- 41,888
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I will preface this thread by saying two things:
Animalistic: With only the most basic and ferocious of fighting capability, a wild animal can catch even trained professionals off-guard. Perhaps the only variable combative rating, an animalistic being relies on what occurs in it's verse; a study of other characters that the being would face is a good way to judge how it would perform.
Below Average: Whether through slow reflexes, physical problems, or even a pacifistic mindset, an individual with this combat rating should lose to individuals who would not be considered combative forces of their own.
Average: Those with Average Combative intelligence have no discernable training or notability in either direction of being truly skilled or being skilless. This rating should be considered the general skill for humanoid characters with no personal combat experience.
Above Average: Through training or experience, characters listed here have a [[Martial Arts|martial prowess]] or weapon they have honed, and can use effectively in combat, however their ability to gain this prowess is no faster then an average person, and was only achieved through extensive training.
Gifted: Those whom are gifted in their skill can pick up entirely new fighting styles quicker then a normal person. Often being skilled in several weapons or martial arts, a Gifted character should be able to fight several comparable opponents at once or quickly switch fighting styles.
Genius: A true master of their craft, a combat genius can use their skills with terrifying efficiency against many comparable opponents, with the ability to process combat information instantly and using it to their advantage, with their mere presence being capable of turning the fields of battle into their favor.
Extraordinary Genius: Characters who can turn even the slightly possible situations or even impossible situations in their favor with their skills without going any developments or their opponent going any reduction. Able to masters all kind of martial arts, fighting styles, weapons in the world, somewhat surpass real world upper limit, can easily develop new fighting style on the fly to combat opponents, capable of predicting, analyzing opponents combat abilities and combat informations with extreme precision and accuracy akin to precognition, creating complex combat/fighting strategy in short amount of time under heavy pressure, etc...
(Both parts of this revised section are courtesy of Vietthai96 and RoggerReggor)
Supergenius: (I don't know how to properly write this.) A Supergenius master must be capable of processing infinite combat information, or at least be capable of fighting those whom do so. (I have no other quantifications for this--)
Discuss.
- what I write here is not final, and can be argued with, disagreed with, etc.
- Before this can go live, at least a one example must be listed for all ratings.
Animalistic: With only the most basic and ferocious of fighting capability, a wild animal can catch even trained professionals off-guard. Perhaps the only variable combative rating, an animalistic being relies on what occurs in it's verse; a study of other characters that the being would face is a good way to judge how it would perform.
Below Average: Whether through slow reflexes, physical problems, or even a pacifistic mindset, an individual with this combat rating should lose to individuals who would not be considered combative forces of their own.
Average: Those with Average Combative intelligence have no discernable training or notability in either direction of being truly skilled or being skilless. This rating should be considered the general skill for humanoid characters with no personal combat experience.
Above Average: Through training or experience, characters listed here have a [[Martial Arts|martial prowess]] or weapon they have honed, and can use effectively in combat, however their ability to gain this prowess is no faster then an average person, and was only achieved through extensive training.
Gifted: Those whom are gifted in their skill can pick up entirely new fighting styles quicker then a normal person. Often being skilled in several weapons or martial arts, a Gifted character should be able to fight several comparable opponents at once or quickly switch fighting styles.
Genius: A true master of their craft, a combat genius can use their skills with terrifying efficiency against many comparable opponents, with the ability to process combat information instantly and using it to their advantage, with their mere presence being capable of turning the fields of battle into their favor.
Extraordinary Genius: Characters who can turn even the slightly possible situations or even impossible situations in their favor with their skills without going any developments or their opponent going any reduction. Able to masters all kind of martial arts, fighting styles, weapons in the world, somewhat surpass real world upper limit, can easily develop new fighting style on the fly to combat opponents, capable of predicting, analyzing opponents combat abilities and combat informations with extreme precision and accuracy akin to precognition, creating complex combat/fighting strategy in short amount of time under heavy pressure, etc...
(Both parts of this revised section are courtesy of Vietthai96 and RoggerReggor)
Extraordinary Genius: Prodigies capable of single-handedly crushing massive armies whom can damage them, or can dodge such things as rains of arrows. An Extraordinary Genius fighter can usually process an inhuman amount of combat information, instantly creating counter-measures against attacks they have seen beginning to strike
Supergenius: (I don't know how to properly write this.) A Supergenius master must be capable of processing infinite combat information, or at least be capable of fighting those whom do so. (I have no other quantifications for this--)
Discuss.
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