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Everybody Wants to Rule the World 4: very slow actually (aka thread 16)

Eden takes damage to his life points and the Marshmacarons are destroyed

"I activate Dark Horizo I may have taken damage but that allows me to summon Dark Magician." He says as one of the cards he previously placed face down flips up revealing the trap card and summoning the monster
 
"I draw a card." Eden looks at the card for a second and then places it face down

"I end my turn."
 
"Odd move. Anyway, i draw a card."

Marta draws.

"Then i activate activate Brain Dragon's effect and draw 2 more cards, while putting 2 from my hand to the top of my deck."

Marta does the drawing and putting back cards.

"Now, Brain Dragon, obliterate Dark Magician."

The draconic creature attacks the wizard.
 
"Now, I activate my trap card Metamorphortress"

A fortress emerges and blocks brain dragon's attempts to attack the wizard

"You can't get to me now, not with your brain dragon."

[this is the peak rp experience]
 
Ii take 700 Life Points of Damage "Uh, should have expected that. I place a face down card and end my turn."

  • Face down card placed.
 
Eden draws a card

"This castle packs quite a punch." He says as Metamorphortress changes into it's attack form and punches brain dragon
 
[And in these moments that I desperately ask that the cosmic void devour the multiverse, I prefer cosmic death to that soulless hell that is Yu Gi Oh]
 
Faruel1998 said:
[And in these moments that I desperately ask that the cosmic void devour the multiverse, I prefer cosmic death to that soulless hell that is Yu Gi Oh]
[This particular match is hell, yes]
 
[I already have in mind how to end this agony, or Maverik burns the cards or he will do something better ... let Marta or Eden draw the cards containing the parts of Exodia]
 
[How did you know my master plan was to summon exodia This is the most anime Yugioh battle it's great ovo]
 
The copy of Maverik is getting bored of the game, he decides to make things more interesting.

He modifies reality so that first five cards in the deck of Eden are replaced with those of the parts of Exodia.
 
[First I wanted to replace all the cards of both with Kuriboh ... but it would have only lengthened the agony more

It is also not cheating...if the one you are helping is not aware of it]
 
@Faruel

[I am having fun, so screeeeeeeeeeeeeeeeeeeew you.

Stop bothering others and do something yourself]

Marta notices that Maverik's clone changed something of Eden's deck, so she utilizes a localized conceptual time rewind to undo the modifications.

"Do that again and i am kicking you out."

She telepatically tells Maverik.

@Paul

I Brain Dragon is destroyed and i take 700 HP of damage

"My turn ?"

She asks Eden.
 
[The real Maverik is waiting for Destiny to challenge her, for the moment I have nothing to do]

My copy rolls its eyes, returning to eat the popcorn and watch the duel with a pout.
 
Marta loses 700 health points and draws a card

"Looks like i'll have to step up my game. I utilize Chaos Form to ritual summon a monster by sacrificing a Blue-Eyes White Dragon from my hand."

"Come forth, Blue-Eyes Choas MAX Dragon !"

Saying that name out load makes me realize that it has quite the edge in to it

The giant draconic creature is summoned on the battlefielf

"Brain Dragon may have not had the firepower to break your castle, but this sure has."

Blue-Eyes Choas MAX Dragon attacks the castle.

"It also has the effect of causing damage even when destroying a monster in defense mode, double the damage in fact."
 
Eden takes 1000 points of damage and both the castle and dark magician are destroyed

"Well played. My turn?"
 
Eden draws a card

"I summon apple magician girl, let's see if your monster can take her down." He says while placing a face down card

"I end my turn."
 
Marta draws a card.

"A dragon vs an apple, really tought battle ain't ?"

She says sarcastically

Well, so i don't have a monster to summo, so can't do much other than ...

"Blue-Eyes Chaos MAX Dragon, toast that fruit girl."

The dragon uses his breath attack on the opponent's monster.
 
"When apple magician girl is attacked she can bring out a friend. This friend is lemon magician girl." He says as a lemon flies in and takes the form of a girl in yellow

"Your dragon's attack is diverted to her and the strength of your monster is cut in half."

Chaos max dragon's attack goes from 4000 to 2000

"But wait there's more, like apple magician girl lemon magician girl can bring out a friend too, Dark Magician Girl. The attack is once again diverted to her and the strength of your monster is cut in half again."

Chaos max dragon's attack goes from 2000 to 1000

"The battle may be more tough than you thought." Eden remarks

Chaos max dragon now has half the attack of dark magician girl so it is destroyed when it attacks her.
 
