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D&D Adventurer WIP Blog Pt. IV

So I was quickly looking through some other powers, and found this one. It is a level 15 Druid power that let's them call down a 15 foot by 15 foot bolt of lightning from a cloud. It does not have a damage on a miss and targets reflex, meaning that the targets in the area can get out of the way before the bolt lands.

I do not know if this could be used for a speed upgrade, as some modules let's you use this power in rooms that have 20-30 foot ceilings.

Edit: I messed up an area burst 1 is a 3 square by 3 square area. meaning it should be 15 by 15, not 10 by 10.
 
My main issue with the power is that its a persistent zone based attack rather than a singular AoE strike like Call Lightning. So, to me, its just avoiding the storm cloud being created rather than the lightning bolts from the storm.
 
I did find a few others that might end up counting at real lighting. but outside of these, and video game adaptaions like neverwinter online. 4E mortals, and demigods might just cap at subsonic outside of the battlemind's temporary amps, and the SoL to MFTL+ attacks some classes have.
 
To my knowledge, I know that most of the video games are canon or semi-canon. Planescape Torment for example has multiple characters mentioned by future sources. As for your album

  • Source One: While not bad, I don't think it should be taken as legitimate lightning. D&D Magic is just taking the weave's energy and changing it to suit the wizard's purposes. So while magic may act like an element, it shouldn't be taken as 1:1 element without greater reasoning imo (which is why Call Lightning is considered an exception to the rule, as the bolts come from a storm cloud and not just a standard lightning beam)
  • Source Two: This seems, to me, to be a moving storm cloud rather than a lightning bolt. Its a zone of effect and the caster can move it, which indicates to me that its a semi-static spell placement rather than a instant spell like a fireball
  • Source Three: While it looks good, its seems like it wouldn't really scale. There's no saving throw allowed and anyone who moves near it just automatically takes damage (which does make sense in our current system as their speed is based on dodging something from a 100 feet away)
  • Source Four: Basically source one really. That and the language seems a bit vaguer since "you call down" can mean a few things besides "It comes from the sky".
 
okay so I checked neverwinter online. I ended up finding a companion that uses call lightning, and this looks to be how they depict 4e call lightning in the game.
 
Yeah. Storm appears over their heads and the lightning bolt comes down. Its why it was accepted as natural lightning before.
 
So I tried my hand at pixal scaleing for the first time to get the hight of the cloud So I do not know if I messed up. But I ended up with the at least 7 foot tall gnoll under the cloud being 72 pixals tall, and the storm cloud being 382 pixals tall. if I did not mess up, that seems to give this version of call lightning a hight of 37.109 feet above the ground.
 
best to just use normal versions tbh
 
While I agree that the spells and events are canon. I'm not 100% on pixeling scaling the game if it contradicts the spell description.
 
for 4e verson does not seem to give a hight. but here it is. Though really this is likely something that would be more useful for the fc/oc wiki.
 
You're right about it being vaguer. My mistake.
 
Full disclosure, working on a handful of other verses at the moment (minorly assisting in some Dark Souls/Bloodborne revisions with Sins, adding Sekiro: Shadows Die Twice with Steven and expanding Darkest Dungeon since I got the game.
 
So now I am getting through the wizard stuff. I just want to report some stuff I found. I found that 4e burning spray looks to be a 25 foot by 25 foot by 25 foot blast of fire. While a level 1 daily power that makes a 15 by 15 by 15 tornado of fire. I don't know if these would be used for AP stuff for the level 1-4 key.
 
I can take a look at those, question though, I'm beginning work on an updated explanation blog for the verse including basic lore explanations and mechanical terminology commonly used, is there anything you guys wanna add specifically?
 
Might wanna mention the differences in the planes.
 
Qawsedf234 said:
Might wanna mention the differences in the planes.
I mentioned Planes as part of the general glossary as a confined space-time continuum with a handful of defining characteristics (Plane of Shadow, Plane of Fire, etc)
 
Does this description say that the person is destroyed beyond the capabilities of wish or it would require the spell to work?

