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Turn-based combat can only be explained through game mechanics. Resistances can be explained by... you know, resistances.
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They can also be explained by the more obvious reason: fairness.Matthew Schroeder said:Turn-based combat can only be explained through game mechanics. Resistances can be explained by... you know, resistances.
I would first like to say I am biased, but ehh.Reppuzan said:@Kinkiest
But that's actually explained in story as the Raise spell is stated to purify the undead on numerous occasions as its weakness.
The immunity to instant death is not.
Probably As stated above, I am biased. If this gets implemented, cool. Not so? Also cool. If people agree with me? Cool. You get the idea.Reppuzan said:@Kinkiest
You're not getting my point.
The Raise spell has repeatedly had lore behind it that it insta-kills undead by exorcising them.
Kuja doesn't have any story-related reason for having resistance to death.
There's a difference between having it via an ability or piece of equipment (meaning that it has an explanation) over just having it randomly with no reference in any part of the lore, story, or bestiary entry.
You're cherry-picking to suit a particular viewpoint.
Basically this.Darkanine said:I generally agree with Saikou and Matt on this. Unless the resistances are contradicted in the story proper, they should be fine. Just discarding them as game mechanics doesn't make sense to me.
Also this, this makes sense to me.Matthew Schroeder said:Don't get me wrong, in some cases Game Mechanics do take play.
For instance, in Final Fantasy X you can break free of your character's class and learn every skill of every class in the game with sufficient grinding. That is obviously Game Mechanics. There's no reason for Yuna to learn Aaron's attacks.
But a boss resisting an Instant Death spell is a feat.
The Everlasting said:"There is no reasons behind 80% of everything that happens in games beside game mechanic."
Such as?
If there is a contradiction in the main story, then sure we can chalk it up to game mechanics.Reppuzan said:@Ant
The thing is that it's not a feat. It's a trope.
99% of RPG Bosses have these resistances to keep the players from abusing hax spells to render the games a non-challenge.
Case i point, nearly every final boss i the history of Final Fantasy up to Final Fantasy XIII have it.
Even pathetically weak bosses you can't even lose to like Yu Yevo and bosses you're not supposed to even kill have it.
These aren't feats in the slightest.
But sometime Ant, there is no distinction between the two and the 'line' does not exist. If the character has nothing else to go off of minus in game mechanics, and it does not contradict anything prior hinted at the story, I dont see an issue.Antvasima said:I agree that spamming resistances in virtually every single RPG boss profile in this wiki seems unwise, but where exactly should we draw the line between game mechanics and valid abilities in this case?