting distance issue, since now All Might will be at a speed disadvantage, giving Cole the time he need to blast him back to escape and wait out his time limit. The zoom in function could also help Cole aim at All Might's wound to get critical hits. Precision drains through his energy pool, but he can get the distance using the blast and run tactic to get to energy sources, or use Karmic Overload should worse come to worse.

Running through the city could also be a good strat given that All Might would be hesistant to wantonly destroy a populated area (assuming he still has this weakness given the OP)

Not changing my vote, but this is worth discussing.
 
Of course, he knows where to aim due to AMs weakness as well.

Also yeah, I forgot Ice Jump and freeze was a thing, dunno how that deals with the AP gap however
 
I don't think ice will be that effective. Sure, it works against people with decent ice resistance, but All Might is coming in crazy strong and ice is weak to vibrations.
 
Durability doesn't scale to Ice or Heat attacks anymore I believe, that was a rather recent CRT.
 
Hmm

Well, ice attacks could do some damage then, but there's still the issue of All Might deflecting with shockwaves.

Ionic Freeze could do some damage, but All Might can counter the incoming ice spikes via any wind based smash. Freeze Rocket and Ice Grenade could be countered in a similar fashion, but I think these also have the highest chance of scoring a hit. Freeze Rocket is Cole's fastest rocket (bar Redirect Rocket when homing) and are pretty spammy. The best part about these is that they don't need a direct hit to freeze things, they just need be near an object when they detonate.

Of course, All Might will know this via prior knowledge so eh.
 
The biggest issue is prescision, I'm uncertain how well AM can stand to a speed amp that big
 
BTW a few things I need to address with Knights post.

1. Regarding AP do I really need to explain what the difference is between a dude waking up and being fully serious in doing an attack? AM is still much stronger but his air pressure alone being 4x stronger then Cole is misleading.

2. Air Pressure will put lightning off its path, but it can just home back on to him.

3. Regen, no, it does not take time to do, Conduits much weaker then Cole can generate limbs in seconds. As for "Conduits can be knocked out and Cole isn't much different" this is mostly false, as Conduits are usually conscious when they are knocked on the ground but Cole has Arc restraints that hold them in place.

I'm not sure how much about Cole's regen does AM know, has he seen him get impaled?
 
I mean, All Might can't really do anything about Cole's speed amp, even with prior knowledge. He can try to blast him right from the get go, but All Might still has to **** his arm back and punch whereas all Cole needs to do is think and Precision is activated.

The issue is whether Cole can use his speed advantage to wear down/escape the stronger All Might.

While I also believe the AP is a bit exaggerated, I don't think it's that crazy. Sure, Cole could obliterate a guy who was borderline High 7A just by waking up, and then got stronger via power ups and evolution, but All Might's feat was done with air pressure alone. This means that, according to the inverse square law, the shockwave got weaker as it traveled rather away from its point of origin/source, ie All Mights fist. That means that All Mights straight up punch is stronger than the shockwave it produces. Not sure if it's a 4x gap, but it's still pretty crazy.

He can redirect his rockets, but that's about it. Although, not sure if wind is enough to divert his pure electricity attacks.

Tbf, Cole's regen can be overwhelmed if he takes too many strong attacks in quick succession. And considering All Mights strength advantage, it's not unbelievable that he can wear down Cole's ability to heal.

Also you can straight up knock out Conduits in game without restraining them
 
Also, Delsin was knocked out flat by Hank and Cole himself gets knocked out by absorbing blast cores. So, yes, Conduits can be knocked out.
 
All Might did his 6-C feat while over his time limit, in a single, downward punch, with civilians right next to him. He is quite assuredly higher than that feat in actual stats, and thus still has a big AP advantage over Cole.

Cole can't spam precision mode, as it drains his lightning by a bunch both while he's in it and when he shoots bolts. All Might can absolutely withstand an initial onslaught with his ridiculous pain tolerance and his durability advantage.

Hitting his weak spot isn't that big of an accomplishment, since he has been hit there in a much weaker key by people comparable to him and still fought on. Nomu even stabbed him directly in his weak spot, then punches him in it, all while he was already way past his limit, and All Might still got up to fight him.

6-C shockwaves should have some affect on his lightning attacks, at least knocking them off target. At worst he can just dodge his attacks, then punch at and overwhelm Cole with air pressure to stop him from firing more while getting close.
 
Only time Cole was 'knocked out' was when power transfer is usually involved. Power Exchange, draining energy from a Battery Core, or having his power drained by the Beast and then yeeted onto the sea/ocean. So yes technically they can be knocked out, it's just that it's kinda a different take

Anyway not gonna disagree with AP, Cole does have his limit with precision mood but he still has the natural advantage over mobility and a good keep away strategy. The strong issue over range specialists becoming weaker to melee fighters when the distance is closed is mitigated by the fact that All Might would be hit by anything Cole unleashes. Anything can come out of his hand and he has to anticipate specifically which. Rockets, electric arcs that home in, shockwaves, explosive grenades, not to mention the fact that Cole can shoot them towards where he's heading and most of them have AOE effects.

