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Essentially everyone is connected to the NET which allows Netrunners to hack each other, it's kind of like Watch Dog's ctOs in a sense
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Thank you for your explanation.The chips that people have in them are linked to the neural network making them hackable
Holy shit 587 pages yeah this will be good
Sandevistan is giving initiative here I'm seeing just further evidence for what we know of it boosting ones reactions and perception
Holy shit 587 pages yeah this will be good
Weird for me on barnes and nobel mobile app it makes it 587 oagesIt says 456 pages. Maybe the 587 is including some other things.Cyberpunk RED
Cyberpunk RED is the newest pen and paper RPG by R. Talsorian Games released on November 14, 2020. It was meant to be the latest edition of the Cyberpunk RPG, written to coincide with the release of the video game Cyberpunk 2077, and to bridge the time gap between the two games. Very little...cyberpunk.fandom.com
I mean, the game is made by a multi-million dollar studio with a veteran team. Other games have also demonstrably showcased bullet time or freezing time is a functional concept. To argue game limitations doesn't work imo.considering the game obviously has to have a limit for something like that
So.... it's inconsistent.It's really not that inconsistent with itself. There's just times where he seems faster than other times.
Tbf it would be easier blocking a bullet (putting A in front of B) compared to catching a bullet (moving your entire hand and timing the motion before B hits you).Hell, Cyberpunk 2077 has NPCs blocking bullets with their swords, who am I to really say whether it's inconsistent with 207
Tbf it was against a full auto burst, I know it's hard to tell but it's possible in-game against katana usersTbf it would be easier blocking a bullet (putting A in front of B) compared to catching a bullet (moving your entire hand and timing the motion before B hits you).
The bullet freezing definitely seems pretty consistent though. There's more times he's done it, and there's two times we see another characters wearing it do the same thing.I mean, the game is made by a multi-million dollar studio with a veteran team. Other games have also demonstrably showcased bullet time or freezing time is a functional concept. To argue game limitations doesn't work imo.
So.... it's inconsistent.
Sometimes he's moving a couple meters before assault rifle bullets move, sometimes he moves and normal people are shown to still be in physical motion or objects are falling at relative velocities, sometimes we see an outside perspective of his speed and its nowhere near freezing bullets or explosions.
The speed by its showings are inconsistent. That doesn't mean none should be used, but we should take the highest possible showing and then scale people to that.
Yeah that's what I was saying. I think it'd be easier tk blocking something compared to catching it.know it's hard to tell but it's possible in-game against katana users
The cyberpsycho guy didn't feature bullet freezing did he? The most he did was slow down some falling objects.even a time we see another character wearing it do the same thing.
Cyberpsycho guy did freeze them. The bullets he shot were frozen. They only killed the guys once his sandy deactivated and the bullets immediately shot through their heads.Yeah that's what I was saying. I think it'd be easier tk blocking something compared to catching it.
The cyberpsycho guy didn't feature bullet freezing did he? The most he did was slow down some falling objects.
Plus against the handicapping guy's rockets they were still moving at relative speed compared to David vs the bullets.
You can see rain in motion, their heads moving forward from the bullets and their hats falling. The bullets were not frozen.Cyberpsycho guy did freeze them
I never said they couldn't. Sandevistan users should be in the super to hypersonic range very easily. My only point is that we shouldn't take an incredibly high MHS or MHS+ value and scale everyone to that when it would be inconsistent.denying all around within the game and the show so I'm kinda confused on where you're standing regarding the feats especially considering people can evade and block tech guns gunfire
YesIs the Sandevistan David using the same version you can get as V in the game?
Okay so it's not exactly frozen but definitely very very slowed down. Not really a point against what I'm saying though. Since it's still pretty much snail speed, which is what would be used to calculate this stuff anyway.You can see rain in motion, their heads moving forward from the bullets and their hats falling. The bullets were not frozen.
I never said they couldn't. Sandevistan users should be in the super to hypersonic range very easily. My only point is that we shouldn't take an incredibly high MHS or MHS+ value and scale everyone to that when it would be inconsistent.
It is, since moving slowly but still visibly I a scene where rain is moving at visible speed is a much slower feat that freezing assault rifle shots in place.Not really a point against what I'm saying though.
As a high end maybe, but I'm not feeling it's consistent with other canon material.seems very consistent for calculations.
I think the rain is the real outlier in that scene.It is, since moving slowly but still visibly I a scene where rain is moving at visible speed is a much slower feat that freezing assault rifle shots in place.
As a high end maybe, but I'm not feeling it's consistent with other canon material.
apart from the fact that bullets in edgerunners can make you explode(literally)I’m pretty sure that the npcs that can block your bullets can do so at quite close range, so maybe that would be worth trying to calc.
in fact it is a bullet, since another who also has implants like maine shot and killed pilar, and it was a ''bullet''but we are not going it itselfYeah it's a shockwave. The barrels at the back wouldve been blown away if it was a bullet
Why? We see hats and bodies moving forward as well. Assuming bullets are being frozen is the real scene outlier.I think the rain is the real outlier in that scene.
In that same scene bullets are still being fired and his rockets speeds visible under the SandevistanThere's also the Adam Smasher sequence which clearly shows stopped bullets
Sure, most of them would have multiple ends. A lot of the feats are only MHS or better based on the idea that bullets are slow rather than the environment being slow.With those calcs it doesn't seem like there would be many ends
But then you have other scenes like with the Cyperpsycho in episode 4 who's rocket projectiles move at notable speeds while David is in the Sandevistan but other members of the Edgerunners are able to react to and dodge those explosive rounds.It's clearly snail speed.
What Maine has in his arm is a projectile launcher system which allows one to fire "various powerful projectiles...causing explosions"in fact it is a bullet, since another who also has implants like maine shot and killed pilar, and it was a ''bullet''but we are not going it itself
Although I don't know if a bullet or an explosion is fasterWhat Maine has in his arm is a projectile launcher system which allows one to fire "various powerful projectiles...causing explosions"
It's also something you have acess to in the game so neither are technically wrong since we see when David has Maine's arms he also is able to explode all those maelstrom goons
Quoting this, depends on the distance between David and the explosionExplosions rapidly lose speed. By the time they got to David the shockwave is barely faster than a bullet.
They are literally like more than 30 centimetersQuoting this, depends on the distance between David and the explosion
According to this United Nations calculator by the time C4 explosion reaches 30 centimeters it drops from 8,092 m/s to 5,228 m/s. A drop of 36% in terms of speed.They are literally like more than 30 centimeters
According to this United Nations calculator by the time C4 explosion reaches 30 centimeters it drops from 8,092 m/s to 5,228 m/s. A drop of 36% in terms of speed.
Considering it wasn't C4 but generic explosive tanks along with the fact they were much further away than 30 centimeters means that the explosive shockwave drops even harder. For example at 3 meters the shockwave becomes 957 m/s and at 10 meters 417.39 m/s. Explosions just rapidly drop off in speed due to air resistance.