Paul Frank said:
"When apple magician girl is attacked she can bring out a friend. This friend is lemon magician girl." He says as a lemon flies in and takes the form of a girl in yellow
"Your dragon's attack is diverted to her and the strength of your monster is cut in half."

Chaos max dragon's attack goes from 4000 to 2000

"But wait there's more, like apple magician girl lemon magician girl can bring out a friend too, Dark Magician Girl. The attack is once again diverted to her and the strength of your monster is cut in half again."

Chaos max dragon's attack goes from 2000 to 1000

"The battle may be more tough than you thought." Eden remarks

Chaos max dragon now has half the attack of dark magician girl so it is destroyed when it attacks her.
"Now, now, now, hold on!" The Purple Furry yells as he raises his hand and snaps his fingers, erasing all the cards that Marta and Eden have. He then brings out his own gigantic amount of cards and begins lecturing them both.

"Are you two so brainless that I need to tell you both how to play Yu-Gi-Oh?" He tells Marta and Eden. "It appears I do. Okay, let's get started."

(The following excerpt is taken from here. Credit to those people)

"Okay, so you two got the cards down, which is obvious, but, other than your decks, you're going to need a few extra items to assist in gameplay. These items include..."

He reaches into his pocket and brings out a coin, dice, some flat pieces of plastic, and some tokens.

He points to the coin. "A coin: some cards require a coin flip..."

He points to the dice. "Dice: some cards require a die roll..."

He points to the pieces of plastic. "Counters: any small object that can be used as a marker to keep track of certain metrics that may affect some cards..."

He points to the tokens. "Aaaaaaand Monster Tokens. Monster Tokens are monster cards that are summoned to the battlefield from the activation of a card's effect. It doesn't have to be a card, it just has to be a physical object that can show attack and defense position. Monster Tokens only exist in the battlefield and take up one of the five spots in the Monster Card Zone. When a Token is destroyed, it is removed from the field." He explained.

He puts the stuff down in front of Marta and Eden and reaches into his other pocket.

"Some other items that can help but are not required include..." He brings out a calculator, some packets that cards can fit in, and two Yu-Gi-Oh game mats.

He points to the calculator. "Calculator: to help track the Life Points your monsters have, but that's optional, really."

He points to the card packets. "Card sleeves: to protect cards from damage, but that is also optional."

He points to the game mats. "Game mat: helps you organize your cards into the correct game zones during a duel. Now, unlike the others, this is required to be eligible for gameplay."

He puts the stuff and two game mats in front of Marta and Eden. He points to the different sections(which are decks) as he talks.

"Now, each player must have three different types of YuGiOh decks to be eligible for gameplay: the Main Deck, the Extra Deck, and the Side Deck.

"It is required that your Main Deck contains between 40 and 60 cards. But, a pro tip: keep your deck count close to the 40 card minimum so you draw your best cards at a higher frequency. Be aware that you can't just load your deck with multiple copies of the same card; you are limited to a maximum of three copies of the same card in your main deck.

"The Extra Deck holds your Synchro and Fusion Monsters (refer to Monster Cards section below), which can be used during the game if certain requirements are met. This deck can hold anywhere from 0 to 15 cards and is not considered toward the count of your Main Deck.

"The Side Deck is another separate set of 0 to 15 cards (not counting towards your Main Deck) that allows you to customize and adapt your deck to your specific opponent and/or the situation of the battle. Players are given the opportunity to swap any card from the Side to Main Deck after each duel in the battle, as long as both deck counts remain the same after the swap."

"But wait. Before playing YuGiOh, it is necessary to know where cards can and can't be placed in the battlefield. There are six different game zones in the field: the Monster Card Zone, the Spell & Trap Zone, the Graveyard, the Deck Zone, the Field Card Zone, and the Extra Deck Zone.

"Up to five Monsters can be placed in the Monster Card Zone. These cards are positioned in the zone depending on what you want the card to do, but I'll explain more of that later.

"Up to five Spell and/or Trap Cards can be placed in the Spell & Trap Zone. These cards can be activated by positioning them face-up in the zone, or they can just be laid face-down for use later.

"Each player has a Graveyard where destroyed Monster Cards and used Spell & Trap Cards are sent. Graveyard cards are public knowledge, meaning that the cards are face-up and players can look through them at any time. The cards in the Graveyard should be in organized in the order in which they are sent there, and this order should not be changed.

"Each player also has a Deck Zone where their Main Deck is located, but all its cards must be face-down. Players draw cards for their hand from their deck in this zone.

