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This video isn't intended for a battleboarding context or audience, but I find some of the demonstrations in it troubling for this context. In short, people were using pixel scaling in high-quality real-world images to try to figure out the height/length of objects with known real-world lengths, and these estimations were off by 10-20%, even though the objects in question were only a few meters apart.
Until now, I assumed that pixel-scaling was to some level inaccurate, but that that error would only be on the order of 1-2%, unless the objects in question were noticeably closer/further away from the camera than each other. With this, it seems like the error is much larger and starts much earlier than I'd expected.
(As an aside, I think that angsizing already tries to account for this, so that shouldn't be relevant to this discussion)
Does this seem worrying to anyone else? Why/why not?
Until now, I assumed that pixel-scaling was to some level inaccurate, but that that error would only be on the order of 1-2%, unless the objects in question were noticeably closer/further away from the camera than each other. With this, it seems like the error is much larger and starts much earlier than I'd expected.
(As an aside, I think that angsizing already tries to account for this, so that shouldn't be relevant to this discussion)
Does this seem worrying to anyone else? Why/why not?