Even if AP wise All Might is stronger, electricity coursing through one's body is still very much capable of interfering with your own nerve systems. Unless you're electric proof like some of Cole's enemies, and even they can be electrocuted by Cole, chances are you are gonna flinch when taking a hit from most of Cole's attacks.


Both have knowledge off of each other so there will be not much surrises there. All Might weaponizing water is likely but Cole also has ice powers here, which is another thing where a single hit can slow down All Might.

On the argument that others have harmed All Might's weak point, I don't really remember any big feats in the manga aside from Nomu. Is it something new they added in the anime or movies where someone aimed for there? The bad point of this is a quick precision there is gonna sting, especially when I don't see any anti-elec feats for All Might.

Cole would run out of energy fast from Precision, which is why he would use it only to amp his reactions and hit once. Even then a favorite tactic for most Infamous players is that you just use it to aim at a target, release the precision to shoot a bolt accurately. Cole's constant recharging would also be easy and Ionic Freeze is also a big issue with how it doesn't necessarily work as a projectile attack and is more of a wave of ice spikes, but the actual effect is the freeze effect. Of course, using it head on is stupid, but if Cole used it while All Might is distracted in midair, partially frozen or electrocuted or such... It becomes an issue.


In this case, the story actually helps here (lol) since this is both at their desperate. So this means that Gigawatt Blades is also in play, which actually delimbed David. Cole suddenly using that isn't out of question here as a just in case melee. Also, if Cole is aware of the shockwaves that All Might can unleash, all the more reason for him to make sure he's not taking the full brunt by playing keep away and using homing lightning arcs from afar.

Surprisingly All Might might have a better ranged game, but that would also mean Cole would have an easier time recovering electricity.


Final Notes

Wright, epic story there. All Might for DLC please
 
I may switch to Incon given more arguments, though I don't see Cole taking the Win overall
 
All Might is more skilled in hand to hand than Cole, I think, so even if Cole can still use his ranged options in cqc, all it takes is a single hit before he's scrambling around for electricity to heal himself. And it's not like All Might can't still use air pressure in close range either.

Is ice particularly useful in this scenario? All Might can actually punch and break the ice well before it reaches him, and it's definitely not restraing him wth his beyond Class T lifting strength.

All Might has some electricity resistance scaling off of fodder that he can work on, but he doesn't have any overt electricity feats.

In the anime, Nomu punches All Might in his weakspot again during his 300 punch rush, and in the Two Heroes movie, Wolram grabs and crushes the spot. In both of these cases, All Might is back up and fighting moments later. His weakspot kinda just enables his "Plus Ultra" mode where he ignores pain because Anime.

All Might range spamming at Cole is a huge issue for him since he won't be able to reliably get electricity after spending it. All Might is going to be trying to force Cole into the least electricity fueled areas, likely toward the ocean, and can punch at Cole anytime he even looks like he's trying to restock. If Cole blows too much electricity trying to out damage All Might, he'll be in serious trouble.

Precision mode only amps his Attack Speed, not his actual speed, correct? If he goes into precision mode, even if everything slows down, he's not going to be able to dodge All Might's huge air pressure attacks.

All Might can just punch the ice wave to break it long before it hits him. In that particular case, he could even just jump over it and punch at Cole midair before touching back down and continuing with the fight.

I feel that Cole is going to be too pressured by shockwaves and All Might trying to get close to him to reliably get as much electricity as he needs to go all out, especially since All Might will be watching him specifically for when he attempts to do so.
 
I'm just going to say I highly doubt Electricity Resistance for All Might is legit. Weaker characters having a resistance does not inexplicably grant All Might that resistance. Delsin is stronger than Cole, but that doesn't inexplicably give him all the same resistances Cole has. They are two separate characters.
 
@King

No Prescision absolutely Amps his actual speed otherwise his reaction speed would be the same and he wouldn't see other characters as slow

I have supersonic Attack speed if I were to use a pistol, but my speed isn't made faster because of it

Prescision Amps his speed
 
@Wright

Not a resistance as in he actually resists it, just that he can withstand shocks better than some random thug Cole fights. It's just a credit to his pain tolerance, not an actual ability.

@Schnee

I meant amp his actual combat speed. If he enters precision mode, he can't jump out of the way of attacks faster or run faster. It amps his reaction and attack speed, not his movement, was what I was getting at.
 
"Random thugs Cole fights"

Cole has fought and killed at least 2 Conduits with high levels of electricity resistance with his electricity. Then there's the numerous fodder in inF2 who have lightning resistant armor that Cole can pierce with Precision bolts. If Cole can do that to those guys with his lightning, then I doubt All Might, who has no legit resistance, will be able to so easily shake it off, especially if hit in his weak point.

His movement speed is actually amped by Precision. He can move his hands faster to tag targets and his body movement is still normal in comparison to everyone else's who appears slowed down, meaning he can move faster as well.

Also, I don't think wind is enough to divert attacks of pure lightning energy. If that were the case, thunderstorms would be a lot more interesting.
 
