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I mean, everything that I was going to say has been said already.
All Might's AP advantage combined with prior knowledge put this in his favor. He'll know that Cole's preferred method of attack is to stick to range, and he'll know that Cole knows that he has a time limit on his powers. He's gonna wanna rush Cole down right from the get go to use his strength advantage to his benefit.
Cole is gonna go to his usual method of gaining distance via ice jump, lightning tether and parkour. These may get disrupted via shockwaves, but said attack may also help since they lose power over distance and Cole could use shields to lessen the blow and get extra airtime with Thrusters.
Also kinda feel like Cole's ability to multi-task is being overlooked here. Cole can fight off all of Kessler's homing summons while dodging his earthquakes and landmine grenades, all while fighting the man himself. Then theres the numerous giant enemies with AoE or homing attacks that Cole deals with in InF2 while dispatching fodder enemies. Point is, Cole is use to dealing with problems on the fly and can switch his abilities with a thought. Theres nothing stopping him from letting lose a Freeze grenade after Graviton blast.
Although, the range that they start at really hurts Cole's chances. Even with Cole's prior knowledge on All Might's time limit and wound, its gonna be hard to take advantage of it when his range advantage is reduced to like the 10 meters the church roof provides.
Probably gonna go All Might finally getting a win on Cole after like 2 years of match ups
All Might's AP advantage combined with prior knowledge put this in his favor. He'll know that Cole's preferred method of attack is to stick to range, and he'll know that Cole knows that he has a time limit on his powers. He's gonna wanna rush Cole down right from the get go to use his strength advantage to his benefit.
Cole is gonna go to his usual method of gaining distance via ice jump, lightning tether and parkour. These may get disrupted via shockwaves, but said attack may also help since they lose power over distance and Cole could use shields to lessen the blow and get extra airtime with Thrusters.
Also kinda feel like Cole's ability to multi-task is being overlooked here. Cole can fight off all of Kessler's homing summons while dodging his earthquakes and landmine grenades, all while fighting the man himself. Then theres the numerous giant enemies with AoE or homing attacks that Cole deals with in InF2 while dispatching fodder enemies. Point is, Cole is use to dealing with problems on the fly and can switch his abilities with a thought. Theres nothing stopping him from letting lose a Freeze grenade after Graviton blast.
Although, the range that they start at really hurts Cole's chances. Even with Cole's prior knowledge on All Might's time limit and wound, its gonna be hard to take advantage of it when his range advantage is reduced to like the 10 meters the church roof provides.
Probably gonna go All Might