"The Field Card Zone is where special Spell Cards, also Field Spell Cards, can be played. Only one can be played at a time by both players and any previously active Spell will be destroyed automatically upon the activation of a new Spell.

"The Extra Deck Zone is where players put their Extra Deck face-down. This deck is only viewable by the player that owns it.

"Here are the different types of Monster Cards. 'll get to how you summon these later: Normal Monsters, Effect Monsters, Synchro Monsters, Tuner Monsters, Fusion Monsters, and Ritual Monsters.

"Normal Monsters have no special effects but typically have higher ATK (strength) and DEF (defense) points than Effect Monsters.

"Effect Monsters are monsters with special abilities. There are five different types: Flip Effect..." He flips a face-down card face-up. "Continuous Effect, which is active while monster is face-up in the battlefield and ends when monster is no longer active/face-up. Ignition Effect, which is used by declaring activation during your Main Phase-more on this later-but some have costs. Trigger Effect, which is activated during a specified time, like 1 minute or 5, and Quick Effect can be activated whenever you want. Even during an opponent's turn. Pretty cool, right?

"As part of the Extra Deck, Synchro Monsters are powerful cards that can be summoned either by a Special Summon or a Synchro Summon.

"Tuner Monsters are cards that allow you to Synchro Summon a Synchro Monster. These monsters are considered Synchro Material Monsters because they are material cards required to Synchro Summon.

"The other monster cards found in your Extra Deck are Fusion Monsters. To summon these cards, you must perform a Fusion Summon.

"Out of the main deck, Ritual Monsters are monster cards that also require a Special Summon called a Ritual Summon. You must have all the required cards together in your hand or in the battlefield.

"Now, on to Spell & Trap cards.

"The main difference between Spell Cards and Trap Cards is that Spells are mainly used to boost offense while Traps are mainly used to disrupt opponent attacks. Also, Traps must be set in the field and can't be activated within the same turn, whereas most Spells can be activated on the same turn during which you play them. There are several different types of Spell cards: Normal Spells, Ritual Spells, Continuous Spells, Equip Spells, Field Spells, and Quick-Play Spells, and several different types of Trap cards: Normal Traps, Continuous Traps, and Counter Traps.

"The effects of Normal Spells can only be used once, and once it is used it is sent to the graveyard. These cards are activated by making your opponent aware of its use and placing it face-up in the battlefield. The specific effect of the spell is described on the card.

"The Ritual Spell Card is one of the cards necessary to perform a Ritual Summon. After it is used, it is sent to the Graveyard.

"Continuous Spells are cards that stay in the battlefield and have a lasting, continuous effect on the game. This effect can either be positive for the user or negative for the user's opponent. Watch out though, there are cards the opponent can use to destroy these Continuous Spells.

"Equip Spell Cards are attached to a monster in the field and improve that monster's abilities. These spells are continuous in the field, but they can only be attached to one monster. When this monster is destroyed, flipped face-down, or removed from the field, the Equip Spell is also destroyed.

"Field Spell Cards are special spells that are activated in the Field Card Zone, which is a special area in the battlefield where only Field Spells can be played. Only one Field Spell can be active from both players and if somebody chooses to activate a new Field Spell, the previous one is destroyed.

"Quick-Play Spells are special spells that can be played during any phase of your turn as well as your opponents turn.

"To activate a Normal Trap Card, it must first be set in the field. Normal Traps, like Normal Spells, are single-use and after the effect takes action the card is then sent to the Graveyard.

"Continuous Traps are great for limiting your opponent's options and some can even damage your opponent's Life Points (at a slow rate). So long as the card stays face-up its effects are continuous, much like a Continuous Spell.

"Upon activation of other Spells or Traps, Counter Trap Cards have the ability to negate the effects of those cards.

"Back to monster cards. In order to use your monster cards, you need to summon them. Some summon actions are simple, but others take multiple steps and cards to complete. The different types of summons are as follows: Normal Summons, Tribute Summons, Flip Summons, and some special summons are Synchro Summons, Fusion Summons, and Ritual Summons.

"Normal Monsters and most Effect Monsters can be summoned simply by playing the card face-up into the battlefield." He puts a Krawler Receptor monster card face-up on the battlefield. "This is called a Normal Summon.

