They don't because timeless voids aren't a feat anymore, you can't just "switch up infinite with time stop resistance, I am sorry to say it but your thread will probaly be rejected"
>Timeless Voids were removed as speed feats, however they have mentioned that moving in one could grant resistance to Time Stop as it meets the standards.
"Maybe it's that way because I never said that? I just said that you can't claim "gameplay mechanics" when the item is literaly almost only on gameplay, not that it isn't canon, and I never argued against that, only that it isn't passive and can't be used unless knockout, I ignore them because they aren't time manipulation"
>Being only used in gameplay doesn't save things from not being game mechanics, otherwise a ton of moves would be affected. It's passive, because it activates once you lose a fight. Ignore the whole part of when you get the menu. It's passive. Earlier Times restarts a battle.
"Pretty sure it's resisting enemies being able to put you to sleep in Chronicles"
Then Bowser's is better since he can not only affect several enemies at once, but can also affect people who have resistances, such as Luigi.
"I played BIS, he can't enhale equipment but not Eggman himself, plus he has no reason to spit it out, he never did that with any enemy in BIS, and he only spits those cats because he knows he needs them, unlike the robots, plus he can't spit once they are fully in"
>
Yes he can. Why would he have no reason to spit out enemies that can harm him inside? Bowser at this point knows this. Enemy or not, he can still do this option and he's fully aware Mario & Luigi can't fight inside him now. He inhales, spits what he doesn't need.
"It literaly isn't, and as explained before, that was only Baby Bowser, adult Bowser never acted this way, and PiT proves they fight diferentely"
>This doesn't matter, adult Bowser has been shown to use his transmutation as well. So overall, Eggman doesn't bypsss this.
"Stop using gameplay mechanics as buzzword because they go against your narrative, plus it doesn't work on the biggest, but the closest, and are completely random in target, there's literaly stronger versions of catch cards that increase the chance of succeding, they wouldn't exist if it was just "gameplay mechanics", all you are showing is that those RPG's also have weaknesses as well"
>They are gameplay mechanics, your arguments against it involve it. By this logic, many moves in Pokémon that causes status aliments are chance based because they don't always work, along with having stronger moves. "They wouldn't exist if it was just 'gameplay mechanics', no. Just no.
"You are blind them because I explained, explained, and explained, the Ruby is activated faster than raising your hand, meaning Bowser could just wish something wrong by thinking it's real"
>The Phantom Ruby is going to be used by the Phantom King. Someone who HASN'T been shown to use illusions. Why would the illusuons mess up his wish? If he wishes that he wins, that's it. The illusions won't change it.