Wiki ate my reply

About Lightning Storm, AM has knowledge of it sure, but would he really see the gesture of Cole and immediately punch the storm away before it is formed almost instantly and lightning comes falling down?

Even if yes, this is made even harder if AM flies as it's spawned directly above him
 
@Monkey

I'm not trying to downplay Cole, don't take that quote as gospel. My point is that Cole can't take All Might down so easily with the exact same amount of lightning he uses against his normal, average foes, even if he hits his weak point. All Might is way more durable than near anyone Cole has fought before, so saying he can just shock and incapacitate him like it's nothing doesn't seem right at all. Cole is going to need to recharge his stores during this fight if he wants to beat All Might, which is something All Might isn't going to let him just do, even if he's in pain. Also, won't All Might instantly guard his weak spot, which he knows Cole knows about, anticipating him to start the match hitting him there? He has info on precision mode, correct?

Unless Cole can just flat out one shot All Might with his energy stores at the start of the match, he's going to be hard pressed to find any time to charge while he's being flung all over by air pressure, especially since All Might will be trying to keep him away from any electricity.

I have not seen a single example of precision mode amping Cole's movement speed so he can dodge attacks coming at him, and especially not moves as wide in area as All Might's shockwaves. Moving his hands faster is not the same as moving from point A to point B faster, and again, Precision mode drains electricity incredibly fast, so even if he used it to dodge, now he has to worry about recharging himself.

In fact, I just looked at precision mode, and the speed amp he gets doesn't slow enemies down to the point they're standing still. They still move and can attack at Cole while he's in precision mode, so even if he goes into it at the start of the match, All Might will be sending a shockwave his way at around the same time he's raising his arm to fire.
 
@Schnee

All Might can just punch Cole instead of the sky as well, if that method seems highly implausible. When will Cole ever even get the time to summon a storm anyway? All Might is going to be hounding him the second the fight starts, and if he starts with trying to precision shot spam, he's not going to have any electricity to make a lightning storm for a while.

All Might isn't going to be in the air a bunch, at most he's going to fly at Cole with his air pressure hops to get close. Anyone with knowledge of Cole's moveset knows being in the sky is a death sentence.
 
I mean, Karmic Overload is actually a great solution to the "he can't get electricity" problem, albiey, a temporary one.
 
<Punch Cole instead of the lightning spawning directly above him

I'm sorry but that's a horrible idea taking a hit from Electrocal energy that strong is going to screw your nervous system

Even though Cole will likely get hit, the Air Pressure is still not something his regen can't overcome despite how much stronger it is.

You were the one saying he was going to fly though.
 
Just remembered Ionic moves operate on their own power source separate from Cole's standard attacks. In which case, All Might still just punches at him with air pressure to keep him from having any footing to even think of summoning the storm.
 
Schnee One said:
<Punch Cole instead of the lightning spawning directly above him

I'm sorry but that's a horrible idea taking a hit from Electrocal energy that strong is going to screw your nervous system

Even though Cole will likely get hit, the Air Pressure is still not something his regen can't overcome despite how much stronger it is.

You were the one saying he was going to fly though.
He doesn't need footing to summon a storm BTW
 
@Wright

True, Karmic does help, but like you say, it doesn't really solve his long term energy problems. All Might can still punch him with shockwaves while he's like that, and will try even harder to keep Cole from attacking when he sees him use it.


@Schnee

Hitting Cole with air pressure isn't going to shock All Might? Maybe I should've clarified that.

Fly towards Cole, not stay in the air. Though now that you mention it, just kicking off the ground would do the same thing and allow All Might to follow Cole after hitting him with air pressure. So he doesn't actually even need to fly for this fight unless he needs to jump over something.
 
Footing as in "keep hitting him so he has no time to raise his hands in defense." Not as in his actual footing.

Speaking of, what are Cole's chances if All Might punches him into the sewer system?
 
Hitting Cole with Air Pressure as he summons a storm means both take the hit, only Cole can regen and replenish the stamina he took to regenerate.

Secondly it's not like Cole is going to have literally zero idea to think after being hit by Air Pressure, All Might can't force Pressure on Cole, and deal with the projectiles he's launching out, while being hit by electricity from precision bolts, all simultaneously, he has to do one or the other.

<Footing as in keep hitting him so he has no time to raise his hands in defense

He can do that while getting hit though, especially since if he launches out projectiles All Might will be busy dealing with said projectiles.

Yeah I'm going Incon, this match can go either way since both use their best options immediately
 
But if they're trading blows, Cole is aways taking a FAR heavier hit. He's getting hit with force that, at the very least, is 3x his durability. That's not something he can just bounce back from, even with his regen. Too many hits just from people comparable to him have sent Cole reeling in pain or stunned for a moment, a 3-4x attack isn't something he can just take with no difficulty.

Can he keep his thoughts straight and attack precisely while getting hit with such a stat difference numerous times? All Might's Range is just as spammable as Cole's, is that really something he can keep up with?

I might go incon as well.
 
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