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That's like saying Vegeta is Dwarf Star Level during the Saiyan saga because there's only an 39x difference between him and Frieza's power level. Power Levels are exponential, not linear. Thus, they cannot be reliably used to scale the gap needed to one shot an opponent.Dark649 said:I do not think giving the full upper tier + to a char. just because he oneshotted another of the said tier would be fine, unless if the char. is quite close to the higher end of said tier or how much of a stomp it was as i explained in my previous comment. In DBZ stomps are not threatened as big gaps as Vegeta effortlessly two-shotted Cui, the destroyed Dodoria and power level wise their difference is over x1,33, then x1,2.
This is not about scaling, never has been.The Wright Way said:What one-shot baseline should be applied to scaling?
I don't see how this can be true when she's made it clear that this thread doesn't affect our standards for scaling whatsoeverDark649 said:Ant: The reason why she abandoned that idea is because it would have lead to chain of constant tier jumps in verses where oneshots situation are common.
And yet a large majority of people keep using it, more so than any other value, making it a good baseline.Sera EX said:The One-Shot page is fine and proof that this discussion has happened more than twice before. Again, the fact that Weekly and Bambu brought it back up after a few months (the one-shot page was made in June remember?) is a testament to what I said in the previous thread. If we define a value, we'll just be arguing about it again in December. I know this. So the so-called "5x gap" everyone kept bringing up is the equivalent of headcanon.
"The gap needed to qualify varies from verse to verse, which makes a one-shot from a VS Battles standpoint very hard to determine."
This was, is, and always will be the case. The page also clearly states that there are obvious cases of one-shotting such as a 5-C vs. 5-B. As Pritti said, those who participate in these vs threads need to stop playing the "AP measuring contest" and flatout ignore any othet stat that isn't speed and durability. Especially when most matches are between those with comparable physical stats and speed is commonly equalized anyway.