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Dharkon and Galeem ability addition

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In one of the endings of Smash Ultimate (Here. Go to the 3 minate mark) Galeem is defeated but not Dharkon. Dharkon then binds Galeem with chains and impales it with darkness. Mario then dies on the spot. This would give Dharkon both Chain Manipulation and Passive Death Manipulation as well as giving Galeem passive Nullification of Death Manipulation since Dharkon couldn't use it's death manip on either Galeem or the fighters unless Galeem was killed. It should also be noted on Dharkon's profile that it is much more sadistic than Galeem, as it binded and impaled Galeem as opposed to Galeem just firing a laser to finish Dharkon and be done with it.
 
In the final boss battle, it is shown that both Dharkon and Galeem can take on the forms of all of the Smash fighters and use their abilities. They also take on the forms of several boss battles within clashing fragments that have pocket realities in them containing the boss battles. Attacking them sends you to them. So they should both have all the abilities that the Smash fighters use in the game and the bosses and Pocket Reality Creation and BFR.
 
This takes a lot of speculation. Mario could very well be collapsed by fatigue or still be alive, nothing implies death hax, much less passive as Galeem doesn't show this before or when he and Galeem team up. Chain Manipulationis ok. They were both trying to overpower the others' light & darkness, without power nulling it.

@Saikou ? What does Galeem has wrong apart from apparently having morality manip instead of mind manip?
 
Let's make it "Possibly". It seems unlikely it was fatigue (There is literally not one point in the Super Smash Bros series where any character is tired outside of being affected by status) and while it is an assumption that he died, I feel like zooming out from Mario with the screen slowly going to static before we see Dharkon laughing probably at least implies it. And since he only ever uses this while Galeem is confirmed dead, Galeem would have passive nullification.
 
At the very least it's passive spontanius incapacitation. It's not fatigue because, once again, no character in Smash has ever been seen tired unless they were effected by a status aliment. I'm not talking about gameplay, either. Even in cutscenes and character reveal trailers this is the case. And the fighters were confident they would have enough stamina to fight ten Master Hands. Each.

Fox: Don't let a single one get away!

Marth: We'll each have to take down about ten.

Zelda: Stow your fear, it's now or never!

Pit: We'll win this, I know we will!
 
I forgot adding Attack Reflection to Dharkon. I'm sure Dharkon's tendrils are as strong as Galeem's Rays of lights which defeated Zelda, Mewtwo and Palutena. Dharkon's tendrils one-shot multiple Master Hands.
 
Please explain further.
 
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