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Create Your Favorite Mythological/Historical Figures that yet to make appearance on Fate franchise

Name: Laplace Demon

Class: Caster

Code:
Parameter:
Unknown

Class Skill:

Unknown

Personal Skill:

Know All EX: The Demon is capable of knowing all force , that govern any motion, just by a swift look as the present.

See All EX: The Demon is capable of seeing all thing, giving him an omniscient view .

Determine All EX: From all thing he know, and all thing he see, he could determine all past, and all future, within his mind.

NP:

Laplace's Demon: Affirmation of Causal Determinacy

Rank: EX

Conceptual Noble Phantasm

The Demon know all, the Demon see all. And by knowing all force, and seeing all object, and analyze them within his infinite intellect, he could determine all object lay beneath his eyes. He remove any sort of "uncertainty", and laid bare the Fate they will become, determine it right before their eyes. Because of it, he in a sense control the fate of all the object around him itself, manipulate it to what he please. However, that's only applied to what he can "know", and what he can "see"...
 
Always wanted to see this guy in fate series.

Contents
Berserker is a Heroic Spirit who can be summoned for the Holy Grail War.

Berserker's True Name is Parashurama, which literally means "Rama with an axe". He is the 6th incarnation of Vishnu and also a great devotee of Shiva, because of this devotion Shiva grants him his bow and axe (Parashu). Shiva also personally taught him the art of warfare and martial arts, infact Parashurama is believed to be the founder of Kalaripayattu the ancient martial art of India. Parashurama is famous for walking all over the earth and almost wiping out the entire Kshatriya clan 21 times to avenge his father's murder. As one of the Chiranjivis he is immortal and will exist till the end of creation. Parashurama is also the mentor of several famous heroes such as Bhishma, Drona and Karna. Parasurama's legends are notable for their violence, the cycles of retaliations, the impulse of krodha (anger) and repentance.

Servant Stats
Strength: A+

Endurance: A

Agility: A+

Mana: B

Luck: C+

Noble Phantasm: EX

Class Skills

  • Mad Enhancement: B
Personal Skills:

  • Eye of the Mind (False): A
  • Divinity: A
  • Eternal Arms Mastership: A+
  • Kalaripayattu: EX
Noble Phantasm

  • Parashu: Anti-Unit: A+
  • God of Destruction's wrath: Anti-Army: EX
Then I get into specifics:

Noble Phantasm
Parashu: Parashu is the axe given to Parashurama by Shiva. It was with this axe that Parashurama wiped out 21 generations of Kshatriya clan. Due to this fact Parashu is especially efficient against tyrants and people who abuse their power.

God of Destruction's wrath: In his long immortal life he has amassed a large number of Noble Phantasms given to him by various gods, some of these NPs are the Vijaya bow (it manipulates probability and greatly increases the chance of his victory), Brahmastra (Has enough firepower to instantly destroy any normal servant), Nagaastra (Even the slightest wound caused by it can cause instant death, it nullifies regen and resurrection) etc. Due to his skills which have completely transcended the limits of mortals and are on par with the highest gods, he can use all these NPs at their full potential. Due to the special nature of this noble phantasm it is possible for him to operate as an Archer and a Lancer.

Class Skills

  • Mad Enhancement: The source of berserker class's power, raising their statistics in exchange for a loss of sanity.
Personal Skills

  • Eye of the Mind (False): He can see through the weapons and combat style of his opponents with just a glance. This makes it almost impossible to surprise him. Parashurama has A rank in this.
  • Divinity: As an avatar of Vishnu one of the highest gods in hinduism, he has A rank divinity.
  • Eternal Arms Mastership: His fighting skills cannot be degraded under any kind of mental hindrance. He has A+ rank in this.
  • Kalaripayattu: As a student of Shiva the god of destruction himself, Parashurama's skills in warfare and martial arts are unmatched, infact he can demolish most high class servants barehanded. Parashurama is believed to be the founder of Kalaripayattu an ancient Indian martial art, as such he has EX-rank in this.
 
Karna (Son of Sun God)
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Class : Archer

Source : Mahabharata

Origin : India

Alignment : Lawful Good

Parameter :

STR :
A

AGI : A

LCK : C

END : B

MANA :
A+

NP : EX


Class Skill :

Independet Action :
B

Divinity : A+

Riding : A++

Magic Resistance : A

Personal Skill :

Clairvoyance :
B+

This is generally a must-have ability of the Archer class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey a town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. It connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this Skill have acquired abilities such as precognition ("future Vision") and other forms of perception beyond standard eyesight.

Mana Burst (Sun) : EX

Increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy, Along with his strong destructive urges, he is endowed with an exceedingly strong Mana Burst Skill, A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over, At EX rank even a normal attack/punch can be considered as Noble Phantasm by looking at its destructive capability.

Discernment of the Poor : -

He will not be deceived by excuses and deceptions from words. It expresses the power to grasp the true nature of the opponent possessed by Karna, who was blessed with the opportunity to inquire about the life and value of the weak due to being someone without a single relative.