"To summon monsters level 5 or higher, you must perform a Tribute Summon. A tribute is the action of sending one of the user's monsters to the Graveyard (like a sacrifice). If the monster you wish to summon is level 5 or 6, you must tribute one other monster." He tributes the Krawler Receptor, Tribute Summoning the Cyber Dragon monster card. "If the monster is level 7 or higher, it is required that you tribute two monsters." He places a Reborn Zombie monster card face-up on the battlefield and then tributes both the Cyber Dragon and Reborn Zombie, Tribute Summoning the Dark Highlander monster card.

"When you set a monster in the battlefield in the defense position..." He places a monster card face-down. "...It is not considered summoning. To actually summon these monsters, you must perform a Flip Summon. Set cards can only be Flip Summoned to the face-up attack position, not face-up defense..." He flips the card face-up, revealing it to be a Gaia Knight monster card. "...And you must wait until the next turn to do so if you just set the card.

"Any monster that can't be Normal Summoned or set up for a Flip Summon has to be played to the field using a Special Summon. This includes Synchro, Fusion and Ritual Summons. When you perform a Special Summon, there is no restriction on the initial position of the monster in the battlefield. You may decide whether you want to face the monster up or down, and in the attack or defense position. Here are the step-by-step processes for each of the Special Summons: Once the combined level of your controlled Tuner Monster and Normal Monster(s) is equal to the level of the Synchro Monster you wish to summon, you may declare a Synchro Summon. After declaring the summons, send the Synchro Material Monsters to the Graveyard and play your Synchro Monster from your Extra Deck. Once all of the Fusion Material Monsters listed on the card of the Fusion Monster you wish to Fusion Summon are in your control, you must activate the Polymerization card, send the Fusion Material Monsters and Polymerization to the Graveyard, then play the Fusion Monster from your Extra Deck in the face-up (either attack or defense) position. If you have the Ritual Monster and corresponding Ritual Spell and Tribute Card (shown on the Spell Card), activate the Spell Card and declare the Ritual Summon. Next, Tribute the necessary monsters and play the Ritual Monster from your hand in the face-up position. Some cards have effects with the ability to Special Summon, but you cannot use this effect to summon Special Summon Monsters because they must be summoned properly using the respective process above.

"Each match in YuGiOh consists of 3 duels in a best-of-3 format. During a duel, each player starts with 8000 Life Points and a winner is declared in one of the following ways: Reduce your opponent's Life Points to 0 If and when it is time to draw a card, your opponent is unable to do so With a card's special effect Before you begin a duel, you must follow these steps: Players should shuffle their decks (it is acceptable to shuffle and cut your opponent's deck) Place all decks face-down in their specified Deck Zones Players show their side deck to their opponent and count all the cards in each deck If this is the first duel, the winner of coin flip/rock-paper-scissors decides which turn they would like in the duel (or the loser of previous duel decides who goes first). Draw 5 cards from the top of the Main Deck and begin! "Players take turns until the game winner is declared. Each turn contains six phases: "Draw Phase: Player draws card and is given opportunity to activate Trap Cards or Quick-Play Spells.

"Standby: Any effects that activate or costs that must be paid are completed in this phase.

"Main Phase 1: Player may summon or set a monster, change monster battle positions, activate a card or effect, and/or set Spell & Trap cards.

"Battle Phase: You can choose not to battle, in which case you will proceed to the end phase, but if you choose to enter in combat, follow these steps: The player should announce "I'm entering the Battle Phase." (the player with first turn cannot conduct a Battle Phase on their first turn) Select one monster to attack with and choose your target. You can only perform a direct attack to your opponent's Life Points if your opponent has no monsters in the field. Each monster in the face-up attack position is allowed a single attack per turn (more about positions in the Monster Battle Rules section below). Calculate the result of the battle. (for questions about calculations, refer to Monster Battle Rules section further down) After you are done, announce to your opponent that you are ending the Battle Phase. Main Phase 2 - Same actions as Main Phase 1 unless you already summoned or set a monster within the current turn.

"End Phase: Resolve card effects which activate in this phase and discard if you have more than six cards in your hand.

"There are 3 different positions cards can be in while on the battlefield.

"A monster card in the Face-up Attack position is able to declare attacks and can be attacked. In this position, the ATK value of the monster represents the card in a battle situation.

"A monster card in the Face-up Defense position is not able to declare attacks, but it can be attacked. In this position, the DEF value of the monster represents the card in a battle situation. Monsters cannot be Normal Summoned in this position unless the effect of a card allows it.

"A monster card in the Face-down Defense position goes by the same rules as the face-up Defense position except for two things; monsters CAN be summoned face-down but cannot be equipped. If a face-down monster is attacked, flip the card face-up during the damage step to calculate necessary damage, if any.

