- 13,816
- 14,798
See.That's... kinda what I said. To use 90 degrees.
Shortcut way is to just convert the degree value to rad, then multiply the rad value with the portion of the arm that moved in that angle.
Also, it's not 0.3 m, it's 0.365. 0.73/2 is 0.365.
While I get the calc maker wants to substitute the projectile movement distance with the length of the projectile itself, ... I am a bit against it.
If the projectile is moving towards the character involved and the character involved caught it, should we not consider them moving from a standard distance towards the user instead?
This (using projectile length to estimate projectile moving distance) can inflate the reaction speed of the said character by reducing the size or length of the projectile instead of how fast the projectile actually is.
I suggest just use a standard distance, say 5 meters, as projectile distance from character.
I am preparing for my work day tomorrow so I am sleeping soon.