Noble Phantasm :

Kavacha and Kundala (O'Sun Become Armor)

Type : Ani-Unit (Self)

Rank : A


He was born with the armor integrated into his body, making him invulnerable throughout his life. It is a powerful defensive-type Noble Phantasm that emits the radiance of the sun itself. Due to being light itself taken shape, it is difficult for even the gods to destroy. It is as thick as it looks, an invincible armor that protects against all harm, physical or conceptual. As long as it is active, all damage inflicted on Karna will be reduced to a tenth of its original value. He can fight others without worry as their attacks are negated by ninety percent, reducing even powerful blows to minor scratches that can be healed in the midst of battle.


Nagastra

Type : Anti-Unit

Rank : A


One of the most terrible 'Poisonous Weapon' of Karna. Karna had preserved a snake ashwasena for many years and practiced to shoot it, The weapon would have an unerring aim and take on the form of a snake, proving deadly upon impact, its poison even more deadly than Hydra.

Bhargavastra (O'Arrow Cover the Sun)

Type : Anti-Country

Rank : A++



The weapon releases millions and millions of arrows that shrouded the battlefield in arrows and blocked the Sun by the sheer quantity of arrows that it released.

Vijaya (Bow of Victory)

Type : Anti-Divine

Rank : EX


This bow is said to give sure victory to the possessor.The string of this bow cannot be broken by any kind of astra or any divine weapon. Every time an arrow is released from this bow, its twang is said to have produced reverberations akin to rumbling of charged clouds, causing terrible fear on enemies and produces flashes of light, brilliant as lightning, which blinds the enemy.This bow cannot be broken by any weapons or anyone and its so heavy that normal persons cannot even lift it. Every time an arrow is aimed, the energy of the arrow is amplified by multiple times as this bow is charged with divine magic. No weapon, not even the mighty Pashupatastra, can harm a warrior who has Vijaya Dhanush in his hand.

Brahmanda Astra

Type : Anti-World

Rank : EX


it is said that the weapon manifest with the all five heads of Lord Brahma as its tip.This weapon is said to possess the power to destroy the Universe or Brahmand (the 14 realms) according to Hindu cosmology. In Mahabharata era Parashurama, Bhisma, Drona, and karna possessed the knowledge to invoke this weapon. Brahmanda astra, the weapon created by Saptarishi's to counter any weapon ever created, even that of Trimurti's. The rishi of this weapon is Para Brahma. It is said to be the most difficult astra to obtain. Capable of destroying entire multiverse in a blink of an eye. Vishvamitra used all kinds of divine weapons against sage Vashistha, even Pashupatastra, but the Brahmanda astra of Vashistha neutralized and swallowed all astra (weapon) of Vishwamitra proving that Brahmanda astra is the most powerful of all astra's.
 
I would like to point out one thing however and that would be that Brahmastra Kundala would manifest as an Bow for Archer Karna instead of a eye beam.

Although I think it would be better served as a Arrow.
 
XD His defense is +++ (Kavacha, Mana burst, and Vijaya) but he cannot manifest all of that in the same time even if Illya is His master, even use Mana burst alone (without armor) Will drain all mana of High level mage in 10 sec, thus when he use armor he either fight bare handed or use Brahmastra kundala as His primary bow
 
Id just like to say that K&K isn't armor he can take off and put on at a whim.

It's literally part of him and his skin so he has to rip it off or cut it off, so basically if it comes off it does go back on unless a miracle happens or he dies and is resummoned.

Thats why its a passive NP.
 
I mean even if he doesnt use armor Mana burst Will drain high level mage within 10 sec, that doesnt mean he can take off His armor


Imagine Vijaya + Mana burst, Even one Arrow Will equals to throwing Gae Bolg in terms of Destructive capacity
 
True, no normal Master could likely even summon Archer Karna and likely only a like group of Mages could power Karna.
 
In other words in every fight he wont overpower any servant, even i doubt he can use Brahmanda Astra + Vijaya even if there is Ten Illya to support him, and if Vijaya is not in His hand Vijaya Will not give its special effect (manipulate probability and fate and give him even more powerful defense than His armor) and thats how Karna died, he relinquished His Vijaya to lift His sunken chariot wheel
 
Hed be an extremely strong servent and could overpower most even with these hamperings, its top tiers like Gilgamesh that hed struggle with due to his Mana cost.

Though tbh the fact that Archer Gil doesnt have that kind of Mana cost is kinda dumb.
 
Sure, I dont see why not.

Just remember the stuff that all servants share and all the scaling atuff when raking Karnas power.
 
Krishna in nasuverse will be interesting, the guy has a blessing for almost every occassion (In a very literal sense). Iirc some of his blessings are, 1) Death cannot claim him without his permission. 2) Apart from the soles of his feet his body is invulnerable to damage. 3) Cannot be overpowered in combat. 4) Cannot be defeated in combat (Similar to the previous one but given by a different god). 5) Every day he becomes more beautiful. 6) Can quickly travel through air, water and land. 7) Weapons cannot harm him. 8) Can defeat Shiva in combat (Given to him by Shiva). 9) Mastery over every weapon and knowledge on every form of warfare. 9) His eldest son will be the incarnation of destruction like Shiva. 10) Will have hundreds upon hundreds of children, logical considering he has thousands of wives. 11) His body will never degrade. 12) In battle he will always be superior to his enemies. And many more. I wonder how nasu will incorporate all his blessings lol.
 
Since we have berserker Arjuna, I definitely don't think Krishna will be as powerful as his myth version.
 
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