"Attacking a monster in the Attack position is also different from attacking a Defense position monster.

"Here's how:

"When your monster's ATK value is higher than the opponent's ATK value, the opponent's monster is sent to the Graveyard and the amount of excess ATK value is subtracted from the opponent's Life Points.

"When both monsters' ATK value is even, both monsters are sent to the Graveyard.

"When your monster's ATK value is lower than the opponent's ATK value, your monster is sent to the Graveyard and the amount of excess ATK value is subtracted from your Life Points.

"When your monster's ATK value is higher than your opponent's DEF value, the opponent's monster is sent to the Graveyard. No damage is done to Life Points.

"When both monsters' ATK and DEF value is even, it is a tie. No monsters are destroyed.

"When your monster's ATK value is lower than your opponent's DEF value, the amount of excess DEF value is subtracted from your Life Points. No monsters are destroyed.

"Every time a card with an effect is activated, the opponent of the player who activated the effect is given the opportunity to respond to that effect with an effect of their own. If they don't respond with an effect, the player that activated the first effect is given a chance to add another effect on top of the original and the cycle starts over again until both players choose to stop playing effects. When additional effects are added by either player, this creates a Chain.

"If you want to respond to an effect and create a Chain, you must play an effect with a Spell Speed of 2 or higher and the respondent cannot be a lower Spell Speed than the effect played prior. Every card effect has a Spell Speed of 1 to 3. Here are the different types of Spell Speeds: Spell Speed 1: Spells (Normal, Equip, Continuous, Field, Ritual), Monster Effects (Ignition, Trigger, and Flip) Spell Speed 2: Trap (Normal, Continuous), Quick-Play Spells, Effect Monster's Quick Effects Spell Speed 3: Counter Trap The turn player always has priority with card effect activation. This means, they have the choice whether or not they want to use an effect and the opponent can only activate an effect if the turn player activates an effect and it creates a chain or if it is an effect that activates automatically, like a Trigger or Flip effect.

"Some cards have a higher restriction to the number of copies allowed in the deck (as opposed to the general 3 copy limit). A list of all card restrictions can be found on www.yugioh-card.com

"Monster Tokens are monster cards that are summoned to the battlefield from the activation of a card's effect. It doesn't have to be a card, it just has to be a physical object that can show attack and defense position. Monster Tokens only exist in the battlefield and take up one of the five spots in the Monster Card Zone. When a Token is destroyed, it is removed from the field.

"The number of cards in a player's hand, their decks, and their Graveyard, as well as a player's Life Points are all public knowledge.

"A specific card effect takes priority over basic rules.

"The Yu-Gi-Oh! card game is a complex one, but loads of fun once you're knee deep in monsters, spells, and good-old-fashioned duels. Now that you know how to play YuGiOh, you'll need to build up your deck. Check out our huge selection of YuGiOh cards and let the games begin!"
 
Christian Higdon said:
"Yeah. It's complicated, though. Expect some mathematics."
"Math doesn't scare me"

Shielder says proudly.

@Paul

Marta's health points are decreesed by 1000

"Ah, damn magic tricks."

She says while pouting a bit.

"But, guess what ? Since my monster got detroyed, i can summon yet another dragon !"

She says as a wormhole happears above her.

"From the stars he comes, Deep-Eyes White Dragon."

The 5-winged white dragon comes out of the wormhole and roars.

"This creature may look weak with his 0 attack points, but it has 2 very special effects.

"The first being that for every dragon monster in each of our graveyard, you take 600 points of damage."

Spectral projections of Assaut Wyvern, Brain Dragon, Blue-Eyes White Dragon and Blue-Eyes Choas MAX Dragon appear next to Deep-Eyes White Dragon and fire their blue breath attack at Eden.

[BTW i am at 5600 health points]
 
[2400 here after deep eyes' effect I'm pretty sure]

Eden takes the damage from the spectral projections of the dragons

"Well then, what's the second effect?"He asks
 
[Actually, since i had 4 dragons in my graveyard, you are at 1800 HP]

"The second effect is, that when he's summoned, Deep-Eyes White Dragon gains the attack points of one of my previusly destroyed dragons, the one that i choose being Blue-Eyes Chaos MAX Dragon."

She responds as her dragon's attack points raise to 4000.

"Let's see if you can endure this, go Deep-Eyes, Galaxy Lightning !"

She commands, as the beast fires his electric breath attack at Lemon Magician Girl.
 
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