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I'd also like to add something of like... a minimum number requirement for army solos to even count. That, and to add a note that an Army solo on it's own must be done through sheer skill, with no statstomps or anything. But at the same time, I've no clue how to write that into your pretty solidly written justification.I think:
E.G combat should be: able to masters all kind of martial arts, fighting styles, weapons in the world, somewhat surpass real world upper limit, can easily develop new fighting style on the fly to combat opponents, capable of predicting, analyzing opponents combat abilities and combat informations with extreme precision and accuracy akin to precognition, creating complex combat/fighting strategy in short amount of time under heavy pressure, etc...
Yeah thing is I was completely avoiding any mentions of haxes via skill, because thst straight up isn't quantifiable for a level of skill, it's just "unknown".Supergenius combat: Having combat, fighting skill which at the level considered to be impossible in real life, scifi level of skills, having skills to affect reality such as affect space-time, dimension, causality, fate, concepts etc...... (shit supergenius is hard, soind too specific for my taste)
I was going for a supernatural aspect, but eh.Metal Gear is absolutely a Superhuman verse, lol what?