With a successful attack (ignoring armor bonuses), a yeshom can choose to either do damage as a black pudding or envelop its victim. If the yeshom chooses to envelop its victim, a victim that does not make a successful saving throw vs. spell is thrust into an interior pocket-dimension and put into a state of suspended animation. Once a victim is placed in this state, the yeshom knows everything the victim knows. The victim can then be killed at the whim of the yeshom.

This horrible undead form amplifies the natural shapeshifting abilities of the araneas. The yeshom can assume the form of any man-sized or smaller creature, but each form retains its characteristic shiny, black, liquid texture.

In addition to their magic resistance, yeshoms are immune to any form of energy discharge, including lightning, fire, cold, and magic missile. They are also immune to any form of sleep, charm, and hold spells and death magic. They are also immune to poison. Holy water from the temple of a neutral good Immortal will inflict 2d4 points of damage per vial.

Anyone killed by a yeshom is gone forever, beyond resurrection, raise dead, and wish.
 
well I was going through the final stuff for noteworthy 4e themes, and one of the things I found a power that let's the user turn a character's resistance to a damage type into a vulnerability.
 
So reading more about Mystara I found a few interesting statements

  • The nuclear engine that would end up being the artifact that created the radiance apparently is so powerful that it's explosions could , via text, vaporize an entire planet
  • One of Blackmoor's nuclear reactors exploded and turn the surface of an entire country into an apocalyptic wasteland
  • I thought I finally found a massive feat where a high tier (like level 30-36) dude summoned a meteor that created a crater dozens of miles in diameter and destroyed an entire mountain range. But apperently it was summoned by an insane Immortal so there goes that. Although the Adventure does say the PCs could divert the meteor, they gave an alt option to use explosive material on the meteor to divert the thing so it may not count.
 
Vaporizing a planet is 5-B, the country thing would be Low 6-B but high into it, and the meteor sounds like some sorta prep time feat. Also I agree with Udl on Yeshom, sounds like it can kill beyond Wish. Also, @Dragonstitch sounds like an Almighty attack from SMT, which means it is incredibly powerful. Good finds, all of yah.
 
Here's the map of the area the nuke effected.

For the meteor, I guess if we ever do a Blackmoor profile it may count for them, since (once again) they blew themselves up and the planet they colonized was the size of Pluto, Mercury, and some asteroids combined (the meteor in the adventure comes that planet).
 
So...

High 2-A Blackmoor prep feat

well shit
 
Its nice. Although the armor only works against Dragons. I guess with more prep they could make it more generic or target another specific type of creature like giants.
 
Yeah that's why it'd have to be a prep feat.
 
Wonder how to lable their civ. Like "9-A with weapons, 7-C with constructs, Low 6-B to High 6-A with nuclear weapons, High 2-A with prep. Individuals vary from 10-C to 6-B."?
 
> 7-C with Constructs

You mean Earthshaker? Should probably leave that as At least 7-C, likely Low 7-B with constructs. And yeah, that sounds about right.
 
Yeah I was talking about the Earthshaker. Actually they may need a "possibly Low 5-B" key. As one of the theorized origins for the Mystaraian version of Mercury and Pluto is a colony planet that Blackmoor accidently destroyed.
 
Then yeah, they'd be possibly Low 5-B. We should probably also have "At least 9-A with weapons" since in D&D it really isn't absurd to say they'd reach higher tiers.
 
I'll make a page on the planet's GBE and start working on the page later.
 
Added scans to the Blackmoor page. Does it look good enough to add?
 
Yeah that looks good, I think the profile is fine to post.

Good image btw, simple but nice. Great work Qawsed.
 
Should I add it to the weapona section or just make a new thing?
 
A new thing for civilizations seems best, I'd also like to figure out a better organization for characters.
 
Guess we can always add Spelljammer nations or something when we get the chance.
 
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