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I believe it depends on the universe he's fighting against. Typically even with the minor amount of organic matter left on Smasher would indicate he has a soul.
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"You think you're special because you're scrappy. Don't make me laught" is a better quote for himAlso I've updated the Smasher WIP profile for whenever we want to make a CRT changing stuff with him
The blog has been updated with 2 new calcs one isn't impressive only reaching Subsonic+ but the other has 2 Hypersonic ends and a pretty high Supersonic+ end so things are looking goodCyberpunk 2077 Various Bullet dodging feats
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this is good to note I may just do some calcs of just that 2.4 meters using the tabletop game mechanics as justifications for the calc with 8 reflexes being enough to dodge all gunfire given a good enough roll, @Naitodesu can you explain in detail how the dodging works in the tabletop stuff do you move to different spaces once you do dodge?I know officially speaking according to Cyberpunk Friday Night Shootout that 80% of fights take place within 21 feet (6.4 meters) and 40% of that 80% takes place in distances within 8 feet (2.4 meters)
well shit tabletop may have better feats off of that alone dodging a tech weapon and moving about the same distance it has to cover all in one will easily yield hypersonic resultsThere actually isn't a mention of whether you move a certain number of spaces when you dodge, but I think it depends also on the specific dodge check. It would be safe to assume that at most, a character moves 2 meters/yards when they dodge because this is what's used for Evasion checks to escape Blast Radius of an explosive.
Calc 1: 842.333333 (Supersonic) literally right off of Supersonic+
Calc 2: 511.472592m/s (Supersonic)
Calc 3: 220.502869m/s (Subsonic+) abysmal
Calc 4: 718.629748m/s (Supersonic)
Sorry, not yet. I'll get to it, but I've been focusing on another verse in private. Trying to balance between 3 verses rn.@LaserPrecision any luck on the anime feats?
You can roll evasion checks at distances close to point blank as wellwell shit tabletop may have better feats off of that alone dodging a tech weapon and moving about the same distance it has to cover all in one will easily yield hypersonic results
I feel ya a versr I'm indexing solo just wrapped up its series finale so lots to do thereSorry, not yet. I'll get to it, but I've been focusing on another verse in private. Trying to balance between 3 verses rn.
Afaik its with Maine's arm cannon and Rebecca's LMG (though her stuff only involved the torso).there are some scenes where guns or some weapon completely turns a human into red paste/red mist.
Well they aren't bad, but yeah I was expecting more. I guess it can be inconsistent with what Tech weapons they can and can't dodge.and @Qawsedf234 thoughts on these?
Oh, if it was with Maine's arm cannon, people can def scale to it since it's a very weak weapon in 2077.Afaik its with Maine's arm cannon and Rebecca's LMG (though her stuff only involved the torso).
Literally thoughAdam Smashed
Yeah I love those videos too lolTo be fair, this is the case with Fromsoft games with bosses who killed hundreds in lore but fold against like ten enemies in the actual boss fight
Nah I don't but dude definitely needs major rework and A.I improvements to at least make it stand better on it's ownYou'd have to overhaul the fight for that to happen. I think the big issue is that if you want a big Edgerunner's-esq spectacle fight I don't think Cyberpunk is correctly set up for that. You have to make Smasher generic enough for everyone to fight him and since he's a required fight and not an optional fight like Malenia or the Nameless King he can't be too difficult to go against.
Like at the moment if they had to adjust it they would need to either adjust scaling, make different versions of Adam Smasher depending on the PCs level or swap him out with someone else and make the fight some bonus thing.
Yeah. Really for me the hardest part is that most of the time I braindead into melee builds and the only time I die to him are the ones where I accidently eat like fifty missiles at once rather than anything else.Nah I don't but dude definitely needs major rework and A.I improvements to at least make it stand better on it's own
I think this feat shouldn't be ignored.Hey in episode 9 of the anime David yanks two vehicles hard enough to flip them, without even having the cyberskeleton.
I think this could be used for LS and potentially AP of his Post-Timeskip body.
The feat happens at 11:20 of episode 9.
Literally how I play and what my current build is that's why I'm gonna try and play full netrunner type here but even cyberpunk aside that's how I do most of my builds in other stuff like soulsborne games tho I do spec into faith in those as wellYeah. Really for me the hardest part is that most of the time I braindead into melee builds and the only time I die to him are the ones where I accidently eat like fifty missiles at once rather than anything else.
Afaik I don't think he yanks them. The Edgerunner car shoots the harpoon, David catches it and places the harpoon on the other side of a rock and then tells Falco to hit the breaks.I think this feat shouldn't be ignored.
So its possible that, scaling wise, anything doing >4D10 damage is hitting harder than a car going 40 MPH.Getting slapped around by powered armor is like sumo wrestling an automoblike. Suits of ACPA make martial arts possible on a vehicular level! The force of strikes by powered armor is based on the Strength of the chassis. Divide the STR by 9, roundingn to the nearest whole number. A hand strike will do that many ten sided dice in damage. Such a hand will do an additional die in crushing damage (Remember, you must grapple before doing a crush.) Kicks do 50% more damage that a hand strike (against, rounding to the nearest whole number).
Punch forumla: STR/9 (rounded to nearest whole number) = XD10
Crushes: (X+1)D10
Kicks: [X+(X/2)]D10
Therefore a suit with a 2000 kilo capacity
Punches with 4D10
Crushes with 5D10
Kicks with 7D10 (Ouch!).
While not surprising on one level (after all, battlegloves on human arms do 1D6+3 punching and 3D6 crushing), still, the force is overwhelming and irresistible. A comparison with the rules for vehicular ramming on page 113 of CP2020, shows that getting punched by a 2000kg capacity suit is a little like getting hit by a car going forty MPH.
How much force do you need to exert this much force again?Dunno if it means much, but in Cyberpunk 2020: Heavy Metal page 57-58 the following is said:
So its possible that, scaling wise, anything doing >4D10 damage is hitting harder than a car going 40 MPH.
217 kilojoules according to my napkin math.How much force do you need to exert this much force again?
Oh I misinterpreted the feat. He is holding the harpoon against the rock. But even still, if not for his strength the car would've just continued without resistance.Afaik I don't think he yanks them. The Edgerunner car shoots the harpoon, David catches it and places the harpoon on the other side of a rock and then tells Falco to hit the breaks.
The most he does it maybe hold the harpoon in place, but even then the harpoon has rocket thrusters and is digging into a rock, so its not all him either.
That sounds like it'd be decently into 9-B.Also regular cars in Cyberpunk RED go up to 100 MPH and deal 6d6 damage when doing a collision with a player, which players can potentially survive
ThankfullyCyberpunk really got a miraculous second chance uh